Player Matchup

Izanami
Izanami
Lynic89
Izanami
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 64L
1,526 Elo+
Solo
Cthulhu
Cthulhu
ayiogluhayvan
Cthulhu
Level 45
God Stats
3W - 2L
1,616 SR
Queue Stats
27W - 31L
1,503 Elo+
Party 2
Baron Samedi
Baron Samedi
birdie98
Baron Samedi
Level 143
God Stats
1W - 1L
1,743 SR
Queue Stats
38W - 33L
1,505 Elo+
Solo
Surtr
Surtr
hayvanogluayi
Surtr
Level 89
God Stats
0W - 2L
1,285 SR
Queue Stats
21W - 26L
1,466 Elo+
Party 2
Hades
Hades
maytmchd
Hades
Level 125
God Stats
0W - 2L
1,313 SR
Queue Stats
78W - 86L
1,556 Elo+
Party 2
Team Averages
Level 105
1,491 SR
1,511 Elo+

VS

Team Averages
Level 148
1,570 SR
1,482 Elo+
Eset
Eset
 
Eset
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
A single Goose1
Ymir
Level 151
God Stats
1W - 1L
1,499 SR
Queue Stats
74W - 75L
1,484 Elo+
Party 1
Chaac
Chaac
MINIPANDA21
Chaac
Level 139
God Stats
1W - 1L
1,655 SR
Queue Stats
54W - 56L
1,455 Elo+
Party 1
Apollo
Apollo
SaVaGe36rus
Apollo
Level 148
God Stats
1W - 1L
1,475 SR
Queue Stats
346W - 361L
1,516 Elo+
Party 3
Arachne
Arachne
stopmydie
Arachne
Level 145
God Stats
4W - 1L
1,721 SR
Queue Stats
369W - 360L
1,456 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Lynic89
Izanami
10
2 / 3 / 2
6,838
684
3,623
4,412
1,507
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
15
6 / 5 / 8
9,475
948
10,201
16,213
17,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
birdie98
Baron Samedi
15
3 / 4 / 8
8,353
835
12,601
9,712
4,881
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
1 / 4 / 11
8,190
819
10,029
16,348
18,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hades
maytmchd
Hades
17
4 / 5 / 9
9,263
926
11,801
13,573
9,180
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
17
3 / 1 / 15
9,504
950
11,099
6,071
2,760
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 4 / 13
9,273
927
10,561
13,134
17,901
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
4 / 3 / 12
9,455
946
17,155
17,193
17,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Apollo
14
7 / 6 / 8
9,318
932
9,293
10,507
5,561
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
stopmydie
Arachne
16
4 / 3 / 13
9,182
918
9,842
10,377
6,139
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
82
16
Kills
21
21
Deaths
17
38
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
3
1
15
10.5
W
3
4
13
2.38
L
Izanami
Lynic89
Izanami
2
3
2
1
W
4
3
12
3.33
W
Apollo
7
6
8
1.83
L
Cthulhu
6
5
8
2
L
Baron Samedi
birdie98
Baron Samedi
3
4
8
1.75
L
1
4
11
1.63
L
Hades
maytmchd
Hades
4
5
9
1.7
W
Arachne
stopmydie
Arachne
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,255
Damage
57,950
60,258
Taken
57,282
50,674
Mitigated
49,557
19,645
Healing
17,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
11,099
644
1,461
1,999
6,071
2,760
446
3,750
2,321
30,364
0
W
10,561
1,935
268
1,335
13,134
17,901
0
9,465
3,669
18,755
1,687
L
Izanami
Lynic89
Izanami
3,623
2,716
189
553
4,412
1,507
0
1,685
2,574
0
10,849
W
17,155
901
807
6,566
17,193
17,196
317
10,718
6,475
1,498
30,268
W
Apollo
9,293
4,914
740
1,074
10,507
5,561
1,702
5,591
4,916
0
20,045
L
Cthulhu
10,201
307
838
1,423
16,213
17,051
0
6,435
9,521
24,836
1,140
L
Baron Samedi
birdie98
Baron Samedi
12,601
601
4,851
3,063
9,712
4,881
0
2,086
7,511
26,677
446
L
10,029
1,851
309
2,006
16,348
18,055
0
6,324
9,790
5,225
14,203
L
Hades
maytmchd
Hades
11,801
980
1,977
4,436
13,573
9,180
0
5,567
7,754
26,644
0
W
Arachne
stopmydie
Arachne
9,842
8,333
725
2,468
10,377
6,139
587
6,775
3,602
0
15,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,119
Gold Earned
46,732
153
Minions Killed
145
0
Camps Cleared
0
804,784
Distance Traveled
931,038
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
9,504
950
47
5
0
208,058
0
W
Ymir
9,273
927
27
3
0
151,438
0
L
Izanami
6,838
684
14
1
0
94,082
0
W
Chaac
9,455
946
26
3
0
194,366
0
W
Apollo
9,318
932
29
3
0
176,159
0
L
Cthulhu
9,475
948
44
4
0
186,425
0
L
Baron Samedi
8,353
835
32
3
0
186,137
0
L
Surtr
8,190
819
17
2
0
171,190
0
L
Hades
9,263
926
46
5
0
166,950
0
W
Arachne
9,182
918
16
2
0
201,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role