Player Matchup

Atlas
Atlas
Brandon_colt220
Atlas
Level 102
God Stats
3W - 1L
1,636 SR
Queue Stats
27W - 37L
1,402 Elo+
Party 1
Surtr
Surtr
DesmondTheBearXD
Surtr
Level 127
God Stats
1W - 2L
1,318 SR
Queue Stats
57W - 70L
1,405 Elo+
Party 1
Anubis
Anubis
Fenixx551
Anubis
Level 102
God Stats
1W - 1L
1,508 SR
Queue Stats
13W - 21L
1,338 Elo+
Party 1
Nut
Nut
MysticalBacca
Nut
Level 82
God Stats
1W - 1L
1,601 SR
Queue Stats
4W - 14L
1,221 Elo+
Party 1
The Morrigan
The Morrigan
Solace19
The Morrigan
Level 138
God Stats
2W - 2L
1,695 SR
Queue Stats
32W - 40L
1,404 Elo+
Party 1
Team Averages
Level 110
1,552 SR
1,354 Elo+

VS

Team Averages
Level 85
1,626 SR
1,531 Elo+
Baron Samedi
Baron Samedi
Buallat
Baron Samedi
Level 125
God Stats
18W - 11L
1,601 SR
Queue Stats
522W - 493L
1,550 Elo+
Solo
Kuzenbo
Kuzenbo
Killerdragon591
Kuzenbo
Level 89
God Stats
14W - 11L
1,481 SR
Queue Stats
271W - 239L
1,542 Elo+
Party 2
King Arthur
King Arthur
NotWelcome455
King Arthur
Level 60
God Stats
12W - 11L
1,626 SR
Queue Stats
55W - 56L
1,470 Elo+
Solo
Freya
Freya
StewphidDumi
Freya
Level 61
God Stats
11W - 6L
1,920 SR
Queue Stats
236W - 225L
1,526 Elo+
Solo
Danzaburou
Danzaburou
This kinetic
Danzaburou
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
200W - 162L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 1
4,116
823
971
3,366
1,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 0 / 2
4,464
893
2,667
4,596
2,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
Fenixx551
Anubis
7
0 / 1 / 0
4,056
811
410
1,542
469
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

6
1 / 1 / 1
3,823
765
1,393
2,474
622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Morrigan
Solace19
The Morrigan
7
2 / 0 / 0
4,130
826
841
3,128
711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Buallat
Baron Samedi
7
0 / 2 / 0
3,319
664
2,086
4,113
1,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 1 / 1
3,393
679
1,094
3,470
2,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
NotWelcome455
King Arthur
7
1 / 0 / 0
3,395
679
977
2,994
1,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

1
0 / 1 / 0
2,602
520
0
656
120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
This kinetic
Danzaburou
6
1 / 1 / 0
3,513
703
1,803
2,218
502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
4
Kills
2
2
Deaths
5
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
L
Baron Samedi
Buallat
Baron Samedi
0
2
0
0
W
0
0
2
1
W
Anubis
Fenixx551
Anubis
0
1
0
0
L
0
1
1
0.5
W
1
1
1
1.5
L
King Arthur
NotWelcome455
King Arthur
1
0
0
1
W
The Morrigan
Solace19
The Morrigan
2
0
0
2
L
0
1
0
0
L
Danzaburou
This kinetic
Danzaburou
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,282
Damage
5,960
15,106
Taken
13,451
5,503
Mitigated
5,942
6,250
Healing
5,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
971
439
0
1,276
3,366
1,343
92
560
2,770
9,920
472
L
Baron Samedi
Buallat
Baron Samedi
2,086
108
0
1,580
4,113
1,640
0
572
3,538
16,139
0
W
2,667
721
0
1,370
4,596
2,358
0
1,738
2,510
766
23,987
W
Anubis
Fenixx551
Anubis
410
48
0
580
1,542
469
254
0
1,480
19,988
0
L
1,094
602
0
1,492
3,470
2,385
0
696
2,774
7,011
0
W
1,393
785
0
1,109
2,474
622
0
534
1,940
0
18,149
L
King Arthur
NotWelcome455
King Arthur
977
0
0
1,216
2,994
1,295
0
834
2,160
0
12,115
W
The Morrigan
Solace19
The Morrigan
841
328
117
1,798
3,128
711
0
0
3,100
15,748
489
L
0
0
0
0
656
120
0
0
656
0
0
L
Danzaburou
This kinetic
Danzaburou
1,803
1,165
0
1,066
2,218
502
0
220
1,998
0
16,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,589
Gold Earned
16,222
170
Minions Killed
95
0
Camps Cleared
0
549,898
Distance Traveled
406,362
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
4,116
823
16
3
0
118,737
0
L
Baron Samedi
3,319
664
32
6
0
92,215
0
W
Surtr
4,464
893
41
8
0
116,113
0
W
Anubis
4,056
811
38
8
0
91,387
0
L
Kuzenbo
3,393
679
6
1
0
93,908
0
W
Nut
3,823
765
38
8
0
91,657
0
L
King Arthur
3,395
679
20
4
0
134,599
0
W
The Morrigan
4,130
826
37
7
0
132,004
2
L
Freya
2,602
520
0
0
0
9,019
0
L
Danzaburou
3,513
703
37
7
0
76,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role