Player Matchup

Morgan Le Fay
Morgan Le Fay
Gold IV
Epic Of Troy
Morgan Le Fay
Gold IV
Level 141
God Stats
1W - 1L
1,811 SR
Queue Stats
27W - 25L
1,476 MMR
Solo
Nike
Nike
Platinum III
Franke93
Nike
Platinum III
Level 147
God Stats
3W - 2L
1,574 SR
Queue Stats
90W - 78L
1,617 MMR
Party 2
Tsukuyomi
Tsukuyomi
Gold I
UncleJohner
Tsukuyomi
Gold I
Level 157
God Stats
2W - 2L
1,674 SR
Queue Stats
256W - 256L
1,451 MMR
Solo
Athena
Athena
Gold IV
Yahshua241
Athena
Gold IV
Level 157
God Stats
8W - 5L
1,550 SR
Queue Stats
70W - 79L
1,476 MMR
Solo
Medusa
Medusa
Gold IV
xFury15x
Medusa
Gold IV
Level 149
God Stats
5W - 1L
1,866 SR
Queue Stats
124W - 128L
1,318 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 150
1,695 SR
1,468 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 143
1,616 SR
1,499 MMR
Ao Kuang
Ao Kuang
Silver I
 
Ao Kuang
Silver I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold II
Chem-123
Hachiman
Gold II
Level 161
God Stats
3W - 4L
1,496 SR
Queue Stats
341W - 332L
1,468 MMR
Party 1
Merlin
Merlin
Bronze III
Stuntlord024
Merlin
Bronze III
Level 124
God Stats
1W - 0L
1,675 SR
Queue Stats
4W - 7L
1,560 MMR
Solo
King Arthur
King Arthur
Silver II
lts-_Clint
King Arthur
Silver II
Level 148
God Stats
2W - 0L
1,736 SR
Queue Stats
12W - 10L
1,500 MMR
Solo
Artio
Artio
Gold II
xFurySmash
Artio
Gold II
Level 159
God Stats
5W - 2L
1,674 SR
Queue Stats
341W - 332L
1,468 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Epic Of Troy
Morgan Le Fay
15
1 / 1 / 3
8,541
610
5,692
5,871
2,045
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nike
15
1 / 1 / 0
8,752
625
7,843
8,323
8,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tsukuyomi
UncleJohner
Tsukuyomi
14
5 / 2 / 1
7,750
554
5,471
9,083
3,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
Yahshua241
Athena
1
0 / 0 / 0
2,842
203
0
0
0
Medusa
xFury15x
Medusa
15
5 / 2 / 2
8,781
627
12,302
11,597
3,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
KuzenboAchillesThanatosChang'eGeb

VS

Bans
JanusErlang ShenFreyaCharybdisRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
1 / 4 / 3
7,115
508
4,661
9,789
3,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
Chem-123
Hachiman
12
1 / 3 / 1
7,069
505
3,459
9,308
3,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
13
0 / 2 / 1
7,261
519
2,969
7,225
1,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

King Arthur
lts-_Clint
King Arthur
13
1 / 0 / 1
7,975
570
4,646
11,900
10,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Artio
13
3 / 3 / 1
8,250
589
3,742
12,399
8,619
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
13
12
Kills
6
6
Deaths
12
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
1
4
3
0.63
W
Hachiman
Chem-123
Hachiman
1
3
1
0.5
L
Morgan Le Fay
Epic Of Troy
Morgan Le Fay
1
1
3
2.5
L
Nike
1
1
0
1
W
Merlin
0
2
1
0.25
L
Tsukuyomi
UncleJohner
Tsukuyomi
5
2
1
2.75
L
Athena
Yahshua241
Athena
0
0
0
0
W
King Arthur
lts-_Clint
King Arthur
1
0
1
1.5
L
Medusa
xFury15x
Medusa
5
2
2
3
W
Artio
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,308
Damage
19,477
34,874
Taken
50,621
17,810
Mitigated
27,533
7,289
Healing
13,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
4,661
1,152
0
1,186
9,789
3,502
0
466
9,294
44,828
0
W
Hachiman
Chem-123
Hachiman
3,459
1,611
0
2,904
9,308
3,189
583
0
9,308
0
51,715
L
Morgan Le Fay
Epic Of Troy
Morgan Le Fay
5,692
150
0
1,676
5,871
2,045
0
3,339
2,532
69,061
2,131
L
Nike
7,843
602
0
1,935
8,323
8,652
224
1,059
6,635
354
71,470
W
Merlin
2,969
164
0
1,859
7,225
1,487
0
4,563
2,662
50,168
967
L
Tsukuyomi
UncleJohner
Tsukuyomi
5,471
878
0
1,254
9,083
3,215
0
2,557
6,486
18
64,630
L
Athena
Yahshua241
Athena
0
0
0
0
0
0
0
0
0
0
0
W
King Arthur
lts-_Clint
King Arthur
4,646
390
0
3,442
11,900
10,736
0
180
10,849
0
50,673
L
Medusa
xFury15x
Medusa
12,302
4,927
0
2,424
11,597
3,898
0
4,417
7,180
0
75,649
W
Artio
3,742
404
292
4,290
12,399
8,619
162
681
11,718
25,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,666
Gold Earned
37,670
470
Minions Killed
393
0
Camps Cleared
0
1,150,587
Distance Traveled
1,400,228
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
7,115
508
61
4
0
276,457
0
W
Hachiman
7,069
505
94
7
0
259,631
0
L
Morgan Le Fay
8,541
610
123
9
0
256,093
0
L
Nike
8,752
625
130
9
0
235,399
4
W
Merlin
7,261
519
100
7
0
265,755
1
L
Tsukuyomi
7,750
554
105
8
0
365,340
0
L
Athena
2,842
203
0
0
0
0
0
W
King Arthur
7,975
570
109
8
0
281,152
5
L
Medusa
8,781
627
112
8
0
293,755
4
W
Artio
8,250
589
29
2
0
317,233
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role