Player Matchup

Nut
Nut
Silver II
Art is wherever
Nut
Silver II
Level 146
God Stats
6W - 13L
1,221 SR
Queue Stats
350W - 380L
1,046 MMR
Solo
Horus
Horus
Bronze I
FrEkLeDWaFFle23
Horus
Bronze I
Level 113
God Stats
4W - 4L
1,689 SR
Queue Stats
18W - 37L
1,008 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
Perikoss
Zhong Kui
Silver II
Level 154
God Stats
8W - 9L
1,554 SR
Queue Stats
327W - 329L
958 MMR
Solo
Pele
Pele
Silver II
SkinBoosterPlz
Pele
Silver II
Level 91
God Stats
8W - 12L
1,467 SR
Queue Stats
155W - 179L
1,093 MMR
Solo
Vulcan
Vulcan
Silver I
Syddf
Vulcan
Silver I
Level 159
God Stats
3W - 3L
1,455 SR
Queue Stats
422W - 450L
1,087 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 133
1,477 SR
1,039 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 124
1,508 SR
1,039 MMR
Xing Tian
Xing Tian
Silver III
LAGOM420
Xing Tian
Silver III
Level 87
God Stats
16W - 13L
1,577 SR
Queue Stats
24W - 42L
1,113 MMR
Solo
Heimdallr
Heimdallr
Silver III
areddhead
Heimdallr
Silver III
Level 149
God Stats
0W - 4L
1,201 SR
Queue Stats
314W - 347L
884 MMR
Solo
Fenrir
Fenrir
Silver II
juvase11
Fenrir
Silver II
Level 152
God Stats
5W - 4L
1,697 SR
Queue Stats
61W - 79L
1,118 MMR
Solo
Janus
Janus
Silver II
marioaycs
Janus
Silver II
Level 155
God Stats
5W - 10L
1,382 SR
Queue Stats
163W - 174L
1,119 MMR
Solo
Achilles
Achilles
Silver IV
xXShAd0w4YTXx
Achilles
Silver IV
Level 78
God Stats
0W - 1L
1,681 SR
Queue Stats
34W - 48L
960 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 2 / 7
10,983
578
12,232
11,472
4,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
5 / 1 / 9
10,734
565
3,087
10,852
9,466
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zhong Kui
Perikoss
Zhong Kui
18
3 / 2 / 4
11,905
627
12,674
13,061
12,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
9 / 1 / 9
11,379
599
13,269
17,794
7,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vulcan
Syddf
Vulcan
18
8 / 4 / 9
11,417
601
16,012
9,246
3,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
AwilixAo KuangTsukuyomiBellonaChang'e

VS

Bans
ArachneLancelotAphroditeBacchusKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
LAGOM420
Xing Tian
14
1 / 4 / 3
9,001
474
5,884
16,377
15,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
areddhead
Heimdallr
15
0 / 4 / 1
9,285
489
7,007
13,710
5,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fenrir
juvase11
Fenrir
15
4 / 8 / 1
9,588
505
7,241
19,433
7,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Janus
marioaycs
Janus
17
2 / 4 / 0
9,593
505
6,319
8,819
2,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
xXShAd0w4YTXx
Achilles
14
1 / 7 / 2
8,496
447
5,856
20,127
18,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
15
26
Kills
8
10
Deaths
27
38
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
2
7
2.25
W
5
1
9
9.5
L
Xing Tian
LAGOM420
Xing Tian
1
4
3
0.63
W
Zhong Kui
Perikoss
Zhong Kui
3
2
4
2.5
W
9
1
9
13.5
W
Vulcan
Syddf
Vulcan
8
4
9
3.13
L
Heimdallr
areddhead
Heimdallr
0
4
1
0.13
L
Fenrir
juvase11
Fenrir
4
8
1
0.56
L
Janus
marioaycs
Janus
2
4
0
0.5
L
Achilles
xXShAd0w4YTXx
Achilles
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,274
Damage
32,307
62,425
Taken
78,466
36,529
Mitigated
49,167
25,944
Healing
12,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,232
8,574
0
5,832
11,472
4,452
2,441
1,973
9,413
0
91,094
W
3,087
1,228
2,657
4,208
10,852
9,466
329
1,845
8,951
122
27,986
L
Xing Tian
LAGOM420
Xing Tian
5,884
221
0
1,881
16,377
15,857
0
6,453
9,601
28,438
1,593
W
Zhong Kui
Perikoss
Zhong Kui
12,674
3,218
0
6,393
13,061
12,007
160
1,884
10,349
74,524
18,252
W
13,269
2,752
0
6,225
17,794
7,509
485
3,421
14,160
0
101,687
W
Vulcan
Syddf
Vulcan
16,012
375
0
629
9,246
3,095
1,025
3,774
5,180
80,208
1,751
L
Heimdallr
areddhead
Heimdallr
7,007
2,946
0
2,728
13,710
5,338
404
903
12,807
0
76,841
L
Fenrir
juvase11
Fenrir
7,241
1,972
0
2,378
19,433
7,198
0
6,112
13,176
0
65,592
L
Janus
marioaycs
Janus
6,319
39
0
884
8,819
2,063
0
4,729
3,821
72,971
1,464
L
Achilles
xXShAd0w4YTXx
Achilles
5,856
771
0
4,556
20,127
18,711
0
8,512
11,565
657
36,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,418
Gold Earned
45,963
549
Minions Killed
440
0
Camps Cleared
0
1,925,274
Distance Traveled
1,937,044
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
10,983
578
129
7
0
336,599
3
W
Horus
10,734
565
47
2
0
423,341
4
L
Xing Tian
9,001
474
27
1
0
427,659
0
W
Zhong Kui
11,905
627
144
8
0
314,562
7
W
Pele
11,379
599
120
6
0
457,562
0
W
Vulcan
11,417
601
109
6
0
393,210
2
L
Heimdallr
9,285
489
121
6
0
390,854
0
L
Fenrir
9,588
505
94
5
0
379,708
0
L
Janus
9,593
505
141
7
0
399,951
2
L
Achilles
8,496
447
57
3
0
338,872
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role