Player Matchup

Sol
Sol
 
Sol
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
 
Athena
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
MasonThe
Medusa
Level 123
God Stats
11W - 16L
1,423 SR
Queue Stats
540W - 604L
1,489 Elo+
Party 2
Bakasura
Bakasura
TheGreatNose881
Bakasura
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 53L
1,476 Elo+
Party 2
Anhur
Anhur
UseMyGullet
Anhur
Level 107
God Stats
4W - 8L
1,364 SR
Queue Stats
287W - 349L
1,440 Elo+
Party 2
Team Averages
Level 110
1,457 SR
1,481 Elo+

VS

Team Averages
Level 100
1,572 SR
1,620 Elo+
Izanami
Izanami
HABBIEBOEBIE
Izanami
Level 12
God Stats
3W - 1L
1,700 SR
Queue Stats
8W - 5L
1,627 Elo+
Party 3
Horus
Horus
ItzMatt15
Horus
Level 135
God Stats
3W - 1L
1,424 SR
Queue Stats
8W - 8L
1,449 Elo+
Party 3
Zhong Kui
Zhong Kui
Ogpropare
Zhong Kui
Level 87
God Stats
4W - 0L
1,734 SR
Queue Stats
36W - 22L
1,863 Elo+
Party 1
Ra
Ra
TheGirimmreaperr
Ra
Level 158
God Stats
2W - 1L
1,461 SR
Queue Stats
46W - 31L
1,656 Elo+
Party 1
Ravana
Ravana
kydeFIN
Ravana
Level 108
God Stats
6W - 0L
1,544 SR
Queue Stats
24W - 19L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
0 / 6 / 4
5,146
515
3,233
7,841
1,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Athena
 
Athena
8
0 / 4 / 4
5,146
515
2,743
8,413
5,218
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
MasonThe
Medusa
11
6 / 3 / 0
6,944
694
4,528
6,521
1,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
8
0 / 5 / 0
5,168
517
769
6,980
2,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 5 / 1
5,255
526
4,235
7,339
1,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HABBIEBOEBIE
Izanami
10
6 / 1 / 6
6,881
688
5,791
4,674
945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Horus
ItzMatt15
Horus
10
4 / 1 / 9
6,249
625
6,927
8,342
3,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
Ogpropare
Zhong Kui
12
7 / 1 / 1
6,789
679
4,988
6,832
4,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
3 / 3 / 3
7,328
733
4,731
6,106
1,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
kydeFIN
Ravana
12
3 / 0 / 1
7,076
708
4,161
1,836
889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
6
Kills
23
23
Deaths
6
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
6
4
0.33
L
Athena
 
Athena
0
4
4
0.5
W
Izanami
HABBIEBOEBIE
Izanami
6
1
6
9
W
Horus
ItzMatt15
Horus
4
1
9
8.5
L
Medusa
MasonThe
Medusa
6
3
0
2
W
Zhong Kui
Ogpropare
Zhong Kui
7
1
1
7.5
W
3
3
3
1.5
L
Bakasura
0
5
0
0
L
0
5
1
0.1
W
Ravana
kydeFIN
Ravana
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,508
Damage
26,598
37,094
Taken
27,790
12,928
Mitigated
11,903
8,039
Healing
11,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,233
432
0
2,674
7,841
1,503
0
4,602
2,879
25,221
0
L
Athena
 
Athena
2,743
588
0
984
8,413
5,218
0
1,054
7,139
9,642
268
W
Izanami
HABBIEBOEBIE
Izanami
5,791
3,213
0
2,435
4,674
945
601
518
4,156
0
40,416
W
Horus
ItzMatt15
Horus
6,927
3,118
340
2,701
8,342
3,536
205
2,707
5,575
0
13,164
L
Medusa
MasonThe
Medusa
4,528
1,619
0
260
6,521
1,947
0
2,693
3,631
0
24,773
W
Zhong Kui
Ogpropare
Zhong Kui
4,988
1,675
0
3,484
6,832
4,585
0
751
5,795
40,235
14,431
W
4,731
1,026
132
1,400
6,106
1,948
612
1,362
4,544
52,958
552
L
Bakasura
769
591
0
2,588
6,980
2,826
0
407
6,222
0
13,414
L
4,235
1,558
0
1,533
7,339
1,434
0
231
6,880
0
31,569
W
Ravana
kydeFIN
Ravana
4,161
726
0
541
1,836
889
532
0
1,694
0
38,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,659
Gold Earned
34,323
235
Minions Killed
365
0
Camps Cleared
0
1,056,438
Distance Traveled
996,305
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,146
515
63
6
0
195,927
0
L
Athena
5,146
515
13
1
0
237,199
0
W
Izanami
6,881
688
70
7
0
184,734
0
W
Horus
6,249
625
20
2
0
199,211
0
L
Medusa
6,944
694
45
5
0
236,603
4
W
Zhong Kui
6,789
679
99
10
0
219,618
1
W
Ra
7,328
733
102
10
0
207,563
0
L
Bakasura
5,168
517
49
5
0
194,200
1
L
Anhur
5,255
526
65
7
0
192,509
0
W
Ravana
7,076
708
74
7
0
185,179
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role