Player Matchup

Chiron
Chiron
Silver I
 
Chiron
Silver I
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chang'e
Chang'e
Gold III
 
Chang'e
Gold III
Level 297
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold V
TheKirsuna
Ymir
Gold V
Level 87
God Stats
5W - 8L
1,282 SR
Queue Stats
33W - 36L
1,525 MMR
Party 2
Hun Batz
Hun Batz
Silver III
blomeli2345
Hun Batz
Silver III
Level 90
God Stats
4W - 7L
1,570 SR
Queue Stats
43W - 50L
1,520 MMR
Solo
Mulan
Mulan
Gold III
james_aka_Bull
Mulan
Gold III
Level 156
God Stats
37W - 37L
1,562 SR
Queue Stats
218W - 230L
1,533 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 146
1,483 SR
1,515 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 112
1,519 SR
1,473 MMR
Baron Samedi
Baron Samedi
Platinum V
 
Baron Samedi
Platinum V
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ix Chel
Ix Chel
Gold IV
AraqueSenpa1
Ix Chel
Gold IV
Level 67
God Stats
14W - 12L
1,664 SR
Queue Stats
176W - 169L
1,336 MMR
Party 1
Vamana
Vamana
Gold III
BestHadesAround
Vamana
Gold III
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 70L
1,516 MMR
Solo
Apollo
Apollo
Gold I
ElPapiPine21
Apollo
Gold I
Level 157
God Stats
2W - 2L
1,583 SR
Queue Stats
201W - 208L
1,696 MMR
Party 3
Erlang Shen
Erlang Shen
Gold V
Ruralrook 1
Erlang Shen
Gold V
Level 149
God Stats
1W - 2L
1,348 SR
Queue Stats
163W - 178L
1,319 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
4 / 0 / 3
6,884
626
6,245
4,314
1,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Chang'e
 
Chang'e
10
1 / 1 / 2
6,075
552
5,813
6,187
1,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 1 / 6
6,231
566
2,657
9,965
6,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hun Batz
blomeli2345
Hun Batz
13
4 / 0 / 6
6,456
587
6,049
5,422
1,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
5 / 3 / 2
6,622
602
6,589
10,269
3,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bans
BacchusJanusArtemisAwilix

VS

Bans
Zhong KuiArachneMedusaCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
8
0 / 3 / 2
5,281
480
4,949
8,881
6,161
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ix Chel
AraqueSenpa1
Ix Chel
11
1 / 3 / 0
6,026
548
8,536
9,026
3,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 3 / 0
6,261
569
6,199
9,268
4,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
9
1 / 3 / 1
4,997
454
2,317
6,281
1,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
Ruralrook 1
Erlang Shen
10
0 / 2 / 1
5,162
469
2,694
8,640
4,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
14
Kills
5
5
Deaths
14
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
4
0
3
5.5
W
Chang'e
 
Chang'e
1
1
2
2
L
Baron Samedi
 
Baron Samedi
0
3
2
0.33
L
Ix Chel
AraqueSenpa1
Ix Chel
1
3
0
0.33
L
3
3
0
1
L
Apollo
1
3
1
0.5
L
Erlang Shen
Ruralrook 1
Erlang Shen
0
2
1
0.25
W
0
1
6
3
W
Hun Batz
blomeli2345
Hun Batz
4
0
6
7
W
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,353
Damage
24,695
36,157
Taken
42,096
14,967
Mitigated
19,690
16,543
Healing
15,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
6,245
1,726
628
2,608
4,314
1,324
0
1,026
3,288
0
50,007
W
Chang'e
 
Chang'e
5,813
234
912
2,104
6,187
1,588
304
3,683
2,159
36,295
607
L
Baron Samedi
 
Baron Samedi
4,949
792
884
3,022
8,881
6,161
0
2,403
6,478
19,397
0
L
Ix Chel
AraqueSenpa1
Ix Chel
8,536
962
465
3,192
9,026
3,413
0
4,796
4,230
48,072
0
L
6,199
2,571
0
3,007
9,268
4,353
0
0
9,268
0
36,773
L
Apollo
2,317
1,422
0
1,951
6,281
1,762
27
426
5,855
0
24,682
L
Erlang Shen
Ruralrook 1
Erlang Shen
2,694
1,218
0
2,930
8,640
4,001
6
801
7,839
0
34,819
W
2,657
415
375
3,252
9,965
6,406
168
5,634
4,183
20,817
0
W
Hun Batz
blomeli2345
Hun Batz
6,049
1,249
0
2,716
5,422
1,762
0
1,425
3,937
0
41,926
W
6,589
1,025
0
3,948
10,269
3,887
424
1,102
8,549
0
29,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,268
Gold Earned
27,727
323
Minions Killed
300
0
Camps Cleared
0
1,153,073
Distance Traveled
1,095,221
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
6,884
626
94
9
0
218,524
0
W
Chang'e
6,075
552
79
7
0
231,252
0
L
Baron Samedi
5,281
480
25
2
0
204,774
2
L
Ix Chel
6,026
548
100
9
0
233,118
0
L
Vamana
6,261
569
64
6
0
211,046
0
L
Apollo
4,997
454
49
4
0
207,958
2
L
Erlang Shen
5,162
469
62
6
0
238,325
0
W
Ymir
6,231
566
32
3
0
223,921
1
W
Hun Batz
6,456
587
67
6
0
269,599
0
W
Mulan
6,622
602
51
5
0
209,777
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role