Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Bad bunny 1564
Ix Chel
Level 18
God Stats
1W - 1L
1,587 SR
Queue Stats
16W - 13L
1,577 Elo+
Party 1
Fafnir
Fafnir
BronzeSquirrel
Fafnir
Level 158
God Stats
5W - 3L
1,514 SR
Queue Stats
108W - 93L
1,536 Elo+
Solo
Ne Zha
Ne Zha
Fried Xanny
Ne Zha
Level 48
God Stats
3W - 0L
1,887 SR
Queue Stats
17W - 9L
1,706 Elo+
Party 1
Tsukuyomi
Tsukuyomi
lts Me Mars
Tsukuyomi
Level 66
God Stats
6W - 1L
1,601 SR
Queue Stats
50W - 38L
1,650 Elo+
Solo
Team Averages
Level 78
1,618 SR
1,594 Elo+

VS

Team Averages
Level 112
1,585 SR
1,543 Elo+
Mercury
Mercury
AlphaQiyst
Mercury
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 67L
1,533 Elo+
Solo
Chaac
Chaac
Lifty lotus
Chaac
Level 140
God Stats
1W - 1L
1,658 SR
Queue Stats
98W - 106L
1,574 Elo+
Solo
Medusa
Medusa
TEN_inch_TANK
Medusa
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Zeus
Zeus
dabdad666
Zeus
Level 129
God Stats
16W - 15L
1,628 SR
Queue Stats
385W - 335L
1,620 Elo+
Solo
Xing Tian
Xing Tian
vrnc5673
Xing Tian
Level 138
God Stats
13W - 7L
1,638 SR
Queue Stats
326W - 335L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
2 / 0 / 2
8,203
631
9,703
9,458
3,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 4 / 5
7,160
551
5,142
6,197
2,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 0 / 3
7,268
559
2,716
11,088
10,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ne Zha
14
4 / 2 / 4
7,806
600
7,469
9,466
3,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tsukuyomi
lts Me Mars
Tsukuyomi
17
9 / 0 / 1
10,199
785
12,776
14,825
5,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AlphaQiyst
Mercury
11
1 / 6 / 1
6,046
465
4,055
11,629
3,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 5 / 0
5,778
444
7,301
13,919
10,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
1 / 3 / 0
6,441
495
4,988
9,008
2,869
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
13
4 / 2 / 1
7,194
553
7,995
5,981
1,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xing Tian
vrnc5673
Xing Tian
11
0 / 2 / 5
6,704
516
6,858
13,779
9,746
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
17
Kills
6
6
Deaths
18
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
2
0
2
3
L
Mercury
AlphaQiyst
Mercury
1
6
1
0.25
W
1
4
5
0.88
W
1
0
3
2.5
W
Ne Zha
4
2
4
3
L
0
5
0
0
L
1
3
0
0.33
L
Zeus
4
2
1
2.25
W
Tsukuyomi
lts Me Mars
Tsukuyomi
9
0
1
9.5
L
Xing Tian
vrnc5673
Xing Tian
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,806
Damage
31,197
51,034
Taken
54,316
25,606
Mitigated
28,677
22,894
Healing
15,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
9,703
5,224
0
6,652
9,458
3,539
9
2,115
7,343
0
69,644
L
Mercury
AlphaQiyst
Mercury
4,055
1,705
0
3,652
11,629
3,506
0
780
10,849
0
33,344
W
5,142
129
1,427
1,390
6,197
2,030
0
3,642
2,275
46,457
693
W
2,716
952
0
3,787
11,088
10,849
0
3,123
7,825
16,622
0
W
Ne Zha
7,469
771
0
2,540
9,466
3,421
0
3,078
6,188
0
58,408
L
7,301
846
0
3,377
13,919
10,790
0
1,369
12,550
0
41,162
L
4,988
2,035
44
1,379
9,008
2,869
210
1,111
7,897
0
52,309
L
Zeus
7,995
1,293
0
950
5,981
1,766
0
1,866
4,115
51,942
0
W
Tsukuyomi
lts Me Mars
Tsukuyomi
12,776
3,837
0
7,098
14,825
5,767
0
1,236
13,527
0
91,352
L
Xing Tian
vrnc5673
Xing Tian
6,858
600
2,043
4,291
13,779
9,746
0
2,722
11,057
18,504
6,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,636
Gold Earned
32,163
492
Minions Killed
352
0
Camps Cleared
0
1,395,121
Distance Traveled
1,321,269
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,203
631
132
10
0
232,505
2
L
Mercury
6,046
465
56
4
0
292,586
0
W
Ix Chel
7,160
551
81
6
0
261,693
0
W
Fafnir
7,268
559
33
3
0
279,510
0
W
Ne Zha
7,806
600
92
7
0
321,610
5
L
Chaac
5,778
444
62
5
0
262,163
0
L
Medusa
6,441
495
89
7
0
250,479
0
L
Zeus
7,194
553
112
9
0
240,131
2
W
Tsukuyomi
10,199
785
154
12
0
299,803
2
L
Xing Tian
6,704
516
33
3
0
275,910
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role