Player Matchup

Chaac
Chaac
Diamond II
Drustyy
Chaac
Diamond II
Level 172
God Stats
9W - 4L
1,818 SR
Queue Stats
121W - 71L
2,228 MMR
Party 1
Cupid
Cupid
Diamond III
GhostMerchant
Cupid
Diamond III
Level 148
God Stats
9W - 4L
1,876 SR
Queue Stats
109W - 62L
2,087 MMR
Party 1
Yu Huang
Yu Huang
Diamond IV
NehruvianDoom
Yu Huang
Diamond IV
Level 158
God Stats
35W - 11L
1,776 SR
Queue Stats
130W - 88L
2,104 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 159
1,823 SR
2,140 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 108
1,495 SR
1,696 MMR
Ymir
Ymir
Platinum V
 
Ymir
Platinum V
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Masters
Sαιкσ
Morgan Le Fay
Masters
Level 119
God Stats
4W - 4L
1,733 SR
Queue Stats
416W - 374L
2,273 MMR
Solo
Artemis
Artemis
Bronze IV
kimim4r0fur4x
Artemis
Bronze IV
Level 126
God Stats
0W - 1L
1,251 SR
Queue Stats
0W - 6L
1,315 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Drustyy
Chaac
16
5 / 0 / 10
9,419
942
11,220
14,133
13,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
4 / 0 / 11
9,320
932
6,595
8,583
2,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Yu Huang
NehruvianDoom
Yu Huang
16
8 / 1 / 7
10,034
1,003
17,045
6,563
2,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
KuzenboNe ZhaAchillesCthulhuThoth

VS

Bans
CerberusMulanMedusaSusanoXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
0 / 5 / 1
7,176
718
3,204
16,250
10,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
Sαιкσ
Morgan Le Fay
14
1 / 3 / 0
8,389
839
9,832
11,339
2,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
11
0 / 9 / 1
6,941
694
4,072
11,000
2,478
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
3
17
Kills
1
1
Deaths
17
28
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
5
1
0.1
W
Chaac
Drustyy
Chaac
5
0
10
10
W
4
0
11
9.5
W
Yu Huang
NehruvianDoom
Yu Huang
8
1
7
11.5
L
Morgan Le Fay
Sαιкσ
Morgan Le Fay
1
3
0
0.33
L
Artemis
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,860
Damage
17,108
29,279
Taken
38,589
18,274
Mitigated
16,012
12,148
Healing
2,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,204
64
0
1,088
16,250
10,998
0
6,306
8,769
10,927
0
W
Chaac
Drustyy
Chaac
11,220
1,362
0
6,247
14,133
13,020
153
4,643
8,511
1,327
30,885
W
6,595
3,900
916
4,507
8,583
2,930
2,242
2,908
5,334
0
33,584
W
Yu Huang
NehruvianDoom
Yu Huang
17,045
513
0
478
6,563
2,324
529
3,410
2,721
41,487
2,170
L
Morgan Le Fay
Sαιкσ
Morgan Le Fay
9,832
646
0
1,245
11,339
2,536
0
5,562
5,052
32,251
792
L
Artemis
4,072
1,066
0
52
11,000
2,478
0
4,442
6,101
0
13,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,773
Gold Earned
22,506
161
Minions Killed
89
0
Camps Cleared
0
648,806
Distance Traveled
546,616
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,176
718
13
1
0
177,632
5
W
Chaac
9,419
942
41
4
0
236,697
0
W
Cupid
9,320
932
54
5
0
214,140
0
W
Yu Huang
10,034
1,003
66
7
0
197,969
0
L
Morgan Le Fay
8,389
839
63
6
0
217,470
0
L
Artemis
6,941
694
13
1
0
151,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role