Player Matchup

Merlin
Merlin
ChaacorG-a-y
Merlin
Level 92
God Stats
5W - 1L
1,565 SR
Queue Stats
291W - 247L
1,626 Elo+
Party 2
Serqet
Serqet
Crisanti Car
Serqet
Level 179
God Stats
6W - 4L
1,606 SR
Queue Stats
208W - 175L
1,600 Elo+
Party 2
Cerberus
Cerberus
MDK Human
Cerberus
Level 137
God Stats
4W - 1L
1,572 SR
Queue Stats
21W - 22L
1,401 Elo+
Solo
Medusa
Medusa
Metaler2008
Medusa
Level 143
God Stats
10W - 7L
1,713 SR
Queue Stats
158W - 159L
1,563 Elo+
Solo
Cthulhu
Cthulhu
Observant-_-
Cthulhu
Level 159
God Stats
18W - 5L
1,683 SR
Queue Stats
439W - 425L
1,497 Elo+
Solo
Team Averages
Level 142
1,628 SR
1,537 Elo+

VS

Team Averages
Level 136
1,534 SR
1,539 Elo+
Janus
Janus
 
Janus
Level 244
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
CreeperDesttre
Charybdis
Level 147
God Stats
12W - 4L
1,508 SR
Queue Stats
333W - 328L
1,520 Elo+
Party 1
Ravana
Ravana
Haxxed
Ravana
Level 67
God Stats
1W - 4L
1,571 SR
Queue Stats
132W - 122L
1,583 Elo+
Solo
Cerberus
Cerberus
NoxNemesis
Cerberus
Level 109
God Stats
2W - 4L
1,641 SR
Queue Stats
120W - 101L
1,581 Elo+
Party 1
Xing Tian
Xing Tian
ToxicKib
Xing Tian
Level 114
God Stats
1W - 3L
1,452 SR
Queue Stats
190W - 181L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
3 / 2 / 0
10,028
627
5,654
7,106
2,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Serqet
15
5 / 1 / 6
9,205
575
7,521
11,315
4,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cerberus
MDK Human
Cerberus
12
5 / 1 / 7
8,740
546
10,183
16,195
12,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
17
1 / 3 / 5
9,672
605
10,033
11,100
3,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
Observant-_-
Cthulhu
16
2 / 2 / 4
10,198
637
12,733
16,569
12,383
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
3 / 2 / 3
8,701
544
8,132
7,452
2,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charybdis
CreeperDesttre
Charybdis
15
1 / 4 / 3
8,543
534
8,202
11,889
3,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Ravana
Haxxed
Ravana
15
2 / 3 / 4
8,111
507
7,217
8,000
2,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
NoxNemesis
Cerberus
11
0 / 3 / 3
7,067
442
7,811
16,868
13,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Xing Tian
ToxicKib
Xing Tian
12
3 / 4 / 1
7,821
489
9,167
18,062
10,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
23
16
Kills
9
9
Deaths
16
22
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
2
3
2.25
W
Merlin
3
2
0
1.5
L
Charybdis
CreeperDesttre
Charybdis
1
4
3
0.63
W
Serqet
5
1
6
8
L
Ravana
Haxxed
Ravana
2
3
4
1.33
W
Cerberus
MDK Human
Cerberus
5
1
7
8.5
W
Medusa
1
3
5
1.17
L
Cerberus
NoxNemesis
Cerberus
0
3
3
0.5
W
Cthulhu
Observant-_-
Cthulhu
2
2
4
2
L
Xing Tian
ToxicKib
Xing Tian
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,124
Damage
40,529
62,285
Taken
62,271
35,714
Mitigated
31,104
15,587
Healing
13,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
8,132
126
0
301
7,452
2,077
0
2,937
4,515
68,781
671
W
Merlin
5,654
520
0
1,112
7,106
2,271
95
3,268
3,693
83,092
75
L
Charybdis
CreeperDesttre
Charybdis
8,202
4,387
0
4,040
11,889
3,246
112
3,424
8,465
0
75,402
W
Serqet
7,521
1,759
0
738
11,315
4,941
0
1,977
9,167
0
63,704
L
Ravana
Haxxed
Ravana
7,217
2,264
0
2,153
8,000
2,468
0
3,058
4,880
0
78,289
W
Cerberus
MDK Human
Cerberus
10,183
760
0
4,231
16,195
12,801
0
7,099
8,553
27,127
235
W
Medusa
10,033
3,427
0
2,885
11,100
3,318
660
3,312
7,720
0
86,714
L
Cerberus
NoxNemesis
Cerberus
7,811
973
0
3,527
16,868
13,270
0
6,695
10,121
29,302
0
W
Cthulhu
Observant-_-
Cthulhu
12,733
1,229
950
5,671
16,569
12,383
103
6,791
8,264
78,074
2,139
L
Xing Tian
ToxicKib
Xing Tian
9,167
578
0
3,026
18,062
10,043
0
11,915
5,794
37,334
1,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,843
Gold Earned
40,243
615
Minions Killed
512
0
Camps Cleared
0
1,752,552
Distance Traveled
1,721,567
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,701
544
131
8
0
361,024
3
W
Merlin
10,028
627
169
11
0
321,559
7
L
Charybdis
8,543
534
144
9
0
308,137
3
W
Serqet
9,205
575
106
7
0
421,210
0
L
Ravana
8,111
507
135
8
0
389,920
0
W
Cerberus
8,740
546
49
3
0
359,301
4
W
Medusa
9,672
605
141
9
0
342,640
8
L
Cerberus
7,067
442
42
3
0
347,754
6
W
Cthulhu
10,198
637
150
9
0
307,842
2
L
Xing Tian
7,821
489
60
4
0
314,732
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role