Player Matchup

Ne Zha
Ne Zha
Diamond IV
JacobHL
Ne Zha
Diamond IV
Level 227
God Stats
8W - 7L
1,569 SR
Queue Stats
137W - 111L
2,129 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond II
Rojuul
Tsukuyomi
Diamond II
Level 182
God Stats
9W - 2L
1,686 SR
Queue Stats
133W - 95L
2,356 MMR
Party 1
Neith
Neith
Masters
Sitronu
Neith
Masters
Level 192
God Stats
8W - 9L
1,462 SR
Queue Stats
182W - 145L
2,372 MMR
Party 1
Sol
Sol
Platinum III
ajxxn
Sol
Platinum III
Level 116
God Stats
1W - 0L
1,824 SR
Queue Stats
46W - 27L
2,149 MMR
Solo
Cthulhu
Cthulhu
Diamond V
indibin100
Cthulhu
Diamond V
Level 125
God Stats
13W - 12L
1,636 SR
Queue Stats
171W - 155L
2,100 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 168
1,635 SR
2,221 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 122
1,706 SR
2,109 MMR
Mulan
Mulan
Diamond IV
 
Mulan
Diamond IV
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Diamond IV
DominationWay
Tyr
Diamond IV
Level 114
God Stats
2W - 1L
1,944 SR
Queue Stats
96W - 87L
2,229 MMR
Solo
Xbalanque
Xbalanque
Diamond II
HotBento
Xbalanque
Diamond II
Level 78
God Stats
6W - 5L
1,881 SR
Queue Stats
23W - 20L
2,257 MMR
Solo
Yu Huang
Yu Huang
Masters
Neyouno
Yu Huang
Masters
Level 170
God Stats
3W - 7L
1,487 SR
Queue Stats
766W - 768L
2,257 MMR
Solo
Ravana
Ravana
Diamond II
vLPrince
Ravana
Diamond II
Level 146
God Stats
20W - 16L
1,718 SR
Queue Stats
158W - 145L
2,303 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
JacobHL
Ne Zha
7
2 / 0 / 4
4,883
698
2,956
4,861
2,290
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tsukuyomi
Rojuul
Tsukuyomi
9
1 / 3 / 4
4,694
671
2,340
5,551
1,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Neith
Sitronu
Neith
9
3 / 0 / 0
5,135
734
2,419
2,776
649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sol
ajxxn
Sol
8
2 / 1 / 3
4,750
679
5,927
5,716
1,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cthulhu
indibin100
Cthulhu
8
2 / 3 / 1
4,622
660
3,348
6,141
4,105
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
Ao KuangFreya

VS

Bans
Chang'eKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
9
2 / 1 / 3
4,954
708
4,472
6,289
3,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

4
0 / 3 / 0
3,396
485
2,294
5,605
2,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Xbalanque
HotBento
Xbalanque
7
1 / 2 / 0
4,018
574
3,120
4,766
1,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Yu Huang
Neyouno
Yu Huang
10
3 / 0 / 0
5,530
790
1,794
1,480
429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
vLPrince
Ravana
8
1 / 4 / 5
4,411
630
3,672
5,951
2,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
15
10
Kills
7
7
Deaths
10
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
2
1
3
3.5
L
0
3
0
0
L
Xbalanque
HotBento
Xbalanque
1
2
0
0.5
W
Ne Zha
JacobHL
Ne Zha
2
0
4
4
L
Yu Huang
Neyouno
Yu Huang
3
0
0
3
W
Tsukuyomi
Rojuul
Tsukuyomi
1
3
4
1
W
Neith
Sitronu
Neith
3
0
0
3
W
Sol
ajxxn
Sol
2
1
3
3.5
W
Cthulhu
indibin100
Cthulhu
2
3
1
0.83
L
Ravana
vLPrince
Ravana
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,990
Damage
15,352
25,045
Taken
24,091
9,722
Mitigated
10,080
10,900
Healing
7,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
4,472
781
0
2,318
6,289
3,427
0
2,670
3,619
0
27,241
L
2,294
143
0
1,843
5,605
2,816
0
2,864
2,741
0
7,931
L
Xbalanque
HotBento
Xbalanque
3,120
1,546
0
2,003
4,766
1,229
0
2,229
2,537
0
19,107
W
Ne Zha
JacobHL
Ne Zha
2,956
1,263
0
2,669
4,861
2,290
0
0
4,861
0
13,591
L
Yu Huang
Neyouno
Yu Huang
1,794
101
0
639
1,480
429
0
0
1,480
32,020
0
W
Tsukuyomi
Rojuul
Tsukuyomi
2,340
800
0
2,102
5,551
1,597
0
321
5,186
0
29,278
W
Neith
Sitronu
Neith
2,419
441
0
1,241
2,776
649
0
787
1,855
0
29,242
W
Sol
ajxxn
Sol
5,927
3,164
0
3,203
5,716
1,081
1,016
0
5,716
31,874
0
W
Cthulhu
indibin100
Cthulhu
3,348
447
0
1,685
6,141
4,105
0
456
5,633
26,632
0
L
Ravana
vLPrince
Ravana
3,672
1,443
0
495
5,951
2,179
0
1,512
4,439
0
17,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,084
Gold Earned
22,309
228
Minions Killed
207
0
Camps Cleared
0
769,332
Distance Traveled
670,219
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
4,954
708
51
7
0
125,119
0
L
Tyr
3,396
485
8
1
0
121,095
0
L
Xbalanque
4,018
574
36
5
0
121,085
0
W
Ne Zha
4,883
698
19
3
0
173,240
0
L
Yu Huang
5,530
790
89
13
0
150,032
0
W
Tsukuyomi
4,694
671
51
7
0
173,184
1
W
Neith
5,135
734
61
9
0
165,229
2
W
Sol
4,750
679
54
8
0
129,822
0
W
Cthulhu
4,622
660
43
6
0
127,857
2
L
Ravana
4,411
630
23
3
0
152,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role