Player Matchup

Atlas
Atlas
Gold III
 
Atlas
Gold III
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold II
 
Mulan
Gold II
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Gold IV
AugustoBW
Poseidon
Gold IV
Level 127
God Stats
33W - 41L
1,526 SR
Queue Stats
102W - 109L
1,549 MMR
Solo
Bellona
Bellona
Gold III
GregDeLaGhetto
Bellona
Gold III
Level 73
God Stats
10W - 9L
1,618 SR
Queue Stats
63W - 59L
1,534 MMR
Solo
Apollo
Apollo
Gold II
LowT338813
Apollo
Gold II
Level 103
God Stats
6W - 3L
1,594 SR
Queue Stats
116W - 118L
1,524 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 115
1,548 SR
1,521 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,454 SR
1,531 MMR
Achilles
Achilles
Gold II
 
Achilles
Gold II
Level 221
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Gold IV
AggressR_
Ullr
Gold IV
Level 39
God Stats
14W - 25L
1,476 SR
Queue Stats
50W - 58L
1,559 MMR
Solo
Hun Batz
Hun Batz
Gold II
AurusGlare
Hun Batz
Gold II
Level 180
God Stats
0W - 1L
1,207 SR
Queue Stats
94W - 92L
1,548 MMR
Solo
Cthulhu
Cthulhu
Silver II
Hime-Arikawa101
Cthulhu
Silver II
Level 65
God Stats
3W - 1L
1,577 SR
Queue Stats
6W - 6L
1,516 MMR
Solo
Ra
Ra
Gold III
SlipperyBrocoli
Ra
Gold III
Level 128
God Stats
9W - 10L
1,509 SR
Queue Stats
116W - 115L
1,531 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
6
1 / 0 / 1
3,298
660
2,232
2,366
1,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mulan
 
Mulan
6
0 / 0 / 2
3,244
649
681
2,856
553
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Poseidon
AugustoBW
Poseidon
7
1 / 0 / 0
3,787
757
913
1,244
304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

7
1 / 0 / 0
3,880
776
2,314
2,435
1,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Apollo
LowT338813
Apollo
6
1 / 0 / 1
3,790
758
1,419
1,823
404
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
Zhong KuiLancelotMedusaBastetAgni

VS

Bans
FreyaPeleNemesisKing ArthurArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
2
0 / 2 / 0
2,632
526
493
1,999
867
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ullr
6
0 / 0 / 0
3,081
616
1,522
2,309
497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
AurusGlare
Hun Batz
6
0 / 0 / 0
3,197
639
1,079
3,793
1,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Mace

Mace

+10
Physical Power

5
0 / 1 / 0
3,115
623
608
3,272
1,580
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

6
0 / 1 / 0
3,408
682
1,327
2,040
591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
4
Kills
0
0
Deaths
4
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
0
1
1.5
W
Mulan
 
Mulan
0
0
2
1
L
Achilles
 
Achilles
0
2
0
0
L
Ullr
0
0
0
0
W
Poseidon
AugustoBW
Poseidon
1
0
0
1
L
Hun Batz
AurusGlare
Hun Batz
0
0
0
0
W
1
0
0
1
L
0
1
0
0
W
Apollo
LowT338813
Apollo
1
0
1
1.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,559
Damage
5,029
10,724
Taken
13,413
4,061
Mitigated
4,690
4,068
Healing
4,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
2,232
498
0
375
2,366
1,020
0
40
2,304
7,672
971
W
Mulan
 
Mulan
681
295
0
958
2,856
553
0
436
2,362
0
11,507
L
Achilles
 
Achilles
493
165
0
403
1,999
867
0
722
1,168
0
1,976
L
Ullr
1,522
646
0
826
2,309
497
0
433
1,702
0
15,696
W
Poseidon
AugustoBW
Poseidon
913
197
0
412
1,244
304
0
693
473
19,564
818
L
Hun Batz
AurusGlare
Hun Batz
1,079
303
0
964
3,793
1,155
0
458
3,193
0
16,914
W
2,314
1,342
0
1,359
2,435
1,780
0
608
1,827
0
18,163
L
608
389
0
1,331
3,272
1,580
0
0
3,124
11,726
0
W
Apollo
LowT338813
Apollo
1,419
1,135
0
964
1,823
404
0
0
1,823
0
19,139
L
1,327
40
84
503
2,040
591
0
833
1,157
14,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,999
Gold Earned
15,433
178
Minions Killed
113
0
Camps Cleared
0
523,975
Distance Traveled
473,950
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
3,298
660
16
3
0
116,912
1
W
Mulan
3,244
649
27
5
0
126,192
0
L
Achilles
2,632
526
1
0
0
42,128
0
L
Ullr
3,081
616
17
3
0
92,748
0
W
Poseidon
3,787
757
47
9
0
110,321
0
L
Hun Batz
3,197
639
31
6
0
121,850
0
W
Bellona
3,880
776
42
8
0
80,526
0
L
Cthulhu
3,115
623
25
5
0
94,804
0
W
Apollo
3,790
758
46
9
0
90,024
0
L
Ra
3,408
682
39
8
0
122,420
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role