Player Matchup

Janus
Janus
 
Janus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
AdrianBT95
Baron Samedi
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 37L
1,499 Elo+
Party 2
Shiva
Shiva
O_Ohayo_o
Shiva
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 147L
1,464 Elo+
Party 3
Xbalanque
Xbalanque
PORTUGUESITO
Xbalanque
Level 68
God Stats
1W - 1L
1,222 SR
Queue Stats
8W - 7L
1,435 Elo+
Party 2
Bacchus
Bacchus
SammRawr
Bacchus
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 29L
1,405 Elo+
Party 3
Team Averages
Level 87
1,444 SR
1,460 Elo+

VS

Team Averages
Level 127
1,562 SR
1,508 Elo+
Neith
Neith
Fake Coaches
Neith
Level 124
God Stats
3W - 1L
1,846 SR
Queue Stats
228W - 238L
1,463 Elo+
Party 1
Martichoras
Martichoras
LightninMaginty
Martichoras
Level 128
God Stats
1W - 3L
1,391 SR
Queue Stats
441W - 450L
1,510 Elo+
Party 1
Sol
Sol
Psycho I PIE I
Sol
Level 143
God Stats
6W - 4L
1,575 SR
Queue Stats
332W - 351L
1,489 Elo+
Party 1
Artio
Artio
THE-Nicoassasin
Artio
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 122L
1,514 Elo+
Solo
Bellona
Bellona
dldldl
Bellona
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 124L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
1 / 1 / 12
9,411
856
12,382
8,297
3,392
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
AdrianBT95
Baron Samedi
16
4 / 1 / 9
9,182
835
10,845
9,227
4,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
O_Ohayo_o
Shiva
14
3 / 2 / 9
9,014
819
6,549
15,048
15,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Xbalanque
PORTUGUESITO
Xbalanque
15
4 / 4 / 8
9,217
838
8,964
13,118
5,574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
SammRawr
Bacchus
16
4 / 1 / 11
10,042
913
9,514
16,214
22,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 6
8,461
769
14,359
8,853
3,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Martichoras
LightninMaginty
Martichoras
15
3 / 5 / 4
8,589
781
10,481
10,901
3,878
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

14
2 / 3 / 2
7,805
710
11,860
8,199
2,615
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
1 / 2 / 3
6,954
632
5,309
11,097
10,787
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bellona
dldldl
Bellona
13
2 / 5 / 3
7,966
724
6,678
13,703
9,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
27
16
Kills
9
9
Deaths
16
49
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
1
12
7
W
Baron Samedi
AdrianBT95
Baron Samedi
4
1
9
8.5
L
1
1
6
4
L
Martichoras
LightninMaginty
Martichoras
3
5
4
1
W
Shiva
O_Ohayo_o
Shiva
3
2
9
3.75
W
Xbalanque
PORTUGUESITO
Xbalanque
4
4
8
2
L
2
3
2
1
W
Bacchus
SammRawr
Bacchus
4
1
11
9.5
L
1
2
3
1.25
L
Bellona
dldldl
Bellona
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,254
Damage
48,687
61,904
Taken
52,753
51,523
Mitigated
29,465
24,614
Healing
17,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
12,382
105
1,296
760
8,297
3,392
638
1,410
6,781
31,771
0
W
Baron Samedi
AdrianBT95
Baron Samedi
10,845
426
4,278
2,848
9,227
4,693
915
2,615
6,509
16,798
274
L
14,359
522
2,365
3,228
8,853
3,151
0
6,154
2,501
0
31,286
L
Martichoras
LightninMaginty
Martichoras
10,481
384
341
769
10,901
3,878
0
6,505
4,113
375
23,006
W
Shiva
O_Ohayo_o
Shiva
6,549
429
4,376
2,815
15,048
15,570
203
5,106
9,674
0
16,980
W
Xbalanque
PORTUGUESITO
Xbalanque
8,964
4,112
659
1,101
13,118
5,574
1,379
3,590
9,449
0
22,476
L
11,860
636
1,029
1,845
8,199
2,615
0
4,012
3,935
25,110
0
W
Bacchus
SammRawr
Bacchus
9,514
631
3,247
3,234
16,214
22,294
258
4,634
11,346
13,871
1,619
L
5,309
184
1,604
4,327
11,097
10,787
0
5,922
4,498
7,412
627
L
Bellona
dldldl
Bellona
6,678
1,125
1,108
1,381
13,703
9,034
0
7,833
5,169
0
10,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,866
Gold Earned
39,775
135
Minions Killed
105
0
Camps Cleared
0
1,063,104
Distance Traveled
926,756
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,411
856
53
5
0
249,930
5
W
Baron Samedi
9,182
835
17
2
0
210,492
0
L
Neith
8,461
769
39
4
0
199,863
0
L
Martichoras
8,589
781
39
4
0
177,930
0
W
Shiva
9,014
819
20
2
0
182,582
0
W
Xbalanque
9,217
838
30
3
0
210,217
0
L
Sol
7,805
710
18
2
0
197,358
0
W
Bacchus
10,042
913
15
1
0
209,883
0
L
Artio
6,954
632
6
1
0
167,112
0
L
Bellona
7,966
724
3
0
0
184,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role