Player Matchup

Ganesha
Ganesha
Cmurda0885
Ganesha
Level 157
God Stats
26W - 16L
1,601 SR
Queue Stats
516W - 529L
1,440 Elo+
Solo
Maui
Maui
DrMomboX
Maui
Level 183
God Stats
4W - 4L
1,536 SR
Queue Stats
598W - 624L
1,430 Elo+
Solo
Lancelot
Lancelot
GrumpyBIumpy
Lancelot
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
357W - 356L
1,429 Elo+
Solo
Medusa
Medusa
Pay2Brazy
Medusa
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 65L
1,442 Elo+
Party 1
Shiva
Shiva
xXDeathLeakeXx
Shiva
Level 149
God Stats
3W - 3L
1,833 SR
Queue Stats
325W - 312L
1,535 Elo+
Party 1
Team Averages
Level 142
1,594 SR
1,455 Elo+

VS

Team Averages
Level 138
1,552 SR
1,496 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
CPTxCOLORADO
Ne Zha
Level 156
God Stats
22W - 21L
1,531 SR
Queue Stats
685W - 702L
1,431 Elo+
Solo
Neith
Neith
SuperOmegaDevin
Neith
Level 141
God Stats
5W - 4L
1,599 SR
Queue Stats
223W - 181L
1,660 Elo+
Solo
Sol
Sol
blueberryumyum32
Sol
Level 128
God Stats
6W - 2L
1,557 SR
Queue Stats
193W - 178L
1,411 Elo+
Solo
Hera
Hera
cannibus69
Hera
Level 155
God Stats
8W - 7L
1,573 SR
Queue Stats
271W - 274L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Cmurda0885
Ganesha
11
0 / 2 / 3
5,373
896
2,463
6,249
4,510
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Maui
9
0 / 3 / 4
5,383
897
2,752
7,711
8,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lancelot
GrumpyBIumpy
Lancelot
6
0 / 1 / 0
4,604
767
1,186
2,317
943
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Medusa
Pay2Brazy
Medusa
10
2 / 4 / 0
5,622
937
3,669
5,327
2,234
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

11
2 / 4 / 2
5,968
995
6,534
8,025
5,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
12
3 / 0 / 10
7,084
1,181
3,589
6,481
5,334
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
12
2 / 2 / 10
6,972
1,162
5,147
6,377
6,338
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
3 / 0 / 8
6,849
1,142
7,436
3,365
917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 2 / 6
6,478
1,080
4,845
4,039
872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
4 / 1 / 4
6,625
1,104
5,638
2,586
874
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
52
4
Kills
14
14
Deaths
5
9
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
3
0
10
8
W
Ne Zha
2
2
10
3.5
L
Ganesha
Cmurda0885
Ganesha
0
2
3
0.75
L
Maui
0
3
4
0.67
L
Lancelot
GrumpyBIumpy
Lancelot
0
1
0
0
L
Medusa
Pay2Brazy
Medusa
2
4
0
0.5
W
3
0
8
7
W
2
2
6
2.5
W
4
1
4
6
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,604
Damage
26,655
29,629
Taken
22,848
21,228
Mitigated
14,335
4,573
Healing
10,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
3,589
169
853
1,248
6,481
5,334
84
1,396
4,878
6,236
746
W
Ne Zha
5,147
820
759
2,152
6,377
6,338
377
967
5,256
4,974
7,418
L
Ganesha
Cmurda0885
Ganesha
2,463
38
130
495
6,249
4,510
0
3,073
3,082
5,480
0
L
Maui
2,752
496
232
1,599
7,711
8,059
0
3,731
3,776
4,641
630
L
Lancelot
GrumpyBIumpy
Lancelot
1,186
102
0
433
2,317
943
0
957
1,358
0
2,578
L
Medusa
Pay2Brazy
Medusa
3,669
1,339
138
72
5,327
2,234
0
2,811
2,444
0
8,944
W
7,436
1,565
1,039
1,330
3,365
917
894
1,232
2,057
0
11,661
W
4,845
1,227
0
1,388
4,039
872
1,495
658
3,344
9,387
0
W
5,638
1,288
690
592
2,586
874
567
821
1,736
13,214
0
L
6,534
1,020
760
714
8,025
5,482
0
4,217
3,610
0
13,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,950
Gold Earned
34,008
41
Minions Killed
60
0
Camps Cleared
0
466,760
Distance Traveled
611,553
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
7,084
1,181
6
1
0
132,798
0
W
Ne Zha
6,972
1,162
14
2
0
128,341
2
L
Ganesha
5,373
896
4
1
0
107,189
0
L
Maui
5,383
897
8
1
0
92,141
0
L
Lancelot
4,604
767
0
0
0
44,710
0
L
Medusa
5,622
937
15
3
0
105,871
0
W
Neith
6,849
1,142
13
2
0
130,010
0
W
Sol
6,478
1,080
14
2
0
109,545
0
W
Hera
6,625
1,104
13
2
0
110,859
0
L
Shiva
5,968
995
14
2
0
116,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role