Player Matchup

Nemesis
Nemesis
EvilestSnow3
Nemesis
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
605W - 581L
1,470 Elo+
Solo
Atlas
Atlas
GRiMSx666
Atlas
Level 95
God Stats
3W - 3L
1,769 SR
Queue Stats
4W - 4L
1,634 Elo+
Solo
Zhong Kui
Zhong Kui
kobezakjordan10
Zhong Kui
Level 142
God Stats
20W - 14L
1,636 SR
Queue Stats
296W - 302L
1,547 Elo+
Party 2
Mulan
Mulan
payable_pickle76
Mulan
Level 58
God Stats
31W - 33L
1,636 SR
Queue Stats
111W - 136L
1,543 Elo+
Party 2
Skadi
Skadi
zaheer19
Skadi
Level 133
God Stats
8W - 3L
1,380 SR
Queue Stats
135W - 145L
1,371 Elo+
Solo
Team Averages
Level 114
1,584 SR
1,513 Elo+

VS

Team Averages
Level 106
1,497 SR
1,480 Elo+
Bacchus
Bacchus
 
Bacchus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
CobraBite1
Neith
Level 88
God Stats
59W - 41L
1,707 SR
Queue Stats
162W - 143L
1,465 Elo+
Party 1
Lancelot
Lancelot
Natgaming
Lancelot
Level 17
God Stats
1W - 0L
1,164 SR
Queue Stats
31W - 32L
1,406 Elo+
Party 1
King Arthur
King Arthur
adamdlc
King Arthur
Level 159
God Stats
26W - 37L
1,467 SR
Queue Stats
612W - 622L
1,514 Elo+
Solo
Raijin
Raijin
omecorian
Raijin
Level 142
God Stats
11W - 16L
1,646 SR
Queue Stats
75W - 63L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
EvilestSnow3
Nemesis
10
3 / 1 / 0
5,602
509
6,161
7,203
2,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
GRiMSx666
Atlas
8
1 / 1 / 1
5,531
503
2,743
4,729
2,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
kobezakjordan10
Zhong Kui
10
1 / 3 / 0
5,796
527
3,799
7,879
5,246
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

10
0 / 5 / 0
5,011
456
2,887
9,325
3,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Skadi
zaheer19
Skadi
9
1 / 3 / 1
5,475
498
5,058
5,482
1,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 0 / 1
5,472
497
2,018
7,077
4,984
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Neith
9
2 / 3 / 1
5,356
487
1,576
5,535
1,634
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
Natgaming
Lancelot
10
2 / 2 / 3
5,668
515
5,959
9,403
3,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
adamdlc
King Arthur
11
3 / 1 / 1
6,758
614
4,674
10,236
8,193
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Raijin
omecorian
Raijin
11
4 / 1 / 0
6,653
605
6,532
4,921
1,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
6
Kills
12
13
Deaths
7
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
0
1
1.5
W
Neith
2
3
1
0.83
L
Nemesis
EvilestSnow3
Nemesis
3
1
0
3
L
Atlas
GRiMSx666
Atlas
1
1
1
1.5
W
Lancelot
Natgaming
Lancelot
2
2
3
1.75
W
King Arthur
adamdlc
King Arthur
3
1
1
3.5
L
Zhong Kui
kobezakjordan10
Zhong Kui
1
3
0
0.33
W
Raijin
omecorian
Raijin
4
1
0
4
L
0
5
0
0
L
Skadi
zaheer19
Skadi
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,648
Damage
20,759
34,618
Taken
37,172
15,604
Mitigated
19,520
9,074
Healing
9,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,018
105
0
1,818
7,077
4,984
0
1,301
5,776
21,083
0
W
Neith
1,576
636
0
1,299
5,535
1,634
0
1,312
4,223
0
24,439
L
Nemesis
EvilestSnow3
Nemesis
6,161
2,866
0
1,237
7,203
2,468
0
1,534
5,669
0
30,664
L
Atlas
GRiMSx666
Atlas
2,743
1,199
138
1,616
4,729
2,864
0
270
4,459
13,763
522
W
Lancelot
Natgaming
Lancelot
5,959
1,582
0
4,078
9,403
3,202
0
994
8,409
0
32,608
W
King Arthur
adamdlc
King Arthur
4,674
646
0
1,910
10,236
8,193
0
0
10,236
458
43,956
L
Zhong Kui
kobezakjordan10
Zhong Kui
3,799
305
0
3,711
7,879
5,246
0
5,480
2,399
35,415
810
W
Raijin
omecorian
Raijin
6,532
243
0
250
4,921
1,507
245
2,679
2,242
40,292
305
L
2,887
616
0
2,345
9,325
3,373
0
160
9,165
0
28,827
L
Skadi
zaheer19
Skadi
5,058
661
0
27
5,482
1,653
596
1,235
4,247
0
39,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,415
Gold Earned
29,907
245
Minions Killed
289
0
Camps Cleared
0
1,045,423
Distance Traveled
1,158,197
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,472
497
17
2
0
258,079
0
W
Neith
5,356
487
59
5
0
212,814
1
L
Nemesis
5,602
509
50
5
0
270,938
0
L
Atlas
5,531
503
22
2
0
194,734
5
W
Lancelot
5,668
515
58
5
0
251,571
3
W
King Arthur
6,758
614
72
7
0
226,920
0
L
Zhong Kui
5,796
527
60
5
0
186,046
3
W
Raijin
6,653
605
83
8
0
208,813
0
L
Mulan
5,011
456
56
5
0
203,242
1
L
Skadi
5,475
498
57
5
0
190,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role