Player Matchup

Sun Wukong
Sun Wukong
Fallout RecKs
Sun Wukong
Level 182
God Stats
1W - 1L
1,511 SR
Queue Stats
35W - 42L
1,460 Elo+
Party 2
Cupid
Cupid
Fat Damon7186
Cupid
Level 106
God Stats
4W - 5L
1,536 SR
Queue Stats
315W - 331L
1,485 Elo+
Solo
Achilles
Achilles
GbDrizzt
Achilles
Level 173
God Stats
1W - 3L
1,265 SR
Queue Stats
117W - 115L
1,550 Elo+
Solo
Hun Batz
Hun Batz
TheYouthX
Hun Batz
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,470 Elo+
Party 2
Bacchus
Bacchus
WhoGotDaMoves
Bacchus
Level 159
God Stats
1W - 1L
1,845 SR
Queue Stats
70W - 70L
1,501 Elo+
Party 2
Team Averages
Level 153
1,532 SR
1,493 Elo+

VS

Team Averages
Level 166
1,592 SR
1,515 Elo+
Raijin
Raijin
 
Raijin
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
BeGateinIt
Ne Zha
Level 190
God Stats
6W - 2L
1,754 SR
Queue Stats
397W - 387L
1,508 Elo+
Party 1
Izanami
Izanami
DrFloofykins
Izanami
Level 150
God Stats
2W - 6L
1,520 SR
Queue Stats
162W - 188L
1,505 Elo+
Solo
Maui
Maui
N9NETYME
Maui
Level 223
God Stats
13W - 12L
1,765 SR
Queue Stats
548W - 540L
1,516 Elo+
Party 1
Baron Samedi
Baron Samedi
Son Wumama
Baron Samedi
Level 123
God Stats
11W - 15L
1,420 SR
Queue Stats
1,250W - 1,243L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Fallout RecKs
Sun Wukong
13
0 / 4 / 8
7,911
719
5,962
13,187
12,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

16
3 / 4 / 7
8,978
816
8,875
12,683
5,571
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
GbDrizzt
Achilles
15
3 / 4 / 4
8,389
763
13,214
18,862
22,322
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Hun Batz
TheYouthX
Hun Batz
14
4 / 5 / 5
8,531
776
11,377
11,495
5,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bacchus
14
2 / 5 / 5
8,594
781
12,655
15,876
21,849
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
7 / 4 / 10
9,698
882
8,936
10,026
4,738
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ne Zha
BeGateinIt
Ne Zha
15
6 / 3 / 14
9,909
901
14,442
15,541
13,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
DrFloofykins
Izanami
17
4 / 2 / 15
9,917
902
15,888
11,815
5,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Maui
16
2 / 2 / 19
9,976
907
6,621
17,175
21,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Son Wumama
Baron Samedi
16
3 / 2 / 17
9,134
830
14,187
10,920
5,998
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
97
12
Kills
22
22
Deaths
13
29
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
7
4
10
3
W
Ne Zha
BeGateinIt
Ne Zha
6
3
14
4.33
W
Izanami
DrFloofykins
Izanami
4
2
15
5.75
L
Sun Wukong
Fallout RecKs
Sun Wukong
0
4
8
1
L
3
4
7
1.63
L
Achilles
GbDrizzt
Achilles
3
4
4
1.25
W
Maui
2
2
19
5.75
W
Baron Samedi
Son Wumama
Baron Samedi
3
2
17
5.75
L
Hun Batz
TheYouthX
Hun Batz
4
5
5
1.3
L
Bacchus
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,083
Damage
60,074
72,103
Taken
65,477
67,517
Mitigated
51,161
24,067
Healing
23,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
8,936
814
957
1,186
10,026
4,738
1,537
1,881
8,064
23,940
0
W
Ne Zha
BeGateinIt
Ne Zha
14,442
3,374
0
1,216
15,541
13,157
757
3,057
12,328
0
25,132
W
Izanami
DrFloofykins
Izanami
15,888
9,811
0
2,634
11,815
5,824
3,487
1,629
9,951
0
40,141
L
Sun Wukong
Fallout RecKs
Sun Wukong
5,962
213
832
2,261
13,187
12,133
63
5,484
7,703
0
12,384
L
8,875
2,860
5,581
4,707
12,683
5,571
332
5,930
6,753
0
27,129
L
Achilles
GbDrizzt
Achilles
13,214
972
801
4,851
18,862
22,322
145
6,518
12,344
0
19,382
W
Maui
6,621
785
870
2,997
17,175
21,444
269
3,223
13,549
11,602
1,511
W
Baron Samedi
Son Wumama
Baron Samedi
14,187
500
8,786
4,478
10,920
5,998
426
2,865
7,822
22,737
0
L
Hun Batz
TheYouthX
Hun Batz
11,377
929
245
767
11,495
5,642
448
4,928
6,567
0
23,621
L
Bacchus
12,655
267
694
3,328
15,876
21,849
294
6,093
9,783
17,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,403
Gold Earned
48,634
109
Minions Killed
133
0
Camps Cleared
0
980,338
Distance Traveled
1,014,446
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,698
882
20
2
0
191,370
0
W
Ne Zha
9,909
901
24
2
0
211,698
0
W
Izanami
9,917
902
56
5
0
179,040
0
L
Sun Wukong
7,911
719
18
2
0
210,554
0
L
Cupid
8,978
816
45
4
0
178,664
0
L
Achilles
8,389
763
8
1
0
212,127
6
W
Maui
9,976
907
16
1
0
226,168
0
W
Baron Samedi
9,134
830
17
2
0
206,170
0
L
Hun Batz
8,531
776
27
2
0
189,058
0
L
Bacchus
8,594
781
11
1
0
189,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role