Player Matchup

Danzaburou
Danzaburou
K-a-c-p-e-r-r-r-
Danzaburou
Level 41
God Stats
1W - 1L
1,405 SR
Queue Stats
42W - 47L
1,365 Elo+
Solo
Persephone
Persephone
KyoJinx
Persephone
Level 158
God Stats
1W - 1L
1,172 SR
Queue Stats
34W - 38L
1,494 Elo+
Party 1
Xing Tian
Xing Tian
ZerosIreos
Xing Tian
Level 119
God Stats
40W - 26L
1,567 SR
Queue Stats
102W - 105L
1,458 Elo+
Solo
Sylvanus
Sylvanus
kejo4003
Sylvanus
Level 69
God Stats
0W - 1L
1,223 SR
Queue Stats
19W - 23L
1,447 Elo+
Party 1
Serqet
Serqet
magtothefrag
Serqet
Level 177
God Stats
1W - 1L
1,858 SR
Queue Stats
80W - 75L
1,516 Elo+
Party 1
Team Averages
Level 113
1,445 SR
1,456 Elo+

VS

Team Averages
Level 104
1,412 SR
1,441 Elo+
Anubis
Anubis
HotGirlFishy
Anubis
Level 145
God Stats
9W - 5L
1,100 SR
Queue Stats
243W - 240L
1,517 Elo+
Solo
Pele
Pele
Nemise
Pele
Level 76
God Stats
2W - 1L
1,516 SR
Queue Stats
3W - 3L
1,273 Elo+
Solo
Maui
Maui
NeonReaper2001
Maui
Level 86
God Stats
4W - 6L
1,408 SR
Queue Stats
346W - 334L
1,464 Elo+
Solo
Serqet
Serqet
Porblu
Serqet
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
201W - 174L
1,505 Elo+
Solo
Medusa
Medusa
Zenater
Medusa
Level 85
God Stats
106W - 101L
1,537 SR
Queue Stats
447W - 419L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
K-a-c-p-e-r-r-r-
Danzaburou
8
0 / 3 / 0
5,727
358
2,247
4,726
1,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Persephone
KyoJinx
Persephone
16
4 / 2 / 4
9,476
592
9,735
9,013
2,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xing Tian
ZerosIreos
Xing Tian
11
1 / 5 / 0
6,849
428
6,613
14,939
9,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
kejo4003
Sylvanus
11
0 / 1 / 1
6,648
416
3,754
11,048
7,112
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Serqet
16
5 / 4 / 4
8,331
521
10,104
13,262
5,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
0 / 4 / 4
8,636
540
7,057
8,988
3,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Pele
Nemise
Pele
15
5 / 4 / 1
9,368
586
8,732
12,757
4,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
2 / 2 / 7
9,320
583
8,676
14,971
8,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Serqet
Porblu
Serqet
13
3 / 0 / 5
8,536
534
4,252
11,003
7,657
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Zenater
Medusa
16
4 / 0 / 2
9,365
585
7,024
5,966
1,958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
33
10
Kills
14
15
Deaths
10
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Anubis
0
4
4
0.5
L
Danzaburou
K-a-c-p-e-r-r-r-
Danzaburou
0
3
0
0
L
Persephone
KyoJinx
Persephone
4
2
4
3
W
Pele
Nemise
Pele
5
4
1
1.38
W
2
2
7
2.75
W
Serqet
Porblu
Serqet
3
0
5
5.5
W
Medusa
Zenater
Medusa
4
0
2
5
L
Xing Tian
ZerosIreos
Xing Tian
1
5
0
0.2
L
Sylvanus
kejo4003
Sylvanus
0
1
1
0.5
L
Serqet
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,453
Damage
35,741
52,988
Taken
53,685
25,153
Mitigated
25,900
14,808
Healing
13,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
7,057
520
0
3,015
8,988
3,326
0
4,705
4,283
52,253
331
L
Danzaburou
K-a-c-p-e-r-r-r-
Danzaburou
2,247
758
0
248
4,726
1,263
0
0
4,490
0
20,323
L
Persephone
KyoJinx
Persephone
9,735
150
160
1,821
9,013
2,626
0
2,684
5,955
82,095
0
W
Pele
Nemise
Pele
8,732
1,617
0
1,438
12,757
4,066
0
4,012
7,952
0
64,742
W
8,676
2,325
0
4,024
14,971
8,893
640
4,960
8,239
52,334
6,690
W
Serqet
Porblu
Serqet
4,252
759
0
2,469
11,003
7,657
0
4,180
6,815
0
23,782
W
Medusa
Zenater
Medusa
7,024
3,061
0
2,105
5,966
1,958
3,964
1,359
4,575
0
70,292
L
Xing Tian
ZerosIreos
Xing Tian
6,613
426
0
1,632
14,939
9,108
0
6,485
8,454
34,449
0
L
Sylvanus
kejo4003
Sylvanus
3,754
776
1,906
4,153
11,048
7,112
0
3,754
6,986
21,471
0
L
Serqet
10,104
998
0
4,888
13,262
5,044
0
1,383
11,828
0
62,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,031
Gold Earned
45,225
392
Minions Killed
492
0
Camps Cleared
0
1,355,908
Distance Traveled
1,565,022
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,636
540
116
7
0
280,131
5
L
Danzaburou
5,727
358
41
3
0
135,263
0
L
Persephone
9,476
592
163
10
0
312,020
4
W
Pele
9,368
586
99
6
0
378,782
0
W
Maui
9,320
583
113
7
0
273,468
0
W
Serqet
8,536
534
43
3
0
338,582
3
W
Medusa
9,365
585
121
8
0
294,059
0
L
Xing Tian
6,849
428
62
4
0
261,855
0
L
Sylvanus
6,648
416
24
2
0
260,770
2
L
Serqet
8,331
521
102
6
0
386,000
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role