Player Matchup

Hun Batz
Hun Batz
Gold I
 
Hun Batz
Gold I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold I
DrToZ
Ymir
Gold I
Level 157
God Stats
4W - 3L
1,492 SR
Queue Stats
126W - 122L
1,636 MMR
Party 3
Merlin
Merlin
Platinum I
GooLagoon_25
Merlin
Platinum I
Level 183
God Stats
1W - 1L
1,602 SR
Queue Stats
106W - 86L
1,780 MMR
Party 2
Ravana
Ravana
Gold IV
drogba_lennox
Ravana
Gold IV
Level 162
God Stats
3W - 1L
1,719 SR
Queue Stats
33W - 23L
1,536 MMR
Party 2
Anhur
Anhur
Platinum IV
folia06
Anhur
Platinum IV
Level 148
God Stats
1W - 1L
1,328 SR
Queue Stats
128W - 128L
1,704 MMR
Party 3
Team Averages
Platinum V
Platinum V
Average Tier
Level 156
1,528 SR
1,631 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 143
1,491 SR
1,662 MMR
Chiron
Chiron
Platinum IV
AL0OSH
Chiron
Platinum IV
Level 174
God Stats
37W - 23L
1,705 SR
Queue Stats
230W - 216L
1,674 MMR
Solo
Charon
Charon
Gold III
AlpTheHun
Charon
Gold III
Level 155
God Stats
2W - 1L
1,902 SR
Queue Stats
33W - 34L
1,638 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold II
Berndth
Tsukuyomi
Gold II
Level 101
God Stats
0W - 1L
1,273 SR
Queue Stats
90W - 80L
1,664 MMR
Solo
Janus
Janus
Platinum V
Xénto
Janus
Platinum V
Level 157
God Stats
0W - 1L
1,267 SR
Queue Stats
48W - 42L
1,665 MMR
Party 1
Gilgamesh
Gilgamesh
Gold I
pepod09
Gilgamesh
Gold I
Level 127
God Stats
1W - 2L
1,309 SR
Queue Stats
118W - 127L
1,669 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
4 / 1 / 3
6,405
582
5,751
7,363
2,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
DrToZ
Ymir
10
1 / 0 / 6
6,088
553
2,403
7,523
4,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
11
1 / 1 / 4
6,267
570
3,649
3,482
1,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

11
3 / 0 / 3
6,835
621
7,418
7,544
5,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Anhur
folia06
Anhur
11
3 / 0 / 2
6,731
612
4,990
6,311
1,700
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Bans
SusanoChang'eAresFreya

VS

Bans
GebAo KuangThanatosKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
AL0OSH
Chiron
11
0 / 3 / 0
5,529
503
3,854
7,439
1,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Charon
AlpTheHun
Charon
8
1 / 1 / 0
5,647
513
4,072
5,087
3,027
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tsukuyomi
Berndth
Tsukuyomi
9
0 / 2 / 1
4,974
452
3,321
8,337
2,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
Xénto
Janus
11
1 / 2 / 1
5,932
539
4,131
4,974
1,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
pepod09
Gilgamesh
9
0 / 4 / 0
5,151
468
2,998
10,292
7,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
12
Kills
2
2
Deaths
12
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
4
1
3
5.5
L
Chiron
AL0OSH
Chiron
0
3
0
0
L
Charon
AlpTheHun
Charon
1
1
0
1
L
Tsukuyomi
Berndth
Tsukuyomi
0
2
1
0.25
W
Ymir
DrToZ
Ymir
1
0
6
4
W
Merlin
1
1
4
3
L
Janus
Xénto
Janus
1
2
1
0.75
W
3
0
3
4.5
W
Anhur
folia06
Anhur
3
0
2
4
L
Gilgamesh
pepod09
Gilgamesh
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,211
Damage
18,376
32,223
Taken
36,129
15,563
Mitigated
15,827
12,706
Healing
9,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
5,751
1,541
0
3,768
7,363
2,399
0
2,375
4,876
0
43,302
L
Chiron
AL0OSH
Chiron
3,854
1,548
182
1,985
7,439
1,533
0
1,046
6,322
0
39,187
L
Charon
AlpTheHun
Charon
4,072
675
0
1,135
5,087
3,027
0
1,232
3,776
15,765
0
L
Tsukuyomi
Berndth
Tsukuyomi
3,321
798
0
4,184
8,337
2,203
0
1,664
6,472
0
28,632
W
Ymir
DrToZ
Ymir
2,403
338
0
3,284
7,523
4,567
0
3,198
4,235
15,759
993
W
Merlin
3,649
266
0
540
3,482
1,087
0
1,701
1,659
43,044
0
L
Janus
Xénto
Janus
4,131
248
0
897
4,974
1,406
0
1,092
3,662
42,146
482
W
7,418
2,137
0
2,346
7,544
5,810
0
442
6,831
0
38,794
W
Anhur
folia06
Anhur
4,990
2,565
0
2,768
6,311
1,700
0
430
5,881
0
48,301
L
Gilgamesh
pepod09
Gilgamesh
2,998
1,063
0
1,066
10,292
7,658
0
426
9,078
0
28,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,326
Gold Earned
27,233
350
Minions Killed
299
0
Camps Cleared
0
1,162,483
Distance Traveled
1,124,350
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,405
582
75
7
0
271,472
3
L
Chiron
5,529
503
85
8
0
201,361
1
L
Charon
5,647
513
20
2
0
239,869
2
L
Tsukuyomi
4,974
452
59
5
0
241,384
1
W
Ymir
6,088
553
19
2
0
226,423
2
W
Merlin
6,267
570
92
8
0
231,409
0
L
Janus
5,932
539
86
8
0
239,083
2
W
Ravana
6,835
621
71
6
0
221,981
2
W
Anhur
6,731
612
93
8
0
211,198
1
L
Gilgamesh
5,151
468
49
4
0
202,653
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role