Player Matchup

Pele
Pele
BDE Breezuss
Pele
Level 145
God Stats
28W - 33L
1,447 SR
Queue Stats
231W - 279L
1,490 Elo+
Party 2
Cthulhu
Cthulhu
NASTYNate909966
Cthulhu
Level 50
God Stats
3W - 5L
1,394 SR
Queue Stats
6W - 16L
1,264 Elo+
Party 3
Ah Puch
Ah Puch
PHIAZEN TTV
Ah Puch
Level 29
God Stats
9W - 8L
1,640 SR
Queue Stats
137W - 173L
1,468 Elo+
Party 2
Gilgamesh
Gilgamesh
SmuckDawg13
Gilgamesh
Level 59
God Stats
1W - 3L
1,451 SR
Queue Stats
8W - 17L
1,323 Elo+
Party 3
Sol
Sol
epicfight69
Sol
Level 47
God Stats
5W - 4L
1,472 SR
Queue Stats
26W - 20L
1,452 Elo+
Solo
Team Averages
Level 66
1,481 SR
1,399 Elo+

VS

Team Averages
Level 88
1,364 SR
1,460 Elo+
Bacchus
Bacchus
A_BARRANTES
Bacchus
Level 39
God Stats
14W - 16L
1,316 SR
Queue Stats
55W - 78L
1,389 Elo+
Solo
Sun Wukong
Sun Wukong
HJVS_ViequesPR77
Sun Wukong
Level 148
God Stats
7W - 6L
1,536 SR
Queue Stats
258W - 273L
1,510 Elo+
Solo
Hachiman
Hachiman
SaggeyBawlzII
Hachiman
Level 42
God Stats
0W - 4L
1,214 SR
Queue Stats
50W - 69L
1,441 Elo+
Solo
Erlang Shen
Erlang Shen
WeT Ch1cKeN
Erlang Shen
Level 147
God Stats
0W - 1L
1,255 SR
Queue Stats
54W - 60L
1,448 Elo+
Party 1
Eset
Eset
mullif
Eset
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 21L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 6
10,306
542
7,359
12,377
5,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
2 / 4 / 3
8,919
469
7,706
11,804
9,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
PHIAZEN TTV
Ah Puch
17
9 / 1 / 6
11,374
599
13,597
8,473
2,466
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
SmuckDawg13
Gilgamesh
14
3 / 1 / 3
9,435
497
8,433
14,521
14,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
0 / 4 / 3
9,297
489
6,260
10,818
3,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
A_BARRANTES
Bacchus
13
1 / 1 / 6
9,131
481
5,627
14,113
11,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Sun Wukong
HJVS_ViequesPR77
Sun Wukong
16
1 / 0 / 1
10,393
547
7,938
15,018
11,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
SaggeyBawlzII
Hachiman
10
6 / 3 / 1
8,026
422
6,076
10,766
3,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Erlang Shen
WeT Ch1cKeN
Erlang Shen
15
3 / 6 / 2
8,742
460
8,122
16,568
8,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Eset
mullif
Eset
11
0 / 8 / 2
7,463
393
4,518
8,482
2,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
23
18
Kills
11
11
Deaths
18
21
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bacchus
A_BARRANTES
Bacchus
1
1
6
4
W
4
1
6
7
L
Sun Wukong
HJVS_ViequesPR77
Sun Wukong
1
0
1
1.5
W
2
4
3
0.88
W
Ah Puch
PHIAZEN TTV
Ah Puch
9
1
6
12
L
Hachiman
SaggeyBawlzII
Hachiman
6
3
1
2.17
W
Gilgamesh
SmuckDawg13
Gilgamesh
3
1
3
4.5
L
Erlang Shen
WeT Ch1cKeN
Erlang Shen
3
6
2
0.67
W
0
4
3
0.38
L
Eset
mullif
Eset
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,355
Damage
32,281
57,993
Taken
64,947
34,753
Mitigated
36,389
16,457
Healing
19,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
A_BARRANTES
Bacchus
5,627
541
0
5,529
14,113
11,221
0
6,686
6,934
30,953
1,226
W
7,359
2,139
0
4,136
12,377
5,334
642
1,691
10,686
0
95,750
L
Sun Wukong
HJVS_ViequesPR77
Sun Wukong
7,938
1,764
0
4,334
15,018
11,709
276
3,131
11,022
0
71,004
W
7,706
447
822
765
11,804
9,515
264
1,800
10,004
42,963
0
W
Ah Puch
PHIAZEN TTV
Ah Puch
13,597
131
0
4,031
8,473
2,466
1,120
3,387
5,086
63,095
2,702
L
Hachiman
SaggeyBawlzII
Hachiman
6,076
3,686
0
4,064
10,766
3,061
100
5,019
5,319
0
34,679
W
Gilgamesh
SmuckDawg13
Gilgamesh
8,433
1,967
188
2,470
14,521
14,335
332
2,010
12,511
0
44,739
L
Erlang Shen
WeT Ch1cKeN
Erlang Shen
8,122
4,699
0
5,015
16,568
8,072
483
6,011
10,410
0
72,743
W
6,260
2,627
0
4,045
10,818
3,103
5,796
1,088
9,730
67,053
3,424
L
Eset
mullif
Eset
4,518
90
0
169
8,482
2,326
211
5,131
3,311
23,628
3,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,331
Gold Earned
43,755
511
Minions Killed
418
0
Camps Cleared
0
1,750,187
Distance Traveled
1,528,803
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,131
481
40
2
0
329,465
2
W
Pele
10,306
542
142
7
0
368,984
0
L
Sun Wukong
10,393
547
149
8
0
338,760
3
W
Cthulhu
8,919
469
95
5
0
344,759
0
W
Ah Puch
11,374
599
103
5
0
333,069
0
L
Hachiman
8,026
422
65
3
0
216,145
2
W
Gilgamesh
9,435
497
74
4
0
387,954
0
L
Erlang Shen
8,742
460
111
6
0
342,695
4
W
Sol
9,297
489
97
5
0
315,421
0
L
Eset
7,463
393
53
3
0
301,738
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role