Player Matchup

Charon
Charon
AcelgaMortal
Charon
Level 55
God Stats
2W - 1L
1,458 SR
Queue Stats
69W - 78L
1,437 Elo+
Party 1
Mulan
Mulan
Bluejay100
Mulan
Level 148
God Stats
73W - 56L
1,622 SR
Queue Stats
160W - 133L
1,543 Elo+
Solo
Nemesis
Nemesis
SensAsian2280
Nemesis
Level 102
God Stats
3W - 0L
1,500 SR
Queue Stats
295W - 300L
1,456 Elo+
Solo
Baron Samedi
Baron Samedi
SrReyLancelot
Baron Samedi
Level 65
God Stats
4W - 3L
1,560 SR
Queue Stats
44W - 55L
1,435 Elo+
Party 1
Freya
Freya
xXxLillithxXx
Freya
Level 63
God Stats
14W - 22L
1,481 SR
Queue Stats
372W - 405L
1,463 Elo+
Solo
Team Averages
Level 87
1,524 SR
1,467 Elo+

VS

Team Averages
Level 97
1,434 SR
1,478 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
BuChi-Do
Merlin
Level 43
God Stats
7W - 9L
1,444 SR
Queue Stats
12W - 18L
1,432 Elo+
Party 2
Charybdis
Charybdis
Gadgetjiro
Charybdis
Level 115
God Stats
3W - 8L
1,312 SR
Queue Stats
29W - 33L
1,503 Elo+
Party 2
Charon
Charon
Utopic_Inferno
Charon
Level 80
God Stats
1W - 2L
1,814 SR
Queue Stats
25W - 29L
1,500 Elo+
Party 2
Thanatos
Thanatos
V1T7O
Thanatos
Level 141
God Stats
2W - 2L
1,100 SR
Queue Stats
32W - 26L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
11
3 / 0 / 6
7,057
1,411
5,332
4,467
3,565
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mulan
11
3 / 0 / 7
6,307
1,261
5,307
4,880
4,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nemesis
11
1 / 1 / 9
6,017
1,203
4,218
3,131
1,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
SrReyLancelot
Baron Samedi
11
2 / 1 / 4
5,965
1,193
3,351
2,893
1,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 0 / 6
5,866
1,173
4,569
2,428
931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Team 1 Tickets

401

VS

Team 2 Tickets

343

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
10
0 / 3 / 2
5,738
1,148
2,732
8,743
8,119
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
BuChi-Do
Merlin
10
0 / 1 / 2
5,387
1,077
3,378
3,390
1,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Gadgetjiro
Charybdis
10
1 / 3 / 1
5,607
1,121
3,727
5,800
1,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

10
0 / 1 / 2
5,824
1,165
4,014
4,508
2,309
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Thanatos
V1T7O
Thanatos
10
1 / 2 / 1
5,364
1,073
2,054
2,025
647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
10
Kills
2
2
Deaths
10
32
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
3
2
0.33
W
Charon
3
0
6
6
W
Mulan
3
0
7
6.5
L
Merlin
BuChi-Do
Merlin
0
1
2
1
L
Charybdis
Gadgetjiro
Charybdis
1
3
1
0.5
W
Nemesis
1
1
9
5.5
W
Baron Samedi
SrReyLancelot
Baron Samedi
2
1
4
4
L
0
1
2
1
L
Thanatos
V1T7O
Thanatos
1
2
1
0.75
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,777
Damage
15,905
17,799
Taken
24,466
12,051
Mitigated
14,226
3,699
Healing
2,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
2,732
794
0
1,322
8,743
8,119
0
5,300
3,255
5,563
618
W
Charon
5,332
611
0
392
4,467
3,565
0
2,396
2,071
12,004
0
W
Mulan
5,307
561
0
506
4,880
4,683
0
2,732
2,148
285
10,410
L
Merlin
BuChi-Do
Merlin
3,378
161
0
0
3,390
1,263
0
1,896
1,494
14,102
0
L
Charybdis
Gadgetjiro
Charybdis
3,727
1,700
0
622
5,800
1,888
0
2,753
2,899
0
12,956
W
Nemesis
4,218
671
0
210
3,131
1,325
0
1,563
1,568
0
9,536
W
Baron Samedi
SrReyLancelot
Baron Samedi
3,351
38
1,156
575
2,893
1,547
0
1,791
1,102
15,468
0
L
4,014
42
0
456
4,508
2,309
0
2,206
2,263
11,775
0
L
Thanatos
V1T7O
Thanatos
2,054
295
0
416
2,025
647
0
1,234
758
0
2,140
W
4,569
2,046
0
860
2,428
931
0
1,255
1,173
10,307
496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,212
Gold Earned
27,920
82
Minions Killed
79
4
Camps Cleared
3
516,130
Distance Traveled
440,102
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,738
1,148
11
2
1
80,964
0
W
Charon
7,057
1,411
13
3
0
103,778
0
W
Mulan
6,307
1,261
10
2
0
107,193
0
L
Merlin
5,387
1,077
35
7
0
90,415
0
L
Charybdis
5,607
1,121
24
5
2
89,050
0
W
Nemesis
6,017
1,203
9
2
3
111,938
0
W
Baron Samedi
5,965
1,193
34
7
0
96,764
0
L
Charon
5,824
1,165
8
2
0
106,926
0
L
Thanatos
5,364
1,073
1
0
0
72,747
0
W
Freya
5,866
1,173
16
3
1
96,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role