Player Matchup

Jing Wei
Jing Wei
HaughtNGro0o0vy
Jing Wei
Level 153
God Stats
1W - 1L
1,684 SR
Queue Stats
614W - 621L
1,500 Elo+
Party 2
Vulcan
Vulcan
Hazedlugz
Vulcan
Level 166
God Stats
1W - 1L
1,732 SR
Queue Stats
91W - 111L
1,413 Elo+
Party 3
Janus
Janus
Saltymittens
Janus
Level 132
God Stats
1W - 3L
1,275 SR
Queue Stats
184W - 202L
1,464 Elo+
Solo
Terra
Terra
TheNobleJL
Terra
Level 148
God Stats
0W - 1L
1,167 SR
Queue Stats
6W - 3L
1,686 Elo+
Party 3
Kukulkan
Kukulkan
haught_ch0c0late
Kukulkan
Level 158
God Stats
4W - 10L
1,440 SR
Queue Stats
484W - 456L
1,490 Elo+
Party 2
Team Averages
Level 151
1,460 SR
1,511 Elo+

VS

Team Averages
Level 131
1,579 SR
1,435 Elo+
Nu Wa
Nu Wa
IX_NlNE_IX
Nu Wa
Level 158
God Stats
8W - 4L
1,685 SR
Queue Stats
245W - 235L
1,539 Elo+
Solo
Nike
Nike
Limpmarlin98
Nike
Level 89
God Stats
14W - 7L
1,579 SR
Queue Stats
524W - 524L
1,507 Elo+
Solo
Raijin
Raijin
TheSaltyGoon
Raijin
Level 158
God Stats
2W - 0L
1,815 SR
Queue Stats
33W - 35L
1,466 Elo+
Party 1
Chang'e
Chang'e
andthenshesaid
Chang'e
Level 100
God Stats
1W - 1L
1,317 SR
Queue Stats
13W - 16L
1,432 Elo+
Party 1
Chiron
Chiron
jocomatt
Chiron
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,229 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
13
0 / 6 / 7
7,231
723
2,325
9,537
3,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Vulcan
Hazedlugz
Vulcan
12
4 / 3 / 5
7,892
789
8,542
9,386
3,685
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
0 / 3 / 6
8,414
841
5,716
8,015
3,044
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Terra
12
2 / 3 / 4
7,757
776
4,786
12,616
10,502
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
3 / 2 / 3
8,246
825
7,724
5,308
2,309
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
16
3 / 0 / 8
9,097
910
7,913
5,245
1,363
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

13
0 / 4 / 15
8,168
817
8,649
14,043
11,532
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Raijin
16
6 / 2 / 7
9,493
949
11,346
6,210
1,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
0 / 3 / 7
7,983
798
4,471
7,914
2,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chiron
jocomatt
Chiron
18
8 / 0 / 9
10,843
1,084
11,704
6,356
2,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
63
9
Kills
17
17
Deaths
9
25
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
0
6
7
0.58
L
Vulcan
Hazedlugz
Vulcan
4
3
5
2.17
W
Nu Wa
3
0
8
7
W
0
4
15
1.88
L
0
3
6
1
L
Terra
2
3
4
1.33
W
Raijin
6
2
7
4.75
W
0
3
7
1.17
L
3
2
3
2.25
W
Chiron
jocomatt
Chiron
8
0
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,093
Damage
44,083
44,862
Taken
39,768
23,207
Mitigated
19,082
16,715
Healing
17,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
2,325
1,304
566
238
9,537
3,667
0
5,069
4,315
0
13,461
L
Vulcan
Hazedlugz
Vulcan
8,542
572
913
919
9,386
3,685
0
5,989
3,153
17,021
0
W
Nu Wa
7,913
2,116
928
878
5,245
1,363
1,170
4,996
249
15,867
0
W
8,649
554
551
4,579
14,043
11,532
13
6,114
7,929
0
14,216
L
5,716
48
291
106
8,015
3,044
0
4,039
3,805
23,371
371
L
Terra
4,786
391
9,053
3,866
12,616
10,502
0
5,849
6,445
7,164
221
W
Raijin
11,346
397
320
1,045
6,210
1,992
1,285
4,513
1,697
27,029
265
W
4,471
466
1,940
2,056
7,914
2,068
0
5,947
1,967
9,259
203
L
7,724
147
618
145
5,308
2,309
0
1,586
3,542
24,327
0
W
Chiron
jocomatt
Chiron
11,704
1,058
2,743
2,636
6,356
2,127
807
4,765
1,591
0
39,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,540
Gold Earned
45,584
126
Minions Killed
155
0
Camps Cleared
0
889,371
Distance Traveled
1,014,776
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,231
723
20
2
0
195,821
0
L
Vulcan
7,892
789
15
2
0
162,506
0
W
Nu Wa
9,097
910
25
3
0
198,412
0
W
Nike
8,168
817
10
1
0
200,379
0
L
Janus
8,414
841
58
6
0
150,121
0
L
Terra
7,757
776
1
0
0
189,574
0
W
Raijin
9,493
949
38
4
0
185,684
0
W
Chang'e
7,983
798
17
2
0
197,756
0
L
Kukulkan
8,246
825
32
3
0
191,349
0
W
Chiron
10,843
1,084
65
7
0
232,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role