Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
McFxdden
Tyr
Level 92
God Stats
73W - 61L
1,560 SR
Queue Stats
381W - 421L
1,535 Elo+
Party 3
Mercury
Mercury
PatZeCake
Mercury
Level 146
God Stats
4W - 10L
1,460 SR
Queue Stats
290W - 318L
1,548 Elo+
Party 3
Apollo
Apollo
TZ Maty
Apollo
Level 82
God Stats
5W - 16L
1,267 SR
Queue Stats
276W - 338L
1,540 Elo+
Party 3
Hades
Hades
exStepbro69
Hades
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 92L
1,359 Elo+
Party 3
Team Averages
Level 84
1,457 SR
1,496 Elo+

VS

Team Averages
Level 111
1,652 SR
1,525 Elo+
Izanami
Izanami
 
Izanami
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Axelwolf18
Sun Wukong
Level 143
God Stats
3W - 2L
1,698 SR
Queue Stats
6W - 2L
1,433 Elo+
Party 2
Bakasura
Bakasura
Ch4rd105
Bakasura
Level 105
God Stats
2W - 0L
1,691 SR
Queue Stats
14W - 9L
1,684 Elo+
Solo
Bacchus
Bacchus
RufllesBatata
Bacchus
Level 43
God Stats
3W - 4L
1,517 SR
Queue Stats
88W - 88L
1,506 Elo+
Party 1
Agni
Agni
wax790rural
Agni
Level 138
God Stats
2W - 1L
1,852 SR
Queue Stats
169W - 163L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 4 / 0
5,015
502
3,626
8,521
5,811
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
0 / 1 / 1
5,069
507
1,899
5,951
4,065
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
PatZeCake
Mercury
11
3 / 4 / 0
5,668
567
3,907
7,081
1,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Apollo
TZ Maty
Apollo
9
0 / 3 / 2
5,032
503
4,083
7,077
1,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 4 / 0
4,764
476
709
6,295
1,987
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
1 / 1 / 1
5,488
549
4,603
5,522
1,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Axelwolf18
Sun Wukong
12
3 / 0 / 1
7,339
734
4,717
7,975
3,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bakasura
Ch4rd105
Bakasura
13
5 / 0 / 2
6,807
681
3,549
6,691
3,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Bacchus
10
1 / 0 / 2
5,996
600
3,657
6,572
4,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate

Breastplate

+20
Physical Protection

11
5 / 2 / 2
6,773
677
4,920
5,105
1,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
3
Kills
15
16
Deaths
3
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
4
0
0
W
Izanami
 
Izanami
1
1
1
1.5
W
Sun Wukong
Axelwolf18
Sun Wukong
3
0
1
3.5
W
Bakasura
Ch4rd105
Bakasura
5
0
2
6
L
0
1
1
0.5
L
Mercury
PatZeCake
Mercury
3
4
0
0.75
W
Bacchus
1
0
2
2
L
Apollo
TZ Maty
Apollo
0
3
2
0.33
L
0
4
0
0
W
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,224
Damage
21,446
34,925
Taken
31,865
15,735
Mitigated
14,688
9,815
Healing
12,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,626
220
0
1,658
8,521
5,811
0
0
8,446
34,937
0
W
Izanami
 
Izanami
4,603
3,166
0
1,545
5,522
1,758
0
0
5,522
0
36,354
W
Sun Wukong
Axelwolf18
Sun Wukong
4,717
872
0
2,995
7,975
3,723
453
3,477
4,498
0
49,675
W
Bakasura
Ch4rd105
Bakasura
3,549
2,810
0
3,559
6,691
3,407
0
244
6,447
0
48,556
L
1,899
101
0
2,272
5,951
4,065
0
1,497
4,396
0
16,679
L
Mercury
PatZeCake
Mercury
3,907
632
0
2,100
7,081
1,992
0
1,996
4,867
0
29,533
W
Bacchus
3,657
190
0
2,604
6,572
4,137
0
0
6,572
17,981
2,044
L
Apollo
TZ Maty
Apollo
4,083
2,059
0
2,395
7,077
1,880
0
2,190
4,726
0
34,698
L
709
268
20
1,370
6,295
1,987
0
1,996
3,721
17,305
0
W
4,920
460
0
2,058
5,105
1,663
259
614
4,491
33,580
1,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,548
Gold Earned
32,403
254
Minions Killed
349
0
Camps Cleared
0
1,010,449
Distance Traveled
1,042,448
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,015
502
56
6
0
184,540
0
W
Izanami
5,488
549
70
7
0
192,492
5
W
Sun Wukong
7,339
734
84
8
0
178,137
1
W
Bakasura
6,807
681
94
9
0
263,254
0
L
Tyr
5,069
507
35
4
0
190,514
0
L
Mercury
5,668
567
65
7
0
243,671
2
W
Bacchus
5,996
600
37
4
0
204,257
0
L
Apollo
5,032
503
54
5
0
195,282
0
L
Hades
4,764
476
44
4
0
196,442
0
W
Agni
6,773
677
64
6
0
204,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role