Player Matchup

Medusa
Medusa
 
Medusa
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
CLBpoet3
Set
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 114L
1,534 Elo+
Party 3
Mulan
Mulan
Dab-Dab-Ima-Crab
Mulan
Level 158
God Stats
68W - 37L
1,687 SR
Queue Stats
113W - 111L
1,527 Elo+
Party 3
Kukulkan
Kukulkan
XxKENZ209xX
Kukulkan
Level 127
God Stats
8W - 10L
1,279 SR
Queue Stats
133W - 129L
1,443 Elo+
Party 1
Nike
Nike
elrocky4567
Nike
Level 147
God Stats
1W - 1L
1,310 SR
Queue Stats
64W - 54L
1,504 Elo+
Party 3
Team Averages
Level 144
1,455 SR
1,501 Elo+

VS

Team Averages
Level 134
1,485 SR
1,519 Elo+
Anubis
Anubis
 
Anubis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
 
Thoth
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
a torteIIni
Nemesis
Level 109
God Stats
2W - 5L
1,162 SR
Queue Stats
86W - 80L
1,543 Elo+
Party 2
Shiva
Shiva
atabIecIoth
Shiva
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 63L
1,500 Elo+
Party 2
Olorun
Olorun
xILLUSIONx2
Olorun
Level 117
God Stats
2W - 2L
1,760 SR
Queue Stats
53W - 44L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
2 / 1 / 2
5,469
547
4,985
5,634
1,453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

10
1 / 0 / 5
5,364
536
2,672
9,204
3,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

9
3 / 0 / 2
5,754
575
5,002
8,255
4,321
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
XxKENZ209xX
Kukulkan
13
5 / 0 / 0
7,206
721
3,688
2,650
964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
4 / 1 / 2
6,039
604
4,861
8,721
5,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
1 / 5 / 0
5,485
549
4,648
7,868
3,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Thoth
 
Thoth
7
0 / 5 / 0
4,380
438
1,178
4,233
1,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Nemesis
a torteIIni
Nemesis
7
0 / 2 / 0
4,388
439
1,690
5,941
2,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8
0 / 1 / 0
5,184
518
2,653
6,307
3,863
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Olorun
10
1 / 2 / 0
5,283
528
6,981
5,875
1,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
15
Kills
2
2
Deaths
15
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
1
2
3
L
Anubis
 
Anubis
1
5
0
0.2
L
Thoth
 
Thoth
0
5
0
0
W
1
0
5
3.5
W
3
0
2
4
W
Kukulkan
XxKENZ209xX
Kukulkan
5
0
0
5
L
Nemesis
a torteIIni
Nemesis
0
2
0
0
L
0
1
0
0
W
4
1
2
5
L
Olorun
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,208
Damage
17,150
34,464
Taken
30,224
14,846
Mitigated
12,182
9,653
Healing
8,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
4,985
1,583
0
1,109
5,634
1,453
0
2,996
2,638
0
38,162
L
Anubis
 
Anubis
4,648
408
0
2,470
7,868
3,158
0
0
7,549
32,190
2,133
L
Thoth
 
Thoth
1,178
210
0
366
4,233
1,025
0
2,140
2,093
13,805
0
W
2,672
1,336
0
4,057
9,204
3,099
0
2,433
6,771
0
32,746
W
5,002
653
0
2,495
8,255
4,321
0
3,317
4,938
0
17,241
W
Kukulkan
XxKENZ209xX
Kukulkan
3,688
648
0
390
2,650
964
0
1,178
1,472
41,679
3,999
L
Nemesis
a torteIIni
Nemesis
1,690
390
0
1,308
5,941
2,172
0
96
5,777
0
23,581
L
2,653
525
75
2,317
6,307
3,863
0
1,064
5,243
0
15,744
W
4,861
429
0
1,602
8,721
5,009
0
2,722
5,999
0
29,999
L
Olorun
6,981
3,757
300
2,057
5,875
1,964
0
0
5,835
41,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,832
Gold Earned
24,720
267
Minions Killed
215
0
Camps Cleared
0
1,036,914
Distance Traveled
964,109
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,469
547
59
6
0
212,134
4
L
Anubis
5,485
549
64
6
0
169,140
0
L
Thoth
4,380
438
18
2
0
153,374
0
W
Set
5,364
536
58
6
0
241,209
3
W
Mulan
5,754
575
20
2
0
202,405
3
W
Kukulkan
7,206
721
81
8
0
197,266
0
L
Nemesis
4,388
439
46
5
0
239,034
0
L
Shiva
5,184
518
20
2
0
212,780
0
W
Nike
6,039
604
49
5
0
183,900
2
L
Olorun
5,283
528
67
7
0
189,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role