Player Matchup

Merlin
Merlin
Diamond III
Gilchr
Merlin
Diamond III
Level 104
God Stats
3W - 9L
1,378 SR
Queue Stats
201W - 181L
2,025 MMR
Solo
Sylvanus
Sylvanus
Platinum I
Siethor
Sylvanus
Platinum I
Level 159
God Stats
3W - 5L
1,801 SR
Queue Stats
151W - 135L
2,027 MMR
Solo
Camazotz
Camazotz
Diamond I
VictorPotato
Camazotz
Diamond I
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 12L
2,075 MMR
Party 1
Cu Chulainn
Cu Chulainn
Diamond I
VlCK
Cu Chulainn
Diamond I
Level 154
God Stats
9W - 7L
1,920 SR
Queue Stats
156W - 103L
2,072 MMR
Party 1
Geb
Geb
Platinum II
WARxREAPER
Geb
Platinum II
Level 200
God Stats
5W - 7L
1,573 SR
Queue Stats
740W - 753L
2,034 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 151
1,634 SR
2,046 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 138
1,687 SR
2,044 MMR
Danzaburou
Danzaburou
Diamond V
DoctorDDog69420
Danzaburou
Diamond V
Level 103
God Stats
112W - 90L
1,696 SR
Queue Stats
344W - 336L
2,101 MMR
Party 3
Achilles
Achilles
Diamond V
Doubleboyz
Achilles
Diamond V
Level 148
God Stats
3W - 3L
1,663 SR
Queue Stats
311W - 290L
2,056 MMR
Solo
King Arthur
King Arthur
Diamond V
TiittyBoy
King Arthur
Diamond V
Level 145
God Stats
5W - 2L
1,726 SR
Queue Stats
119W - 98L
1,955 MMR
Party 2
Janus
Janus
Diamond IV
YourMomsAThor
Janus
Diamond IV
Level 143
God Stats
13W - 7L
1,715 SR
Queue Stats
185W - 165L
2,084 MMR
Party 2
Terra
Terra
Diamond V
thenumerouno
Terra
Diamond V
Level 152
God Stats
11W - 8L
1,632 SR
Queue Stats
274W - 260L
2,027 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Gilchr
Merlin
7
0 / 0 / 1
4,122
824
1,238
2,082
495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sylvanus
Siethor
Sylvanus
7
0 / 2 / 1
3,531
706
2,628
3,907
1,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Camazotz
VictorPotato
Camazotz
3
2 / 0 / 0
3,268
654
650
1,471
265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
VlCK
Cu Chulainn
6
0 / 2 / 0
3,475
695
2,421
5,581
1,985
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

6
0 / 0 / 1
3,456
691
1,782
4,285
2,167
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
KuzenboBacchusFreyaThanatos

VS

Bans
HorusMulanThorArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DoctorDDog69420
Danzaburou
8
2 / 1 / 0
4,083
817
3,082
2,307
576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
Doubleboyz
Achilles
6
1 / 1 / 0
3,571
714
1,521
4,744
1,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
TiittyBoy
King Arthur
8
0 / 0 / 2
4,265
853
2,493
4,320
1,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

7
1 / 0 / 1
3,849
770
2,129
1,480
300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
0 / 0 / 2
3,834
767
1,492
4,369
1,535
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
9
2
Kills
4
4
Deaths
2
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DoctorDDog69420
Danzaburou
2
1
0
2
W
Achilles
Doubleboyz
Achilles
1
1
0
1
L
Merlin
Gilchr
Merlin
0
0
1
0.5
L
Sylvanus
Siethor
Sylvanus
0
2
1
0.25
W
King Arthur
TiittyBoy
King Arthur
0
0
2
1
L
Camazotz
VictorPotato
Camazotz
2
0
0
2
L
Cu Chulainn
VlCK
Cu Chulainn
0
2
0
0
L
0
0
1
0.5
W
1
0
1
1.5
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,719
Damage
10,717
17,326
Taken
17,220
6,333
Mitigated
5,349
6,199
Healing
7,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DoctorDDog69420
Danzaburou
3,082
1,534
0
764
2,307
576
0
1,190
1,117
0
27,340
W
Achilles
Doubleboyz
Achilles
1,521
366
0
2,152
4,744
1,349
0
1,156
3,446
0
17,677
L
Merlin
Gilchr
Merlin
1,238
86
0
987
2,082
495
0
371
1,631
20,372
0
L
Sylvanus
Siethor
Sylvanus
2,628
1,309
0
1,390
3,907
1,421
0
1,034
2,873
15,605
5,287
W
King Arthur
TiittyBoy
King Arthur
2,493
563
0
1,271
4,320
1,589
0
0
4,320
0
26,569
L
Camazotz
VictorPotato
Camazotz
650
171
0
831
1,471
265
0
124
1,347
0
3,289
L
Cu Chulainn
VlCK
Cu Chulainn
2,421
278
0
1,112
5,581
1,985
0
629
4,872
0
19,408
L
1,782
361
0
1,879
4,285
2,167
0
1,103
3,062
7,492
1,085
W
2,129
57
0
515
1,480
300
0
684
608
14,739
336
W
1,492
312
619
2,269
4,369
1,535
0
1,913
2,456
9,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,852
Gold Earned
19,602
151
Minions Killed
186
0
Camps Cleared
0
541,821
Distance Traveled
612,392
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
4,083
817
49
10
0
113,631
0
W
Achilles
3,571
714
41
8
0
134,582
2
L
Merlin
4,122
824
56
11
0
119,537
0
L
Sylvanus
3,531
706
43
9
0
106,804
0
W
King Arthur
4,265
853
46
9
0
107,434
0
L
Camazotz
3,268
654
6
1
0
69,550
0
L
Cu Chulainn
3,475
695
36
7
0
124,175
0
L
Geb
3,456
691
10
2
0
121,755
0
W
Janus
3,849
770
32
6
0
134,440
1
W
Terra
3,834
767
18
4
0
122,305
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role