Player Matchup

Kukulkan
Kukulkan
MetrosaurMosa
Kukulkan
Level 126
God Stats
3W - 7L
1,468 SR
Queue Stats
52W - 52L
1,509 Elo+
Party 2
Arachne
Arachne
NAENAEWATCHER
Arachne
Level 117
God Stats
0W - 2L
1,288 SR
Queue Stats
85W - 70L
1,550 Elo+
Party 2
Ishtar
Ishtar
STUNTMAN xx 32
Ishtar
Level 144
God Stats
3W - 4L
1,779 SR
Queue Stats
299W - 298L
1,488 Elo+
Solo
Sobek
Sobek
chuglyfe187
Sobek
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Vamana
Vamana
mimikyyu
Vamana
Level 159
God Stats
5W - 6L
1,592 SR
Queue Stats
128W - 115L
1,561 Elo+
Party 2
Team Averages
Level 129
1,526 SR
1,522 Elo+

VS

Team Averages
Level 142
1,527 SR
1,509 Elo+
Bacchus
Bacchus
 
Bacchus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
SkellyBelly5280
Medusa
Level 105
God Stats
25W - 18L
1,575 SR
Queue Stats
178W - 166L
1,509 Elo+
Party 3
King Arthur
King Arthur
TheKappaNoKap
King Arthur
Level 141
God Stats
20W - 16L
1,604 SR
Queue Stats
236W - 237L
1,493 Elo+
Party 3
Agni
Agni
ZZoranz
Agni
Level 149
God Stats
4W - 4L
1,456 SR
Queue Stats
117W - 93L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
MetrosaurMosa
Kukulkan
10
0 / 6 / 1
5,394
490
2,205
7,158
2,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
9
1 / 1 / 0
5,061
460
2,377
10,473
3,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 4 / 1
5,498
500
1,967
6,363
1,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 4 / 0
5,129
466
2,946
9,032
6,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vamana
mimikyyu
Vamana
10
1 / 3 / 0
5,820
529
4,828
10,156
4,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 1 / 9
6,221
566
5,654
5,924
4,664
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
 
Fenrir
11
5 / 1 / 4
6,207
564
4,738
7,016
2,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
4 / 0 / 2
6,918
629
3,794
3,062
928
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
TheKappaNoKap
King Arthur
12
3 / 1 / 0
6,967
633
5,869
10,913
6,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Agni
ZZoranz
Agni
13
5 / 0 / 4
7,173
652
8,100
4,082
1,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
37
3
Kills
18
18
Deaths
3
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
1
9
5.5
W
Fenrir
 
Fenrir
5
1
4
7
L
Kukulkan
MetrosaurMosa
Kukulkan
0
6
1
0.08
L
Arachne
1
1
0
1
L
0
4
1
0.13
W
4
0
2
5
W
King Arthur
TheKappaNoKap
King Arthur
3
1
0
3
W
Agni
ZZoranz
Agni
5
0
4
7
L
1
4
0
0.25
L
Vamana
mimikyyu
Vamana
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,323
Damage
28,155
43,182
Taken
30,997
18,247
Mitigated
15,853
14,312
Healing
9,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,654
541
0
1,932
5,924
4,664
0
2,235
3,624
17,055
481
W
Fenrir
 
Fenrir
4,738
1,543
0
2,408
7,016
2,797
0
405
6,571
0
47,800
L
Kukulkan
MetrosaurMosa
Kukulkan
2,205
133
0
782
7,158
2,004
0
4,619
2,201
31,080
0
L
Arachne
2,377
1,523
0
5,813
10,473
3,265
0
3,227
7,042
0
24,863
L
1,967
695
0
1,745
6,363
1,783
0
2,177
4,136
0
36,731
W
3,794
1,152
0
968
3,062
928
0
620
2,442
0
47,547
W
King Arthur
TheKappaNoKap
King Arthur
5,869
872
0
3,390
10,913
6,219
0
0
10,391
0
50,783
W
Agni
ZZoranz
Agni
8,100
786
0
1,089
4,082
1,245
0
1,610
2,296
47,281
2,712
L
2,946
228
123
3,001
9,032
6,379
0
2,702
6,294
12,230
0
L
Vamana
mimikyyu
Vamana
4,828
1,856
0
2,848
10,156
4,816
0
0
10,156
0
39,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,902
Gold Earned
33,486
294
Minions Killed
385
0
Camps Cleared
0
1,070,544
Distance Traveled
1,142,576
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,221
566
29
3
0
239,487
0
W
Fenrir
6,207
564
79
7
0
258,260
0
L
Kukulkan
5,394
490
79
7
0
208,761
4
L
Arachne
5,061
460
60
5
0
242,728
0
L
Ishtar
5,498
500
74
7
0
186,992
0
W
Medusa
6,918
629
88
8
0
203,565
2
W
King Arthur
6,967
633
86
8
0
197,185
0
W
Agni
7,173
652
103
9
0
244,079
2
L
Sobek
5,129
466
17
2
0
219,015
0
L
Vamana
5,820
529
64
6
0
213,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role