Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
 
Eset
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
CreaMinaaL
Neith
Level 40
God Stats
5W - 5L
1,645 SR
Queue Stats
40W - 50L
1,342 Elo+
Party 2
Team Averages
Level 101
1,548 SR
1,447 Elo+

VS

Team Averages
Level 60
1,528 SR
1,421 Elo+
Janus
Janus
DaimaoDeadly
Janus
Level 68
God Stats
2W - 1L
1,608 SR
Queue Stats
113W - 103L
1,398 Elo+
Solo
Fafnir
Fafnir
jurguś22
Fafnir
Level 48
God Stats
8W - 7L
1,436 SR
Queue Stats
265W - 281L
1,424 Elo+
Party 1
Yemoja
Yemoja
lissarafire
Yemoja
Level 64
God Stats
13W - 11L
1,539 SR
Queue Stats
310W - 322L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
2 / 3 / 0
6,023
860
5,734
6,120
3,580
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Eset
 
Eset
9
0 / 0 / 0
5,215
745
2,017
1,773
492
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Neith
9
0 / 3 / 1
5,298
757
4,143
4,385
1,306
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 2
5,832
833
3,824
4,896
1,785
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
jurguś22
Fafnir
11
2 / 1 / 4
6,122
875
3,718
6,480
6,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Yemoja
11
1 / 0 / 5
6,353
908
1,527
5,611
4,093
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
2
Kills
5
6
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
3
0
0.67
L
Eset
 
Eset
0
0
0
0
L
Neith
0
3
1
0.17
W
2
1
2
3
W
Fafnir
jurguś22
Fafnir
2
1
4
4
W
Yemoja
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,894
Damage
9,069
12,278
Taken
16,987
5,378
Mitigated
12,208
1,269
Healing
9,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,734
346
0
703
6,120
3,580
0
4,425
1,444
11,275
579
L
Eset
 
Eset
2,017
66
0
150
1,773
492
0
1,258
480
13,381
0
L
Neith
4,143
2,146
0
416
4,385
1,306
0
2,966
1,337
0
12,032
W
3,824
620
0
353
4,896
1,785
155
3,004
1,892
16,241
233
W
Fafnir
jurguś22
Fafnir
3,718
1,469
258
1,431
6,480
6,330
382
1,570
4,910
8,631
0
W
Yemoja
1,527
940
4,144
2,864
5,611
4,093
186
2,863
2,748
10,015
852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,536
Gold Earned
18,307
65
Minions Killed
68
0
Camps Cleared
0
325,544
Distance Traveled
351,741
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,023
860
24
3
0
111,865
0
L
Eset
5,215
745
27
4
0
103,421
1
L
Neith
5,298
757
14
2
0
110,258
0
W
Janus
5,832
833
25
4
0
106,338
0
W
Fafnir
6,122
875
14
2
0
123,173
0
W
Yemoja
6,353
908
29
4
0
122,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role