Player Matchup

Bacchus
Bacchus
AlexPhant3m
Bacchus
Level 29
God Stats
5W - 6L
1,579 SR
Queue Stats
12W - 17L
1,502 Elo+
Party 1
Ra
Ra
BahamaLlamaa
Ra
Level 128
God Stats
1W - 3L
1,300 SR
Queue Stats
164W - 165L
1,555 Elo+
Party 1
Serqet
Serqet
SpaghettiMilk
Serqet
Level 109
God Stats
4W - 5L
1,252 SR
Queue Stats
156W - 153L
1,586 Elo+
Party 1
Team Averages
Level 89
1,377 SR
1,548 Elo+

VS

Team Averages
Level 104
1,426 SR
1,455 Elo+
He Bo
He Bo
POPIJEOC
He Bo
Level 159
God Stats
4W - 6L
1,328 SR
Queue Stats
241W - 356L
1,431 Elo+
Solo
Hera
Hera
Solaraur
Hera
Level 26
God Stats
3W - 5L
1,452 SR
Queue Stats
7W - 7L
1,487 Elo+
Party 2
Horus
Horus
ZedOnReg
Horus
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AlexPhant3m
Bacchus
15
3 / 0 / 7
8,356
836
4,000
8,096
8,978
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
3 / 0 / 7
8,627
863
4,233
4,668
1,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
4 / 0 / 5
8,409
841
3,244
4,220
2,352
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
POPIJEOC
He Bo
11
0 / 4 / 0
6,849
685
3,197
4,310
1,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hera
10
0 / 4 / 0
6,555
656
3,877
3,803
1,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
ZedOnReg
Horus
11
0 / 2 / 0
6,491
649
951
6,442
4,794
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
0
10
Kills
0
0
Deaths
10
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AlexPhant3m
Bacchus
3
0
7
6.5
W
3
0
7
6.5
L
He Bo
POPIJEOC
He Bo
0
4
0
0
L
Hera
0
4
0
0
W
4
0
5
6.5
L
Horus
ZedOnReg
Horus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,477
Damage
8,025
16,984
Taken
14,555
12,881
Mitigated
7,745
5,003
Healing
1,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AlexPhant3m
Bacchus
4,000
309
0
1,253
8,096
8,978
630
2,080
5,892
12,708
3,070
W
4,233
213
1,378
1,837
4,668
1,551
912
2,939
1,658
38,598
0
L
He Bo
POPIJEOC
He Bo
3,197
155
0
100
4,310
1,731
0
3,242
941
18,333
404
L
Hera
3,877
688
0
98
3,803
1,220
0
2,259
1,485
12,964
0
W
3,244
768
0
535
4,220
2,352
1,250
1,760
2,431
0
13,307
L
Horus
ZedOnReg
Horus
951
546
160
1,347
6,442
4,794
0
2,341
3,706
0
11,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,392
Gold Earned
19,895
131
Minions Killed
80
0
Camps Cleared
0
586,151
Distance Traveled
394,552
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,356
836
25
3
0
188,059
0
W
Ra
8,627
863
74
7
0
198,135
0
L
He Bo
6,849
685
30
3
0
145,209
1
L
Hera
6,555
656
28
3
0
121,534
4
W
Serqet
8,409
841
32
3
0
199,957
0
L
Horus
6,491
649
22
2
0
127,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role