Player Matchup

Nu Wa
Nu Wa
CinCind
Nu Wa
Level 127
God Stats
0W - 1L
1,671 SR
Queue Stats
2W - 7L
1,469 Elo+
Party 2
Skadi
Skadi
Endzeitt
Skadi
Level 88
God Stats
4W - 7L
1,494 SR
Queue Stats
106W - 131L
1,439 Elo+
Party 3
Tyr
Tyr
TheJoementum
Tyr
Level 109
God Stats
0W - 3L
1,281 SR
Queue Stats
95W - 122L
1,430 Elo+
Party 3
Tiamat
Tiamat
demonteizer
Tiamat
Level 128
God Stats
4W - 3L
1,545 SR
Queue Stats
6W - 7L
1,560 Elo+
Solo
Athena
Athena
ryanmori
Athena
Level 107
God Stats
0W - 1L
1,191 SR
Queue Stats
19W - 16L
1,485 Elo+
Party 2
Team Averages
Level 112
1,437 SR
1,477 Elo+

VS

Team Averages
Level 97
1,505 SR
1,501 Elo+
Thoth
Thoth
 
Thoth
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Picklerichard97
Hercules
Level 87
God Stats
30W - 40L
1,436 SR
Queue Stats
353W - 346L
1,504 Elo+
Solo
Yemoja
Yemoja
Quaqua954051
Yemoja
Level 122
God Stats
49W - 82L
1,411 SR
Queue Stats
565W - 659L
1,465 Elo+
Solo
Zhong Kui
Zhong Kui
kejandm
Zhong Kui
Level 93
God Stats
30W - 25L
1,681 SR
Queue Stats
230W - 279L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
CinCind
Nu Wa
10
0 / 3 / 0
5,732
955
1,789
3,243
919
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Skadi
Endzeitt
Skadi
10
0 / 5 / 0
5,531
922
2,674
6,702
2,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 4 / 0
5,506
918
2,794
8,760
5,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tiamat
12
0 / 3 / 0
6,090
1,015
1,879
5,054
1,824
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Athena
ryanmori
Athena
8
0 / 0 / 0
5,312
885
164
218
300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
13
5 / 0 / 6
7,332
1,222
6,774
3,024
828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
 
Artemis
12
2 / 0 / 9
6,645
1,108
2,411
2,841
929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hercules
11
4 / 0 / 5
6,876
1,146
6,433
5,246
3,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Yemoja
12
1 / 0 / 4
6,799
1,133
1,128
3,176
1,773
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
kejandm
Zhong Kui
11
3 / 0 / 8
6,553
1,092
4,505
2,338
1,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
47
0
Kills
15
15
Deaths
0
0
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
5
0
6
8
W
Artemis
 
Artemis
2
0
9
6.5
L
Nu Wa
CinCind
Nu Wa
0
3
0
0
L
Skadi
Endzeitt
Skadi
0
5
0
0
W
Hercules
4
0
5
6.5
W
Yemoja
1
0
4
3
L
0
4
0
0
L
Tiamat
0
3
0
0
W
Zhong Kui
kejandm
Zhong Kui
3
0
8
7
L
Athena
ryanmori
Athena
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,300
Damage
21,251
23,977
Taken
16,625
10,713
Mitigated
9,005
1,985
Healing
7,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
6,774
525
0
0
3,024
828
739
966
2,058
22,759
1,456
W
Artemis
 
Artemis
2,411
649
0
415
2,841
929
1,164
527
2,314
0
13,409
L
Nu Wa
CinCind
Nu Wa
1,789
670
0
0
3,243
919
0
2,443
705
9,121
198
L
Skadi
Endzeitt
Skadi
2,674
677
0
0
6,702
2,005
0
3,132
3,326
0
6,400
W
Hercules
6,433
1,728
0
909
5,246
3,683
50
386
4,860
0
15,574
W
Yemoja
1,128
493
4,278
713
3,176
1,773
66
1,544
1,632
10,260
0
L
2,794
337
0
541
8,760
5,665
0
3,005
5,204
0
9,302
L
Tiamat
1,879
378
126
1,258
5,054
1,824
183
2,888
2,054
18,553
0
W
Zhong Kui
kejandm
Zhong Kui
4,505
36
0
1,084
2,338
1,792
224
349
1,989
9,746
0
L
Athena
ryanmori
Athena
164
0
0
60
218
300
0
0
218
1,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,171
Gold Earned
34,205
81
Minions Killed
146
0
Camps Cleared
0
427,294
Distance Traveled
699,630
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
7,332
1,222
46
8
0
143,630
1
W
Artemis
6,645
1,108
27
5
0
109,890
0
L
Nu Wa
5,732
955
18
3
0
54,031
0
L
Skadi
5,531
922
7
1
0
100,743
0
W
Hercules
6,876
1,146
24
4
0
158,577
2
W
Yemoja
6,799
1,133
33
6
0
125,165
1
L
Tyr
5,506
918
10
2
0
137,134
0
L
Tiamat
6,090
1,015
44
7
0
108,474
0
W
Zhong Kui
6,553
1,092
16
3
0
162,368
4
L
Athena
5,312
885
2
0
0
26,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role