Player Matchup

Medusa
Medusa
 
Medusa
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
ColdHard_Kash
Nu Wa
Level 157
God Stats
15W - 13L
1,646 SR
Queue Stats
226W - 265L
1,506 Elo+
Solo
Bastet
Bastet
DoubleDosage
Bastet
Level 48
God Stats
12W - 7L
1,807 SR
Queue Stats
89W - 82L
1,535 Elo+
Party 1
Cthulhu
Cthulhu
Hime-Arikawa101
Cthulhu
Level 65
God Stats
6W - 8L
1,545 SR
Queue Stats
32W - 49L
1,399 Elo+
Solo
Team Averages
Level 106
1,600 SR
1,488 Elo+

VS

Team Averages
Level 133
1,601 SR
1,501 Elo+
Surtr
Surtr
DarkShadow57422
Surtr
Level 146
God Stats
22W - 17L
1,670 SR
Queue Stats
154W - 134L
1,571 Elo+
Solo
Sobek
Sobek
POMPEYO-01
Sobek
Level 143
God Stats
2W - 1L
1,651 SR
Queue Stats
18W - 16L
1,509 Elo+
Party 2
Chernobog
Chernobog
Wrihx
Chernobog
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 38L
1,462 Elo+
Solo
Janus
Janus
Zyrccaa
Janus
Level 180
God Stats
1W - 1L
1,509 SR
Queue Stats
17W - 15L
1,509 Elo+
Party 2
Gilgamesh
Gilgamesh
dxikirai
Gilgamesh
Level 129
God Stats
5W - 4L
1,674 SR
Queue Stats
178W - 171L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
7
2 / 0 / 1
3,687
737
3,895
3,155
963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sylvanus
 
Sylvanus
7
1 / 1 / 1
3,478
696
1,594
2,603
1,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 2 / 0
3,306
661
964
2,125
414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bastet
4
1 / 0 / 0
3,114
623
635
2,417
606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 1 / 1
3,862
772
2,326
4,240
2,408
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 1
3,640
728
1,716
4,043
2,081
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Sobek
5
0 / 2 / 1
3,248
650
1,146
6,164
3,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chernobog
Wrihx
Chernobog
6
0 / 1 / 1
3,426
685
2,182
2,593
678
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
Zyrccaa
Janus
8
1 / 0 / 1
4,321
864
1,663
1,675
403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
dxikirai
Gilgamesh
6
3 / 0 / 0
3,832
766
910
2,191
611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
8
4
Kills
4
4
Deaths
4
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
0
1
2.5
L
Sylvanus
 
Sylvanus
1
1
1
1.5
L
0
2
0
0
W
0
1
1
0.5
L
Bastet
1
0
0
1
L
0
1
1
0.5
W
Sobek
0
2
1
0.25
W
Chernobog
Wrihx
Chernobog
0
1
1
0.5
W
Janus
Zyrccaa
Janus
1
0
1
1.5
W
Gilgamesh
dxikirai
Gilgamesh
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,414
Damage
7,617
14,540
Taken
16,666
5,714
Mitigated
7,028
5,190
Healing
6,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,895
1,768
0
934
3,155
963
0
784
2,371
0
20,234
L
Sylvanus
 
Sylvanus
1,594
598
213
1,127
2,603
1,323
0
362
2,241
10,416
4,015
L
964
552
0
374
2,125
414
0
1,395
730
14,774
384
W
1,716
970
0
1,968
4,043
2,081
0
2,204
1,839
361
17,028
L
Bastet
635
272
0
894
2,417
606
0
169
2,248
0
7,647
L
2,326
901
0
1,648
4,240
2,408
0
28
4,212
19,985
1,317
W
Sobek
1,146
130
0
1,989
6,164
3,255
0
871
5,293
7,410
0
W
Chernobog
Wrihx
Chernobog
2,182
1,412
0
1,022
2,593
678
0
403
2,190
0
20,981
W
Janus
Zyrccaa
Janus
1,663
108
0
503
1,675
403
0
801
874
24,194
477
W
Gilgamesh
dxikirai
Gilgamesh
910
382
0
1,043
2,191
611
0
217
1,974
0
12,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,447
Gold Earned
18,467
130
Minions Killed
168
0
Camps Cleared
0
481,518
Distance Traveled
521,437
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
3,687
737
21
4
0
102,568
0
L
Sylvanus
3,478
696
28
6
0
96,384
0
L
Nu Wa
3,306
661
17
3
0
95,181
0
W
Surtr
3,640
728
29
6
0
112,700
1
L
Bastet
3,114
623
17
3
0
80,595
0
L
Cthulhu
3,862
772
47
9
0
106,790
0
W
Sobek
3,248
650
12
2
0
109,577
4
W
Chernobog
3,426
685
42
8
0
95,189
0
W
Janus
4,321
864
57
11
0
113,391
1
W
Gilgamesh
3,832
766
28
6
0
90,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role