Player Matchup

Ravana
Ravana
Silver III
Hopoutt
Ravana
Silver III
Level 68
God Stats
3W - 3L
1,403 SR
Queue Stats
9W - 12L
1,449 MMR
Solo
Medusa
Medusa
Silver III
RGG-_-TOXIC
Medusa
Silver III
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 40L
1,424 MMR
Solo
Ra
Ra
Gold IV
StonePrism62
Ra
Gold IV
Level 107
God Stats
1W - 2L
1,337 SR
Queue Stats
171W - 179L
1,458 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver V
angelcruz9
Kumbhakarna
Silver V
Level 101
God Stats
1W - 3L
1,776 SR
Queue Stats
8W - 14L
1,422 MMR
Solo
Cerberus
Cerberus
Gold III
lDevicel
Cerberus
Gold III
Level 149
God Stats
2W - 2L
1,214 SR
Queue Stats
175W - 181L
1,446 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 91
1,446 SR
1,440 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 169
1,552 SR
1,465 MMR
Skadi
Skadi
Bronze III
 
Skadi
Bronze III
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold IV
 
Chaac
Gold IV
Level 297
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Bronze III
Irolast
Horus
Bronze III
Level 81
God Stats
0W - 2L
1,674 SR
Queue Stats
4W - 5L
1,446 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
TDCxBOT
Baron Samedi
Silver III
Level 170
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,440 MMR
Solo
Ix Chel
Ix Chel
Gold V
TMANLOUKY699
Ix Chel
Gold V
Level 162
God Stats
30W - 26L
1,586 SR
Queue Stats
294W - 304L
1,437 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Hopoutt
Ravana
18
4 / 1 / 3
11,471
574
7,742
6,808
3,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
17
4 / 1 / 5
11,411
571
12,928
12,355
4,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

19
3 / 2 / 4
12,281
614
8,778
10,498
4,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
angelcruz9
Kumbhakarna
16
2 / 0 / 6
11,321
566
4,520
16,889
16,069
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Cerberus
lDevicel
Cerberus
18
7 / 2 / 2
12,620
631
11,213
21,938
15,085
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
LancelotChang'eGebThorBacchus

VS

Bans
DanzaburouPoseidonFafnirFreyaAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
1 / 6 / 0
8,596
430
7,387
13,412
3,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
 
Chaac
15
0 / 0 / 0
8,448
422
422
7,931
3,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
Irolast
Horus
13
1 / 3 / 1
8,862
443
4,965
15,567
13,410
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
TDCxBOT
Baron Samedi
14
2 / 10 / 0
8,813
441
10,088
17,815
11,198
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ix Chel
TMANLOUKY699
Ix Chel
15
2 / 1 / 0
8,859
443
4,424
6,604
2,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
20
Kills
6
6
Deaths
20
20
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
1
6
0
0.17
L
Chaac
 
Chaac
0
0
0
0
W
Ravana
Hopoutt
Ravana
4
1
3
5.5
L
Horus
Irolast
Horus
1
3
1
0.5
W
Medusa
4
1
5
6.5
W
3
2
4
2.5
L
Baron Samedi
TDCxBOT
Baron Samedi
2
10
0
0.2
L
Ix Chel
TMANLOUKY699
Ix Chel
2
1
0
2
W
Kumbhakarna
angelcruz9
Kumbhakarna
2
0
6
5
W
Cerberus
lDevicel
Cerberus
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,181
Damage
27,286
68,488
Taken
61,329
43,811
Mitigated
34,231
24,581
Healing
16,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
7,387
2,519
0
1,685
13,412
3,528
8
3,191
10,159
0
53,185
L
Chaac
 
Chaac
422
200
0
1,951
7,931
3,980
0
676
7,255
0
74,822
W
Ravana
Hopoutt
Ravana
7,742
1,027
0
1,712
6,808
3,621
2,185
915
5,893
0
91,352
L
Horus
Irolast
Horus
4,965
2,584
924
5,420
15,567
13,410
0
5,354
10,213
0
23,842
W
Medusa
12,928
2,873
0
2,155
12,355
4,397
3,965
1,102
11,253
0
102,789
W
8,778
567
4,203
5,398
10,498
4,639
3,571
3,011
7,487
106,334
1,296
L
Baron Samedi
TDCxBOT
Baron Samedi
10,088
1,034
153
3,422
17,815
11,198
0
11,659
6,156
62,357
0
L
Ix Chel
TMANLOUKY699
Ix Chel
4,424
647
375
2,739
6,604
2,115
260
3,007
3,479
56,503
178
W
Kumbhakarna
angelcruz9
Kumbhakarna
4,520
541
0
2,802
16,889
16,069
532
3,759
13,130
29,865
369
W
Cerberus
lDevicel
Cerberus
11,213
149
0
8,311
21,938
15,085
1,505
7,536
14,402
81,848
1,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,104
Gold Earned
43,578
645
Minions Killed
457
0
Camps Cleared
0
1,998,659
Distance Traveled
1,768,805
9
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,596
430
94
5
0
307,035
10
L
Chaac
8,448
422
129
6
0
348,602
0
W
Ravana
11,471
574
131
7
0
484,796
0
L
Horus
8,862
443
38
2
0
430,552
7
W
Medusa
11,411
571
134
7
0
389,223
2
W
Ra
12,281
614
167
8
0
415,326
0
L
Baron Samedi
8,813
441
97
5
0
301,742
0
L
Ix Chel
8,859
443
99
5
0
380,874
5
W
Kumbhakarna
11,321
566
43
2
0
388,752
4
W
Cerberus
12,620
631
170
9
0
320,562
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role