Player Matchup

Jing Wei
Jing Wei
Diamond IV
 
Jing Wei
Diamond IV
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Diamond III
 
Fenrir
Diamond III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Diamond IV
TAKASHIROO
Artio
Diamond IV
Level 232
God Stats
0W - 3L
1,305 SR
Queue Stats
346W - 333L
2,103 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond III
TheeSheldonFox
Cu Chulainn
Diamond III
Level 159
God Stats
1W - 3L
1,573 SR
Queue Stats
98W - 77L
2,110 MMR
Solo
Ra
Ra
Diamond IV
dragon123mx
Ra
Diamond IV
Level 291
God Stats
22W - 13L
1,738 SR
Queue Stats
322W - 293L
2,129 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 189
1,523 SR
1,869 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 101
1,559 SR
2,124 MMR
Eset
Eset
Diamond V
Antaratma
Eset
Diamond V
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 29L
2,102 MMR
Solo
Ganesha
Ganesha
Diamond IV
BIGBADJRADS
Ganesha
Diamond IV
Level 101
God Stats
8W - 8L
1,738 SR
Queue Stats
217W - 225L
2,134 MMR
Solo
Shiva
Shiva
Diamond V
BunnyFengMin06
Shiva
Diamond V
Level 106
God Stats
15W - 15L
1,679 SR
Queue Stats
454W - 450L
2,151 MMR
Solo
Hercules
Hercules
Diamond IV
Eclìpse
Hercules
Diamond IV
Level 125
God Stats
1W - 1L
1,586 SR
Queue Stats
124W - 107L
2,110 MMR
Solo
Skadi
Skadi
Diamond IV
Zelenausoda
Skadi
Diamond IV
Level 109
God Stats
3W - 0L
1,290 SR
Queue Stats
68W - 52L
2,121 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
1 / 3 / 1
5,423
542
2,967
4,652
1,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
 
Fenrir
11
1 / 3 / 1
5,370
537
3,205
7,858
2,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Artio
8
1 / 1 / 1
5,203
520
2,940
8,004
3,996
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cu Chulainn
TheeSheldonFox
Cu Chulainn
10
0 / 2 / 0
5,475
548
5,345
11,797
7,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
0 / 2 / 1
5,810
581
4,113
4,958
1,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
LokiMulanZhong KuiCabrakanThanatos

VS

Bans
CthulhuAresChang'eSusanoMaui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
12
2 / 0 / 3
6,693
669
4,039
3,562
983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
BIGBADJRADS
Ganesha
10
1 / 1 / 2
5,766
577
2,469
6,809
3,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 0 / 0
6,395
640
7,018
8,474
5,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Hercules
Eclìpse
Hercules
10
4 / 1 / 3
5,763
576
4,420
8,211
3,420
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 1 / 1
6,150
615
7,107
4,444
1,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
3
Kills
11
11
Deaths
3
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
3
1
0.5
L
Fenrir
 
Fenrir
1
3
1
0.5
W
Eset
2
0
3
3.5
W
Ganesha
BIGBADJRADS
Ganesha
1
1
2
2
W
2
0
0
2
W
Hercules
Eclìpse
Hercules
4
1
3
5.5
L
Artio
1
1
1
1.5
L
Cu Chulainn
TheeSheldonFox
Cu Chulainn
0
2
0
0
W
2
1
1
2.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,570
Damage
25,053
37,269
Taken
31,500
16,769
Mitigated
15,248
14,364
Healing
8,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
2,967
1,869
0
497
4,652
1,189
0
729
3,923
0
33,332
L
Fenrir
 
Fenrir
3,205
429
0
3,530
7,858
2,700
0
1,342
6,392
0
38,796
W
Eset
4,039
954
0
1,149
3,562
983
0
1,365
2,197
45,597
0
W
Ganesha
BIGBADJRADS
Ganesha
2,469
295
0
1,993
6,809
3,805
0
1,891
4,918
15,556
0
W
7,018
1,397
0
2,540
8,474
5,806
0
0
7,748
373
44,847
W
Hercules
Eclìpse
Hercules
4,420
1,899
0
2,777
8,211
3,420
0
2,958
5,193
0
32,199
L
Artio
2,940
370
1,280
2,964
8,004
3,996
0
843
7,161
13,561
1,131
L
Cu Chulainn
TheeSheldonFox
Cu Chulainn
5,345
1,119
0
4,092
11,797
7,416
0
881
10,870
0
38,659
W
7,107
2,237
0
412
4,444
1,234
0
459
3,985
0
44,578
L
4,113
0
392
1,609
4,958
1,468
0
2,505
2,251
47,736
1,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,281
Gold Earned
30,767
351
Minions Killed
331
0
Camps Cleared
0
1,078,296
Distance Traveled
1,089,852
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,423
542
81
8
0
205,783
0
L
Fenrir
5,370
537
78
8
0
235,013
0
W
Eset
6,693
669
108
11
0
208,046
2
W
Ganesha
5,766
577
7
1
0
209,054
4
W
Shiva
6,395
640
72
7
0
208,453
0
W
Hercules
5,763
576
47
5
0
244,579
0
L
Artio
5,203
520
17
2
0
215,295
5
L
Cu Chulainn
5,475
548
73
7
0
182,688
0
W
Skadi
6,150
615
97
10
0
219,720
2
L
Ra
5,810
581
102
10
0
239,517
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role