Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
GREEDYxINFIDEL
Surtr
Level 126
God Stats
41W - 34L
1,542 SR
Queue Stats
379W - 383L
1,436 Elo+
Party 1
Nu Wa
Nu Wa
Quartle
Nu Wa
Level 108
God Stats
9W - 9L
1,552 SR
Queue Stats
98W - 85L
1,524 Elo+
Party 2
Nut
Nut
kushmanjarrett94
Nut
Level 155
God Stats
1W - 3L
1,367 SR
Queue Stats
263W - 276L
1,429 Elo+
Party 1
Hun Batz
Hun Batz
wakitiqujej
Hun Batz
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 67L
1,536 Elo+
Party 2
Team Averages
Level 127
1,492 SR
1,485 Elo+

VS

Team Averages
Level 124
1,565 SR
1,457 Elo+
Maui
Maui
 
Maui
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Afro Samurai322
Neith
Level 65
God Stats
3W - 2L
1,534 SR
Queue Stats
166W - 159L
1,483 Elo+
Party 3
Ravana
Ravana
AwiIIix
Ravana
Level 147
God Stats
1W - 0L
1,730 SR
Queue Stats
36W - 48L
1,412 Elo+
Solo
Ah Puch
Ah Puch
WellDiegoH
Ah Puch
Level 128
God Stats
2W - 0L
1,635 SR
Queue Stats
405W - 405L
1,409 Elo+
Solo
Janus
Janus
fadetechnoo
Janus
Level 123
God Stats
15W - 19L
1,425 SR
Queue Stats
193W - 185L
1,479 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
2 / 1 / 3
7,003
637
4,581
9,279
6,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
2 / 2 / 0
6,530
594
3,528
8,612
3,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Nu Wa
Quartle
Nu Wa
11
1 / 1 / 2
6,509
592
3,972
4,969
1,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

8
0 / 1 / 2
5,200
473
2,101
3,262
764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hun Batz
wakitiqujej
Hun Batz
8
2 / 1 / 2
5,439
494
4,541
7,275
3,975
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
9
0 / 1 / 2
5,152
468
2,087
8,874
5,237
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 2 / 2
5,284
480
4,868
5,711
2,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
AwiIIix
Ravana
11
2 / 2 / 2
5,736
521
3,735
5,992
2,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Puch
WellDiegoH
Ah Puch
10
2 / 1 / 0
5,766
524
2,573
3,923
1,013
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 1 / 1
6,004
546
4,690
4,866
1,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
13
7
Kills
6
6
Deaths
7
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
2
1
3
3.5
W
Maui
 
Maui
0
1
2
1
W
1
2
2
1
W
Ravana
AwiIIix
Ravana
2
2
2
1.5
L
2
2
0
1
L
Nu Wa
Quartle
Nu Wa
1
1
2
2
W
Ah Puch
WellDiegoH
Ah Puch
2
1
0
2
W
1
1
1
1.5
L
0
1
2
1
L
Hun Batz
wakitiqujej
Hun Batz
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,723
Damage
17,953
33,397
Taken
29,366
15,912
Mitigated
12,004
10,343
Healing
6,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
4,581
1,262
0
4,909
9,279
6,263
0
1,077
8,084
48,202
14,540
W
Maui
 
Maui
2,087
521
967
1,444
8,874
5,237
0
1,839
7,035
19,949
0
W
4,868
1,567
0
738
5,711
2,170
0
1,630
4,081
0
26,583
W
Ravana
AwiIIix
Ravana
3,735
1,000
0
1,122
5,992
2,191
0
1,798
4,194
0
39,100
L
3,528
1,036
0
2,394
8,612
3,809
762
2,504
6,108
295
34,375
L
Nu Wa
Quartle
Nu Wa
3,972
715
0
691
4,969
1,101
0
2,647
2,020
34,714
1,259
W
Ah Puch
WellDiegoH
Ah Puch
2,573
50
0
1,753
3,923
1,013
0
792
3,131
27,064
0
W
4,690
187
0
485
4,866
1,393
0
2,263
2,603
47,066
0
L
2,101
1,103
0
934
3,262
764
198
1,783
1,409
0
28,099
L
Hun Batz
wakitiqujej
Hun Batz
4,541
1,015
0
1,415
7,275
3,975
0
809
6,426
0
10,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,681
Gold Earned
27,942
326
Minions Killed
275
0
Camps Cleared
0
1,003,440
Distance Traveled
1,004,888
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,003
637
112
10
0
209,632
0
W
Maui
5,152
468
24
2
0
210,886
0
W
Neith
5,284
480
50
5
0
203,773
0
W
Ravana
5,736
521
53
5
0
237,595
3
L
Surtr
6,530
594
70
6
0
206,587
1
L
Nu Wa
6,509
592
77
7
0
215,445
0
W
Ah Puch
5,766
524
52
5
0
120,204
0
W
Janus
6,004
546
96
9
0
232,430
0
L
Nut
5,200
473
45
4
0
163,326
0
L
Hun Batz
5,439
494
22
2
0
208,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role