Player Matchup

Discordia
Discordia
 
Discordia
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Coringa77
Hel
Level 149
God Stats
2W - 1L
1,720 SR
Queue Stats
193W - 219L
1,523 Elo+
Solo
Atlas
Atlas
Egernox
Atlas
Level 168
God Stats
11W - 12L
1,533 SR
Queue Stats
295W - 266L
1,521 Elo+
Party 1
Danzaburou
Danzaburou
Sephirothian
Danzaburou
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,482 Elo+
Solo
Sun Wukong
Sun Wukong
Truogre
Sun Wukong
Level 107
God Stats
10W - 2L
1,786 SR
Queue Stats
294W - 216L
1,569 Elo+
Solo
Team Averages
Level 121
1,608 SR
1,519 Elo+

VS

Team Averages
Level 109
1,587 SR
1,448 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
CerberuSDL
Yemoja
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,280 Elo+
Solo
Heimdallr
Heimdallr
Felpezera
Heimdallr
Level 76
God Stats
4W - 3L
1,597 SR
Queue Stats
355W - 383L
1,489 Elo+
Solo
Sun Wukong
Sun Wukong
KabalSchutzêr
Sun Wukong
Level 178
God Stats
2W - 1L
1,847 SR
Queue Stats
913W - 815L
1,535 Elo+
Solo
Fenrir
Fenrir
smiteRobsonAS
Fenrir
Level 109
God Stats
2W - 3L
1,492 SR
Queue Stats
221W - 269L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
1 / 2 / 13
8,069
897
10,096
6,227
2,084
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 1 / 10
8,181
909
3,684
6,090
2,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Atlas
Egernox
Atlas
15
2 / 2 / 10
8,353
928
7,360
10,170
10,350
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Danzaburou
Sephirothian
Danzaburou
15
7 / 2 / 6
9,218
1,024
10,281
7,493
3,320
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Sun Wukong
Truogre
Sun Wukong
13
4 / 3 / 5
8,154
906
6,507
8,331
5,707
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
13
1 / 2 / 6
7,065
785
4,581
8,273
5,923
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Yemoja
CerberuSDL
Yemoja
15
1 / 3 / 6
7,562
840
7,538
11,650
8,104
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
Felpezera
Heimdallr
13
1 / 3 / 6
7,257
806
4,515
6,864
2,387
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Sun Wukong
KabalSchutzêr
Sun Wukong
9
2 / 3 / 3
6,284
698
3,749
6,141
3,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
4 / 5 / 2
7,561
840
5,331
9,211
3,349
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
32
16
Kills
9
10
Deaths
16
44
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
1
2
13
3.75
L
Cu Chulainn
 
Cu Chulainn
1
2
6
2
L
Yemoja
CerberuSDL
Yemoja
1
3
6
1.33
W
2
1
10
7
W
Atlas
Egernox
Atlas
2
2
10
3.5
L
Heimdallr
Felpezera
Heimdallr
1
3
6
1.33
L
Sun Wukong
KabalSchutzêr
Sun Wukong
2
3
3
1.17
W
Danzaburou
Sephirothian
Danzaburou
7
2
6
5
W
Sun Wukong
Truogre
Sun Wukong
4
3
5
2.17
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,928
Damage
25,714
38,311
Taken
42,139
23,960
Mitigated
23,513
17,167
Healing
11,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
10,096
314
500
1,240
6,227
2,084
1,046
917
5,310
18,036
551
L
Cu Chulainn
 
Cu Chulainn
4,581
242
0
1,148
8,273
5,923
0
3,033
5,207
0
14,281
L
Yemoja
CerberuSDL
Yemoja
7,538
419
3,702
2,397
11,650
8,104
0
7,011
4,354
19,361
0
W
3,684
520
3,820
2,672
6,090
2,499
255
778
5,298
11,989
359
W
Atlas
Egernox
Atlas
7,360
1,806
795
2,462
10,170
10,350
1,012
2,768
7,402
11,337
1,101
L
Heimdallr
Felpezera
Heimdallr
4,515
1,742
748
1,316
6,864
2,387
0
3,829
2,959
0
14,167
L
Sun Wukong
KabalSchutzêr
Sun Wukong
3,749
52
470
314
6,141
3,750
0
1,535
4,500
0
3,862
W
Danzaburou
Sephirothian
Danzaburou
10,281
2,556
390
1,930
7,493
3,320
3,234
1,317
6,176
0
28,244
W
Sun Wukong
Truogre
Sun Wukong
6,507
1,738
1,657
1,701
8,331
5,707
1,397
1,758
6,573
0
13,743
L
5,331
716
410
1,137
9,211
3,349
0
3,979
5,157
0
7,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,975
Gold Earned
35,729
112
Minions Killed
75
0
Camps Cleared
0
946,103
Distance Traveled
697,094
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,069
897
20
2
0
181,872
0
L
Cu Chulainn
7,065
785
20
2
0
172,237
0
L
Yemoja
7,562
840
22
2
0
153,175
0
W
Hel
8,181
909
17
2
0
230,649
2
W
Atlas
8,353
928
15
2
0
177,284
0
L
Heimdallr
7,257
806
28
3
0
107,730
0
L
Sun Wukong
6,284
698
0
0
0
81,953
2
W
Danzaburou
9,218
1,024
46
5
0
170,890
0
W
Sun Wukong
8,154
906
14
2
0
185,408
0
L
Fenrir
7,561
840
5
1
0
181,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role