Player Matchup

Susano
Susano
Camino_11
Susano
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
202W - 192L
1,512 Elo+
Party 2
Kuzenbo
Kuzenbo
Iamgayforboys
Kuzenbo
Level 27
God Stats
26W - 21L
1,682 SR
Queue Stats
31W - 28L
1,606 Elo+
Party 3
Skadi
Skadi
MasterCheFu9
Skadi
Level 60
God Stats
15W - 9L
1,760 SR
Queue Stats
32W - 30L
1,606 Elo+
Party 3
Vulcan
Vulcan
Mikescarn1096
Vulcan
Level 48
God Stats
3W - 2L
1,669 SR
Queue Stats
53W - 63L
1,430 Elo+
Solo
Mulan
Mulan
Purified44
Mulan
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,495 Elo+
Party 2
Team Averages
Level 45
1,622 SR
1,530 Elo+

VS

Team Averages
Level 100
1,562 SR
1,509 Elo+
Surtr
Surtr
 
Surtr
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
CzarGravy
Hercules
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 9L
1,450 Elo+
Party 4
Pele
Pele
LittleImpaler
Pele
Level 122
God Stats
10W - 2L
1,767 SR
Queue Stats
65W - 41L
1,559 Elo+
Party 4
Zeus
Zeus
birdman9899
Zeus
Level 100
God Stats
4W - 0L
1,500 SR
Queue Stats
25W - 15L
1,586 Elo+
Party 4
Cupid
Cupid
nikodatenshi
Cupid
Level 82
God Stats
2W - 3L
1,545 SR
Queue Stats
215W - 187L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Camino_11
Susano
9
1 / 6 / 2
5,370
488
3,248
8,769
2,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Kuzenbo
10
2 / 0 / 4
6,149
559
4,185
6,832
5,021
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
3 / 2 / 1
6,554
596
7,700
5,163
1,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 4 / 1
6,335
576
6,205
6,664
2,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
10
1 / 5 / 1
5,824
529
5,380
9,755
4,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
13
6 / 1 / 2
7,742
704
7,655
9,479
6,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
CzarGravy
Hercules
9
1 / 2 / 4
5,884
535
2,227
8,448
5,156
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

12
4 / 3 / 9
6,675
607
7,871
10,469
3,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

11
4 / 2 / 1
6,447
586
4,540
5,239
1,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
2 / 1 / 1
5,835
530
2,641
6,490
1,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
34
9
Kills
17
17
Deaths
9
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
6
1
2
7
L
Susano
Camino_11
Susano
1
6
2
0.33
W
Hercules
CzarGravy
Hercules
1
2
4
1.5
L
Kuzenbo
2
0
4
4
W
4
3
9
2.83
L
3
2
1
1.75
L
2
4
1
0.63
L
Mulan
1
5
1
0.3
W
4
2
1
2.25
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,718
Damage
24,934
37,183
Taken
40,125
15,396
Mitigated
18,454
7,407
Healing
11,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
7,655
2,754
0
3,552
9,479
6,088
297
1,389
8,090
1,790
48,589
L
Susano
Camino_11
Susano
3,248
1,085
0
2,552
8,769
2,260
0
208
8,493
0
26,347
W
Hercules
CzarGravy
Hercules
2,227
415
0
1,577
8,448
5,156
0
2,013
6,435
642
18,384
L
Kuzenbo
4,185
1,530
0
1,343
6,832
5,021
8
421
6,234
24,503
2,566
W
7,871
2,236
0
2,423
10,469
3,864
0
1,997
8,472
0
44,540
L
7,700
2,999
0
440
5,163
1,478
0
0
5,163
0
41,027
L
6,205
0
0
1,336
6,664
2,066
34
3,431
2,858
35,172
0
L
Mulan
5,380
825
0
1,736
9,755
4,571
0
417
8,748
0
34,360
W
4,540
400
0
1,140
5,239
1,514
0
3,628
1,611
35,579
711
W
2,641
1,599
0
2,905
6,490
1,832
16
1,269
5,221
0
34,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,232
Gold Earned
32,583
311
Minions Killed
367
0
Camps Cleared
0
1,096,207
Distance Traveled
1,115,242
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
7,742
704
100
9
0
211,508
2
L
Susano
5,370
488
45
4
0
242,696
2
W
Hercules
5,884
535
32
3
0
227,564
3
L
Kuzenbo
6,149
559
42
4
0
225,753
2
W
Pele
6,675
607
68
6
0
242,769
0
L
Skadi
6,554
596
76
7
0
211,042
1
L
Vulcan
6,335
576
68
6
0
214,127
2
L
Mulan
5,824
529
80
7
0
202,589
0
W
Zeus
6,447
586
88
8
0
214,754
0
W
Cupid
5,835
530
79
7
0
218,647
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role