Player Matchup

Raijin
Raijin
Duwped
Raijin
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 17L
1,435 Elo+
Party 1
Cupid
Cupid
JJdvs
Cupid
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,544 Elo+
Party 1
Lancelot
Lancelot
Phraimed
Lancelot
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,447 Elo+
Party 1
Charybdis
Charybdis
Shamu159
Charybdis
Level 125
God Stats
0W - 2L
1,302 SR
Queue Stats
14W - 22L
1,435 Elo+
Party 1
Ymir
Ymir
shotsbychai
Ymir
Level 157
God Stats
2W - 6L
1,401 SR
Queue Stats
17W - 27L
1,439 Elo+
Party 1
Team Averages
Level 122
1,441 SR
1,460 Elo+

VS

Team Averages
Level 125
1,554 SR
1,509 Elo+
Ganesha
Ganesha
IduvinaRoldan187
Ganesha
Level 199
God Stats
5W - 3L
1,792 SR
Queue Stats
92W - 83L
1,537 Elo+
Party 2
Jormungandr
Jormungandr
Seraphim2117
Jormungandr
Level 115
God Stats
5W - 2L
1,495 SR
Queue Stats
352W - 363L
1,465 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SimplyUnskilled
Morgan Le Fay
Level 54
God Stats
3W - 2L
1,482 SR
Queue Stats
31W - 34L
1,444 Elo+
Solo
Chaac
Chaac
goldyartss
Chaac
Level 101
God Stats
60W - 67L
1,502 SR
Queue Stats
413W - 396L
1,550 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
sergioswolf9
Ah Muzen Cab
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 41L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Duwped
Raijin
8
0 / 2 / 1
4,987
453
2,810
5,412
1,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cupid
JJdvs
Cupid
9
0 / 5 / 0
5,342
486
2,491
9,354
2,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Lancelot
Phraimed
Lancelot
11
0 / 1 / 1
5,572
507
3,274
8,167
2,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charybdis
Shamu159
Charybdis
10
0 / 0 / 1
5,813
528
5,462
5,748
1,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 4 / 0
5,545
504
3,291
10,642
5,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 6
6,213
565
2,697
5,372
1,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
Seraphim2117
Jormungandr
10
2 / 2 / 1
6,210
565
3,375
7,406
4,813
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
SimplyUnskilled
Morgan Le Fay
12
4 / 0 / 1
7,052
641
7,247
5,452
1,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
10
0 / 0 / 0
5,722
520
3,680
8,041
3,853
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ah Muzen Cab
sergioswolf9
Ah Muzen Cab
12
6 / 0 / 0
7,670
697
7,195
7,644
2,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
2
Kills
12
12
Deaths
2
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Raijin
Duwped
Raijin
0
2
1
0.25
W
0
0
6
3
L
Cupid
JJdvs
Cupid
0
5
0
0
L
Lancelot
Phraimed
Lancelot
0
1
1
0.5
W
Jormungandr
Seraphim2117
Jormungandr
2
2
1
1.25
L
Charybdis
Shamu159
Charybdis
0
0
1
0.5
W
Morgan Le Fay
SimplyUnskilled
Morgan Le Fay
4
0
1
4.5
W
Chaac
0
0
0
0
W
Ah Muzen Cab
sergioswolf9
Ah Muzen Cab
6
0
0
6
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,328
Damage
24,194
39,323
Taken
33,915
13,325
Mitigated
14,715
12,566
Healing
13,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Duwped
Raijin
2,810
418
0
1,619
5,412
1,219
0
3,257
1,825
26,099
239
W
2,697
308
0
3,095
5,372
1,997
0
488
4,844
35,609
701
L
Cupid
JJdvs
Cupid
2,491
1,720
28
3,838
9,354
2,253
0
552
8,802
0
30,060
L
Lancelot
Phraimed
Lancelot
3,274
603
0
1,547
8,167
2,989
0
3,183
4,838
0
46,448
W
Jormungandr
Seraphim2117
Jormungandr
3,375
720
0
2,211
7,406
4,813
132
2,138
5,164
19,611
0
L
Charybdis
Shamu159
Charybdis
5,462
3,416
0
3,488
5,748
1,662
0
879
4,869
0
43,064
W
Morgan Le Fay
SimplyUnskilled
Morgan Le Fay
7,247
444
0
1,439
5,452
1,660
540
1,883
3,283
50,344
0
W
Chaac
3,680
560
0
3,688
8,041
3,853
0
145
7,896
0
37,708
W
Ah Muzen Cab
sergioswolf9
Ah Muzen Cab
7,195
3,983
0
3,134
7,644
2,392
534
606
7,038
0
52,179
L
3,291
778
0
2,046
10,642
5,202
0
4,795
5,677
12,696
2,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,259
Gold Earned
32,867
338
Minions Killed
340
0
Camps Cleared
0
976,340
Distance Traveled
1,070,210
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
4,987
453
63
6
0
151,955
0
W
Ganesha
6,213
565
51
5
0
239,639
0
L
Cupid
5,342
486
77
7
0
173,953
0
L
Lancelot
5,572
507
83
8
0
265,440
1
W
Jormungandr
6,210
565
36
3
0
222,163
1
L
Charybdis
5,813
528
82
7
0
184,940
0
W
Morgan Le Fay
7,052
641
112
10
0
215,470
1
W
Chaac
5,722
520
67
6
0
196,657
0
W
Ah Muzen Cab
7,670
697
74
7
0
196,281
0
L
Ymir
5,545
504
33
3
0
200,052
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role