Player Matchup

Odin
Odin
NASDID
Odin
Level 72
God Stats
30W - 31L
1,552 SR
Queue Stats
452W - 426L
1,510 Elo+
Solo
Danzaburou
Danzaburou
Raiden_PRx
Danzaburou
Level 148
God Stats
2W - 2L
1,754 SR
Queue Stats
156W - 158L
1,493 Elo+
Party 1
He Bo
He Bo
Todo101
He Bo
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 95L
1,511 Elo+
Solo
Bastet
Bastet
apontetorres
Bastet
Level 153
God Stats
4W - 5L
1,624 SR
Queue Stats
448W - 438L
1,533 Elo+
Party 1
Janus
Janus
rambito115
Janus
Level 157
God Stats
3W - 6L
1,205 SR
Queue Stats
303W - 293L
1,470 Elo+
Party 1
Team Averages
Level 130
1,527 SR
1,503 Elo+

VS

Team Averages
Level 129
1,588 SR
1,523 Elo+
He Bo
He Bo
BigSteve394
He Bo
Level 109
God Stats
5W - 5L
1,609 SR
Queue Stats
160W - 154L
1,490 Elo+
Solo
Charybdis
Charybdis
DeiDei_A_Ohaku
Charybdis
Level 156
God Stats
5W - 6L
1,500 SR
Queue Stats
149W - 134L
1,567 Elo+
Solo
Maui
Maui
HonorthosFallen
Maui
Level 126
God Stats
4W - 3L
1,481 SR
Queue Stats
171W - 156L
1,500 Elo+
Solo
Eset
Eset
Th3mythic4l
Eset
Level 136
God Stats
3W - 2L
1,536 SR
Queue Stats
246W - 218L
1,498 Elo+
Solo
Tsukuyomi
Tsukuyomi
Xeno8665
Tsukuyomi
Level 119
God Stats
13W - 6L
1,814 SR
Queue Stats
304W - 259L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
NASDID
Odin
6
0 / 1 / 1
4,091
511
2,610
5,189
2,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Danzaburou
Raiden_PRx
Danzaburou
10
2 / 1 / 0
5,523
690
3,153
5,549
1,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

He Bo
Todo101
He Bo
1
0 / 1 / 0
3,112
389
303
594
103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
6
3 / 1 / 0
4,213
527
3,158
4,964
1,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Janus
9
2 / 3 / 1
5,075
634
1,766
3,914
1,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 2
5,216
652
2,372
5,598
1,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
DeiDei_A_Ohaku
Charybdis
9
2 / 1 / 0
5,242
655
1,783
3,056
767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 1 / 1
4,705
588
1,643
6,265
3,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
2 / 2 / 1
4,853
607
1,694
2,836
692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tsukuyomi
Xeno8665
Tsukuyomi
10
2 / 1 / 0
5,881
735
4,486
6,819
2,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
11
7
Kills
7
7
Deaths
7
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
2
2
1
W
Charybdis
DeiDei_A_Ohaku
Charybdis
2
1
0
2
W
0
1
1
0.5
L
Odin
NASDID
Odin
0
1
1
0.5
L
Danzaburou
Raiden_PRx
Danzaburou
2
1
0
2
W
2
2
1
1.25
L
He Bo
Todo101
He Bo
0
1
0
0
W
Tsukuyomi
Xeno8665
Tsukuyomi
2
1
0
2
L
Bastet
3
1
0
3
L
Janus
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,990
Damage
11,978
20,210
Taken
24,574
7,197
Mitigated
8,343
5,409
Healing
7,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,372
298
0
2,794
5,598
1,295
0
581
5,017
35,580
0
W
Charybdis
DeiDei_A_Ohaku
Charybdis
1,783
619
0
970
3,056
767
171
0
3,056
0
26,979
W
1,643
543
0
1,653
6,265
3,043
0
261
5,962
11,710
650
L
Odin
NASDID
Odin
2,610
869
0
1,450
5,189
2,738
0
306
4,883
0
15,200
L
Danzaburou
Raiden_PRx
Danzaburou
3,153
1,199
0
1,895
5,549
1,771
0
1,215
4,334
0
39,425
W
1,694
0
0
722
2,836
692
0
751
2,085
19,517
0
L
He Bo
Todo101
He Bo
303
98
0
0
594
103
0
170
424
618
0
W
Tsukuyomi
Xeno8665
Tsukuyomi
4,486
950
0
1,712
6,819
2,546
0
340
6,479
0
36,152
L
Bastet
3,158
1,092
0
1,222
4,964
1,521
0
1,634
3,330
0
16,374
L
Janus
1,766
56
0
842
3,914
1,064
0
2,193
1,721
27,944
634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,014
Gold Earned
25,897
176
Minions Killed
278
0
Camps Cleared
0
611,836
Distance Traveled
801,853
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
5,216
652
76
10
0
172,763
0
W
Charybdis
5,242
655
61
8
0
133,033
0
W
Maui
4,705
588
20
3
0
170,881
1
L
Odin
4,091
511
19
2
0
129,651
0
L
Danzaburou
5,523
690
75
9
0
162,552
0
W
Eset
4,853
607
40
5
0
136,488
0
L
He Bo
3,112
389
3
0
0
18,650
0
W
Tsukuyomi
5,881
735
81
10
0
188,688
0
L
Bastet
4,213
527
29
4
0
148,506
0
L
Janus
5,075
634
50
6
0
152,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role