Player Matchup

Ra
Ra
Cross25549
Ra
Level 126
God Stats
2W - 4L
1,477 SR
Queue Stats
128W - 95L
1,610 Elo+
Solo
Sobek
Sobek
Hoonz123
Sobek
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 8L
1,500 Elo+
Party 1
Set
Set
ItzCrusader
Set
Level 23
God Stats
0W - 2L
1,548 SR
Queue Stats
3W - 6L
1,301 Elo+
Party 1
Anhur
Anhur
Kuurro
Anhur
Level 155
God Stats
2W - 1L
1,723 SR
Queue Stats
42W - 27L
1,611 Elo+
Party 1
Jing Wei
Jing Wei
NotAScyllaMain
Jing Wei
Level 152
God Stats
2W - 3L
1,499 SR
Queue Stats
129W - 132L
1,565 Elo+
Solo
Team Averages
Level 93
1,549 SR
1,517 Elo+

VS

Team Averages
Level 119
1,598 SR
1,532 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
IINV3RT
Vulcan
Level 153
God Stats
6W - 1L
1,811 SR
Queue Stats
160W - 136L
1,563 Elo+
Solo
Danzaburou
Danzaburou
PointyPablo
Danzaburou
Level 91
God Stats
13W - 10L
1,471 SR
Queue Stats
103W - 86L
1,510 Elo+
Party 2
Bastet
Bastet
PureVictory
Bastet
Level 116
God Stats
7W - 2L
1,659 SR
Queue Stats
74W - 62L
1,535 Elo+
Party 2
Kuzenbo
Kuzenbo
SATINYDUCKLORD
Kuzenbo
Level 157
God Stats
17W - 23L
1,549 SR
Queue Stats
308W - 326L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 1
7,883
606
6,711
7,839
2,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
Hoonz123
Sobek
8
0 / 4 / 0
5,650
435
1,861
10,984
7,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
0 / 2 / 1
5,705
439
2,436
9,092
3,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anhur
Kuurro
Anhur
11
2 / 4 / 0
6,511
501
7,107
8,850
2,276
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jing Wei
13
1 / 3 / 0
7,633
587
8,340
11,126
2,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
5 / 0 / 2
8,797
677
10,012
12,287
8,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
IINV3RT
Vulcan
14
0 / 1 / 1
7,858
604
1,991
5,069
1,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
PointyPablo
Danzaburou
14
5 / 0 / 5
7,972
613
8,781
5,967
1,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bastet
15
4 / 1 / 1
7,989
615
5,425
12,609
3,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

11
1 / 3 / 8
7,118
548
5,789
12,842
9,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
5
Kills
15
15
Deaths
5
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
5
0
2
6
L
2
2
1
1.25
L
Sobek
Hoonz123
Sobek
0
4
0
0
W
Vulcan
IINV3RT
Vulcan
0
1
1
0.5
L
0
2
1
0.25
L
Anhur
Kuurro
Anhur
2
4
0
0.5
L
Jing Wei
1
3
0
0.33
W
Danzaburou
PointyPablo
Danzaburou
5
0
5
7.5
W
Bastet
4
1
1
4.5
W
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,455
Damage
31,998
47,891
Taken
48,774
19,419
Mitigated
25,130
11,293
Healing
21,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
10,012
1,067
0
6,133
12,287
8,431
0
781
11,392
0
65,589
L
6,711
481
60
2,203
7,839
2,807
0
1,401
6,164
67,464
790
L
Sobek
Hoonz123
Sobek
1,861
163
0
2,002
10,984
7,961
0
1,855
9,086
9,467
0
W
Vulcan
IINV3RT
Vulcan
1,991
0
0
1,225
5,069
1,217
675
2,905
1,824
59,951
2,051
L
2,436
1,152
0
1,547
9,092
3,734
0
740
8,165
0
38,330
L
Anhur
Kuurro
Anhur
7,107
4,446
0
2,823
8,850
2,276
0
3,149
5,655
0
51,479
L
Jing Wei
8,340
5,319
0
2,658
11,126
2,641
0
166
10,300
0
65,096
W
Danzaburou
PointyPablo
Danzaburou
8,781
3,890
0
4,493
5,967
1,917
474
401
5,540
0
61,138
W
Bastet
5,425
1,000
0
7,183
12,609
3,639
0
1,123
11,336
0
66,944
W
5,789
2,222
0
2,012
12,842
9,926
6
2,584
10,126
18,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,382
Gold Earned
39,734
426
Minions Killed
471
0
Camps Cleared
0
1,369,504
Distance Traveled
1,456,928
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,797
677
117
9
0
280,593
2
L
Ra
7,883
606
138
11
0
290,305
2
L
Sobek
5,650
435
8
1
0
241,490
0
W
Vulcan
7,858
604
130
10
0
284,244
0
L
Set
5,705
439
65
5
0
321,804
0
L
Anhur
6,511
501
99
8
0
232,820
1
L
Jing Wei
7,633
587
116
9
0
283,085
1
W
Danzaburou
7,972
613
99
8
0
256,709
0
W
Bastet
7,989
615
100
8
0
348,612
2
W
Kuzenbo
7,118
548
25
2
0
286,770
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role