Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Boschetel
Hercules
Level 145
God Stats
2W - 2L
1,612 SR
Queue Stats
75W - 45L
1,590 Elo+
Party 1
Sylvanus
Sylvanus
ElenitaMLG
Sylvanus
Level 214
God Stats
2W - 0L
1,500 SR
Queue Stats
76W - 55L
1,638 Elo+
Party 1
Rama
Rama
Lodrís
Rama
Level 140
God Stats
5W - 1L
1,971 SR
Queue Stats
44W - 27L
1,676 Elo+
Party 1
Hel
Hel
RebornWinter
Hel
Level 179
God Stats
3W - 2L
1,546 SR
Queue Stats
24W - 12L
1,750 Elo+
Party 1
Team Averages
Level 141
1,626 SR
1,631 Elo+

VS

Team Averages
Level 71
1,523 SR
1,455 Elo+
Arachne
Arachne
 
Arachne
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
BannedForeveer
Xbalanque
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 27L
1,517 Elo+
Solo
Geb
Geb
EL XiiMii
Geb
Level 69
God Stats
7W - 8L
1,477 SR
Queue Stats
28W - 34L
1,411 Elo+
Solo
Jormungandr
Jormungandr
benny5204
Jormungandr
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,382 Elo+
Solo
Ra
Ra
legal__doctor
Ra
Level 87
God Stats
14W - 11L
1,635 SR
Queue Stats
166W - 179L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
5 / 1 / 5
7,385
739
7,254
9,959
4,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hercules
Boschetel
Hercules
12
6 / 0 / 0
7,143
714
6,628
6,625
2,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Sylvanus
ElenitaMLG
Sylvanus
10
2 / 1 / 4
6,004
600
3,366
9,534
5,606
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Rama
Lodrís
Rama
11
4 / 2 / 3
6,731
673
7,481
9,013
2,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
6 / 1 / 2
7,221
722
6,015
7,470
2,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
2 / 6 / 1
5,645
565
6,309
11,761
3,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xbalanque
BannedForeveer
Xbalanque
8
1 / 5 / 1
4,967
497
6,475
7,542
1,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
1 / 3 / 2
4,718
472
3,703
8,595
4,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jormungandr
benny5204
Jormungandr
7
0 / 2 / 0
4,361
436
745
6,290
4,061
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
1 / 7 / 1
4,847
485
4,547
6,696
1,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
23
Kills
5
5
Deaths
23
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
5
1
5
7.5
L
Arachne
 
Arachne
2
6
1
0.42
L
Xbalanque
BannedForeveer
Xbalanque
1
5
1
0.3
W
Hercules
Boschetel
Hercules
6
0
0
6
L
1
3
2
0.67
W
Sylvanus
ElenitaMLG
Sylvanus
2
1
4
4
W
Rama
Lodrís
Rama
4
2
3
2.75
W
6
1
2
7
L
Jormungandr
benny5204
Jormungandr
0
2
0
0
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,744
Damage
21,779
42,601
Taken
40,884
18,073
Mitigated
15,501
20,900
Healing
9,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
7,254
4,960
0
3,965
9,959
4,885
36
1,629
8,330
0
44,318
L
Arachne
 
Arachne
6,309
3,735
0
4,096
11,761
3,584
0
1,062
10,157
0
33,784
L
Xbalanque
BannedForeveer
Xbalanque
6,475
2,306
0
2,022
7,542
1,727
0
1,161
6,311
0
31,607
W
Hercules
Boschetel
Hercules
6,628
3,361
0
1,883
6,625
2,596
0
1,358
5,267
0
51,327
L
3,703
623
0
1,722
8,595
4,557
0
2,784
5,483
11,245
0
W
Sylvanus
ElenitaMLG
Sylvanus
3,366
1,188
2,808
3,410
9,534
5,606
10
2,679
6,855
12,143
0
W
Rama
Lodrís
Rama
7,481
6,017
0
3,550
9,013
2,845
0
1,578
7,435
0
48,364
W
6,015
439
1,070
4,214
7,470
2,141
52
2,501
4,898
56,997
0
L
Jormungandr
benny5204
Jormungandr
745
77
0
876
6,290
4,061
0
0
6,170
17,596
40
L
4,547
432
326
738
6,696
1,572
0
4,374
2,067
27,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,484
Gold Earned
24,538
393
Minions Killed
209
0
Camps Cleared
0
1,009,428
Distance Traveled
956,287
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,385
739
103
10
0
268,473
0
L
Arachne
5,645
565
57
6
0
219,507
0
L
Xbalanque
4,967
497
70
7
0
185,951
0
W
Hercules
7,143
714
92
9
0
194,578
0
L
Geb
4,718
472
6
1
0
207,921
0
W
Sylvanus
6,004
600
20
2
0
174,904
1
W
Rama
6,731
673
83
8
0
184,550
1
W
Hel
7,221
722
95
10
0
186,923
0
L
Jormungandr
4,361
436
32
3
0
156,632
0
L
Ra
4,847
485
44
4
0
186,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role