Player Matchup

Sobek
Sobek
FlameOpt
Sobek
Level 127
God Stats
4W - 5L
1,518 SR
Queue Stats
179W - 180L
1,462 Elo+
Party 1
Horus
Horus
InsectumFanatica
Horus
Level 145
God Stats
0W - 1L
1,314 SR
Queue Stats
179W - 181L
1,488 Elo+
Solo
Danzaburou
Danzaburou
Ptiripou
Danzaburou
Level 152
God Stats
0W - 3L
1,480 SR
Queue Stats
20W - 30L
1,384 Elo+
Party 1
Janus
Janus
SzynekYo
Janus
Level 136
God Stats
10W - 9L
1,549 SR
Queue Stats
218W - 230L
1,491 Elo+
Solo
Cu Chulainn
Cu Chulainn
lY Pop Yl
Cu Chulainn
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
246W - 247L
1,455 Elo+
Party 1
Team Averages
Level 133
1,472 SR
1,456 Elo+

VS

Team Averages
Level 140
1,538 SR
1,490 Elo+
Bacchus
Bacchus
 
Bacchus
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Connor1797
Zhong Kui
Level 143
God Stats
4W - 0L
1,752 SR
Queue Stats
84W - 63L
1,554 Elo+
Solo
Xbalanque
Xbalanque
White_Fireball
Xbalanque
Level 153
God Stats
11W - 7L
1,453 SR
Queue Stats
224W - 236L
1,446 Elo+
Solo
Sylvanus
Sylvanus
finnmorg6n
Sylvanus
Level 102
God Stats
6W - 5L
1,484 SR
Queue Stats
202W - 206L
1,504 Elo+
Solo
Hera
Hera
yunasti
Hera
Level 131
God Stats
5W - 6L
1,500 SR
Queue Stats
36W - 35L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
FlameOpt
Sobek
13
5 / 3 / 7
9,115
456
6,880
19,905
17,536
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

15
0 / 3 / 0
9,050
453
4,219
20,646
18,155
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
Ptiripou
Danzaburou
16
4 / 10 / 9
10,078
504
14,803
18,088
6,388
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
SzynekYo
Janus
14
3 / 4 / 3
9,182
459
7,329
9,319
2,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cu Chulainn
lY Pop Yl
Cu Chulainn
15
4 / 6 / 5
8,958
448
7,360
17,831
5,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
10 / 3 / 5
11,952
598
15,486
16,305
13,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Zhong Kui
Connor1797
Zhong Kui
19
3 / 0 / 4
12,709
635
14,685
10,424
7,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Xbalanque
White_Fireball
Xbalanque
20
6 / 2 / 7
12,454
623
14,948
16,993
6,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
finnmorg6n
Sylvanus
16
2 / 8 / 10
10,212
511
9,737
13,905
5,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hera
yunasti
Hera
16
5 / 5 / 5
11,053
553
8,826
8,323
2,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
57
16
Kills
26
26
Deaths
18
24
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
10
3
5
4.17
W
Zhong Kui
Connor1797
Zhong Kui
3
0
4
5
L
Sobek
FlameOpt
Sobek
5
3
7
2.83
L
0
3
0
0
L
Danzaburou
Ptiripou
Danzaburou
4
10
9
0.85
L
Janus
SzynekYo
Janus
3
4
3
1.13
W
Xbalanque
White_Fireball
Xbalanque
6
2
7
4.75
W
Sylvanus
finnmorg6n
Sylvanus
2
8
10
0.88
L
Cu Chulainn
lY Pop Yl
Cu Chulainn
4
6
5
1.08
W
Hera
yunasti
Hera
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,591
Damage
63,682
85,789
Taken
65,950
50,211
Mitigated
36,078
21,423
Healing
15,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
15,486
1,469
0
5,782
16,305
13,716
123
5,927
10,378
46,157
4,038
W
Zhong Kui
Connor1797
Zhong Kui
14,685
3,695
0
3,882
10,424
7,823
1,909
774
9,650
106,304
17,199
L
Sobek
FlameOpt
Sobek
6,880
778
0
5,455
19,905
17,536
0
11,161
8,744
27,711
0
L
4,219
1,874
80
5,281
20,646
18,155
0
13,355
7,227
0
68,553
L
Danzaburou
Ptiripou
Danzaburou
14,803
6,608
0
4,580
18,088
6,388
0
8,438
9,650
0
66,724
L
Janus
SzynekYo
Janus
7,329
755
0
964
9,319
2,423
0
6,586
2,661
66,660
2,145
W
Xbalanque
White_Fireball
Xbalanque
14,948
6,897
0
1,000
16,993
6,816
531
2,398
14,595
0
120,757
W
Sylvanus
finnmorg6n
Sylvanus
9,737
2,837
1,008
3,207
13,905
5,624
0
3,199
10,706
48,523
14,071
L
Cu Chulainn
lY Pop Yl
Cu Chulainn
7,360
1,497
0
5,063
17,831
5,709
0
7,128
10,703
0
72,156
W
Hera
yunasti
Hera
8,826
2,193
0
685
8,323
2,099
464
2,092
6,231
62,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,383
Gold Earned
58,380
510
Minions Killed
605
0
Camps Cleared
0
1,855,210
Distance Traveled
1,953,555
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,952
598
48
2
0
428,313
2
W
Zhong Kui
12,709
635
173
9
0
383,387
2
L
Sobek
9,115
456
22
1
0
416,186
5
L
Horus
9,050
453
136
7
0
328,298
1
L
Danzaburou
10,078
504
103
5
0
352,540
0
L
Janus
9,182
459
127
6
0
319,516
6
W
Xbalanque
12,454
623
181
9
0
419,258
3
W
Sylvanus
10,212
511
82
4
0
354,956
0
L
Cu Chulainn
8,958
448
122
6
0
438,670
0
W
Hera
11,053
553
121
6
0
367,641
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role