Player Matchup

Sun Wukong
Sun Wukong
Bronze IV
CaptCaden
Sun Wukong
Bronze IV
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,277 MMR
Party 1
Zeus
Zeus
Bronze III
CheezieMuffin
Zeus
Bronze III
Level 98
God Stats
0W - 1L
1,496 SR
Queue Stats
0W - 3L
1,400 MMR
Solo
Neith
Neith
Silver IV
HighkeyDeadly
Neith
Silver IV
Level 183
God Stats
0W - 1L
1,701 SR
Queue Stats
4W - 10L
1,448 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 133
1,566 SR
1,375 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 103
1,524 SR
1,491 MMR
Medusa
Medusa
Silver I
CHlCKEN--MAN
Medusa
Silver I
Level 41
God Stats
2W - 2L
1,570 SR
Queue Stats
7W - 8L
1,560 MMR
Party 2
Shiva
Shiva
Gold IV
TRIPONIX_
Shiva
Gold IV
Level 152
God Stats
9W - 5L
1,388 SR
Queue Stats
115W - 128L
1,399 MMR
Solo
Vulcan
Vulcan
Silver I
ZGCVoid
Vulcan
Silver I
Level 117
God Stats
3W - 1L
1,615 SR
Queue Stats
9W - 11L
1,513 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CaptCaden
Sun Wukong
14
1 / 5 / 2
8,819
735
6,604
16,053
11,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

14
1 / 6 / 2
9,033
753
3,986
7,671
2,283
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
3 / 4 / 1
10,241
853
6,494
11,305
3,992
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
CthulhuMulanGilgamesh

VS

Bans
BacchusOdinKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
6 / 3 / 7
11,241
937
12,754
10,318
4,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shiva
TRIPONIX_
Shiva
15
3 / 1 / 8
10,181
848
6,119
11,694
8,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vulcan
ZGCVoid
Vulcan
18
6 / 1 / 7
11,380
948
11,884
5,111
1,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
5
Kills
15
15
Deaths
5
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Medusa
6
3
7
3.17
L
Sun Wukong
CaptCaden
Sun Wukong
1
5
2
0.4
L
1
6
2
0.33
L
3
4
1
0.88
W
Shiva
TRIPONIX_
Shiva
3
1
8
7
W
Vulcan
ZGCVoid
Vulcan
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,084
Damage
30,757
35,029
Taken
27,123
17,525
Mitigated
14,347
3,834
Healing
5,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
12,754
4,314
0
1,464
10,318
4,064
2,468
1,315
8,991
0
38,253
L
Sun Wukong
CaptCaden
Sun Wukong
6,604
1,185
0
1,173
16,053
11,250
253
6,708
9,007
0
24,287
L
3,986
332
0
458
7,671
2,283
108
2,303
5,257
23,432
0
L
6,494
1,386
0
2,203
11,305
3,992
702
3,368
7,543
0
37,379
W
Shiva
TRIPONIX_
Shiva
6,119
604
715
2,936
11,694
8,305
70
1,489
9,871
463
26,652
W
Vulcan
ZGCVoid
Vulcan
11,884
68
0
250
5,111
1,978
1,235
1,275
3,836
52,956
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,093
Gold Earned
32,802
139
Minions Killed
166
0
Camps Cleared
0
651,362
Distance Traveled
758,831
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,241
937
60
5
0
251,493
0
L
Sun Wukong
8,819
735
34
3
0
231,779
0
L
Zeus
9,033
753
36
3
0
207,559
0
L
Neith
10,241
853
69
6
0
212,024
0
W
Shiva
10,181
848
32
3
0
235,808
1
W
Vulcan
11,380
948
74
6
0
271,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role