Player Matchup

Sobek
Sobek
ChaacBigRain
Sobek
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 19L
1,632 Elo+
Party 1
Anhur
Anhur
DEVOREROFANTS
Anhur
Level 68
God Stats
17W - 17L
1,580 SR
Queue Stats
272W - 258L
1,587 Elo+
Party 1
Nu Wa
Nu Wa
MrsBerry
Nu Wa
Level 124
God Stats
8W - 7L
1,516 SR
Queue Stats
104W - 90L
1,559 Elo+
Party 1
Cthulhu
Cthulhu
NappyHammer
Cthulhu
Level 61
God Stats
57W - 57L
1,580 SR
Queue Stats
107W - 131L
1,521 Elo+
Solo
Neith
Neith
fecalfeeder13
Neith
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,678 Elo+
Party 1
Team Averages
Level 61
1,535 SR
1,596 Elo+

VS

Team Averages
Level 60
1,734 SR
1,611 Elo+
Janus
Janus
DjJanυs
Janus
Level 90
God Stats
103W - 115L
1,858 SR
Queue Stats
108W - 121L
1,760 Elo+
Solo
Freya
Freya
DoNtMaKeMePuKe
Freya
Level 42
God Stats
11W - 12L
1,701 SR
Queue Stats
68W - 70L
1,479 Elo+
Solo
Chaac
Chaac
Duh Big To3
Chaac
Level 24
God Stats
2W - 2L
1,815 SR
Queue Stats
35W - 28L
1,631 Elo+
Party 2
Shiva
Shiva
GingerBeard7237
Shiva
Level 51
God Stats
10W - 3L
1,782 SR
Queue Stats
24W - 13L
1,664 Elo+
Party 2
Xing Tian
Xing Tian
RastaPastaCat
Xing Tian
Level 92
God Stats
9W - 10L
1,512 SR
Queue Stats
78W - 85L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 6
9,037
565
8,285
9,677
5,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
4 / 3 / 6
8,841
553
10,743
12,680
4,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nu Wa
MrsBerry
Nu Wa
14
6 / 5 / 6
8,586
537
16,187
8,531
2,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
NappyHammer
Cthulhu
14
2 / 4 / 1
9,073
567
2,987
8,943
3,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

14
4 / 4 / 7
9,249
578
12,815
12,975
3,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DjJanυs
Janus
18
4 / 3 / 1
9,981
624
5,889
11,094
3,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
3 / 6 / 5
8,236
515
6,215
14,987
3,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 2 / 0
6,133
383
2,119
5,483
1,194
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
6 / 3 / 1
9,896
619
9,960
14,690
7,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Xing Tian
RastaPastaCat
Xing Tian
11
3 / 6 / 6
7,714
482
6,966
23,136
16,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
29
20
Kills
16
16
Deaths
20
26
Assists
13
Player
Kills
Deaths
Assists
KDA
W
4
0
6
7
W
4
3
6
2.33
L
Janus
DjJanυs
Janus
4
3
1
1.5
L
3
6
5
0.92
L
0
2
0
0
L
6
3
1
2.17
W
Nu Wa
MrsBerry
Nu Wa
6
5
6
1.8
W
Cthulhu
NappyHammer
Cthulhu
2
4
1
0.63
L
Xing Tian
RastaPastaCat
Xing Tian
3
6
6
1
W
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,017
Damage
31,149
52,806
Taken
69,390
19,555
Mitigated
32,931
16,265
Healing
14,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,285
616
0
4,992
9,677
5,205
0
2,129
7,548
52,594
0
W
10,743
3,491
0
2,987
12,680
4,068
0
4,953
7,641
0
72,241
L
Janus
DjJanυs
Janus
5,889
200
0
3,246
11,094
3,179
0
3,171
7,709
99,440
0
L
6,215
1,795
0
1,954
14,987
3,975
0
5,381
9,217
48,874
1,853
L
2,119
451
0
1,476
5,483
1,194
0
2,650
2,637
0
23,995
L
9,960
1,004
0
3,142
14,690
7,810
0
3,592
10,683
80
82,035
W
Nu Wa
MrsBerry
Nu Wa
16,187
3,675
42
524
8,531
2,592
1,356
4,105
4,232
51,938
0
W
Cthulhu
NappyHammer
Cthulhu
2,987
323
0
1,340
8,943
3,894
74
551
8,392
45,868
802
L
Xing Tian
RastaPastaCat
Xing Tian
6,966
321
0
4,311
23,136
16,773
0
10,732
11,703
21,573
0
W
12,815
5,263
0
6,380
12,975
3,796
2,362
6,558
5,889
0
53,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,786
Gold Earned
41,960
444
Minions Killed
467
0
Camps Cleared
0
1,551,114
Distance Traveled
1,441,070
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,037
565
87
5
0
384,979
0
W
Anhur
8,841
553
102
6
0
317,102
0
L
Janus
9,981
624
188
12
0
369,261
0
L
Freya
8,236
515
84
5
0
308,734
0
L
Chaac
6,133
383
56
4
0
152,751
0
L
Shiva
9,896
619
126
8
0
297,627
0
W
Nu Wa
8,586
537
65
4
0
282,893
0
W
Cthulhu
9,073
567
95
6
0
291,589
0
L
Xing Tian
7,714
482
13
1
0
312,697
4
W
Neith
9,249
578
95
6
0
274,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role