Player Matchup

Sylvanus
Sylvanus
Masters
 
Sylvanus
Masters
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Diamond I
Evermed
Kuzenbo
Diamond I
Level 213
God Stats
2W - 2L
1,495 SR
Queue Stats
131W - 87L
2,418 MMR
Solo
Nike
Nike
Diamond III
IordTachanka
Nike
Diamond III
Level 156
God Stats
1W - 1L
1,769 SR
Queue Stats
73W - 64L
2,259 MMR
Solo
Loki
Loki
Diamond II
OvTrue
Loki
Diamond II
Level 218
God Stats
1W - 0L
1,571 SR
Queue Stats
163W - 142L
2,248 MMR
Party 1
Rama
Rama
Masters
maнev
Rama
Masters
Level 239
God Stats
8W - 5L
1,691 SR
Queue Stats
173W - 142L
2,439 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 189
1,605 SR
2,173 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 122
1,697 SR
2,143 MMR
Hel
Hel
Diamond II
 
Hel
Diamond II
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Diamond II
NotLalo
Erlang Shen
Diamond II
Level 122
God Stats
15W - 9L
1,745 SR
Queue Stats
124W - 95L
2,387 MMR
Solo
Chernobog
Chernobog
Diamond IV
PCDlad2
Chernobog
Diamond IV
Level 149
God Stats
14W - 9L
1,735 SR
Queue Stats
175W - 157L
2,192 MMR
Solo
Atlas
Atlas
Masters
SuhlayerSuhlayer
Atlas
Masters
Level 88
God Stats
23W - 10L
1,848 SR
Queue Stats
230W - 186L
2,399 MMR
Solo
Cthulhu
Cthulhu
Diamond III
Whakhays
Cthulhu
Diamond III
Level 51
God Stats
98W - 86L
1,655 SR
Queue Stats
571W - 566L
2,235 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
6
0 / 1 / 1
3,587
717
2,102
3,650
1,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kuzenbo
Evermed
Kuzenbo
6
1 / 0 / 3
3,912
782
3,359
3,078
2,259
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
1 / 1 / 0
4,060
812
1,608
3,701
1,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Loki
OvTrue
Loki
7
1 / 0 / 0
3,622
724
497
3,015
633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rama
maнev
Rama
6
3 / 0 / 1
3,775
755
3,053
2,425
661
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bans
Ix ChelBastetZhong KuiNu WaCerberus

VS

Bans
ChaacChang'eThanatosAo KuangAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
7
1 / 1 / 0
3,471
694
3,004
3,734
835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Erlang Shen
NotLalo
Erlang Shen
1
0 / 0 / 0
924
185
0
0
0
Chernobog
PCDlad2
Chernobog
5
0 / 2 / 0
2,901
580
1,962
3,356
826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

5
0 / 2 / 0
3,201
640
1,895
5,450
2,479
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Cthulhu
Whakhays
Cthulhu
6
1 / 1 / 0
3,622
724
1,239
3,619
1,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
6
Kills
2
2
Deaths
6
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
1
1
0.5
L
Hel
 
Hel
1
1
0
1
W
Kuzenbo
Evermed
Kuzenbo
1
0
3
2.5
W
1
1
0
1
L
Erlang Shen
NotLalo
Erlang Shen
0
0
0
0
W
Loki
OvTrue
Loki
1
0
0
1
L
Chernobog
PCDlad2
Chernobog
0
2
0
0
L
0
2
0
0
L
Cthulhu
Whakhays
Cthulhu
1
1
0
1
W
Rama
maнev
Rama
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,619
Damage
8,100
15,869
Taken
16,159
6,075
Mitigated
5,643
7,004
Healing
5,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
2,102
699
0
1,915
3,650
1,288
0
2,063
1,325
16,172
8,248
L
Hel
 
Hel
3,004
86
0
1,989
3,734
835
0
1,921
1,813
13,853
531
W
Kuzenbo
Evermed
Kuzenbo
3,359
1,175
0
1,586
3,078
2,259
0
842
2,236
10,249
2,060
W
1,608
186
0
510
3,701
1,234
0
1,023
2,462
0
20,323
L
Erlang Shen
NotLalo
Erlang Shen
0
0
0
0
0
0
0
0
0
0
0
W
Loki
OvTrue
Loki
497
177
0
1,907
3,015
633
0
445
2,504
0
16,049
L
Chernobog
PCDlad2
Chernobog
1,962
1,211
0
1,383
3,356
826
0
1,349
2,007
0
15,639
L
1,895
660
0
1,603
5,450
2,479
0
1,527
3,923
8,345
0
L
Cthulhu
Whakhays
Cthulhu
1,239
259
0
650
3,619
1,503
0
0
3,619
15,644
0
W
Rama
maнev
Rama
3,053
2,503
0
1,086
2,425
661
0
1,053
1,372
0
18,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,956
Gold Earned
14,119
168
Minions Killed
113
0
Camps Cleared
0
503,149
Distance Traveled
386,050
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
3,587
717
44
9
0
92,856
0
L
Hel
3,471
694
34
7
0
102,506
1
W
Kuzenbo
3,912
782
19
4
0
109,837
2
W
Nike
4,060
812
41
8
0
84,673
0
L
Erlang Shen
924
185
0
0
0
0
0
W
Loki
3,622
724
34
7
0
113,819
0
L
Chernobog
2,901
580
34
7
0
85,604
0
L
Atlas
3,201
640
11
2
0
106,999
0
L
Cthulhu
3,622
724
34
7
0
90,941
0
W
Rama
3,775
755
30
6
0
101,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role