Player Matchup

Tyr
Tyr
AlanAshh
Tyr
Level 149
God Stats
1W - 0L
1,491 SR
Queue Stats
63W - 53L
1,560 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Davidc358
Morgan Le Fay
Level 90
God Stats
7W - 8L
1,482 SR
Queue Stats
114W - 101L
1,536 Elo+
Solo
Nemesis
Nemesis
MurphTh3Smurf
Nemesis
Level 149
God Stats
8W - 10L
1,556 SR
Queue Stats
79W - 71L
1,559 Elo+
Party 3
Xbalanque
Xbalanque
RutterYB
Xbalanque
Level 67
God Stats
1W - 1L
1,271 SR
Queue Stats
2W - 4L
1,139 Elo+
Party 2
Jormungandr
Jormungandr
SquidwardGlock
Jormungandr
Level 5
God Stats
1W - 1L
1,268 SR
Queue Stats
2W - 3L
1,139 Elo+
Party 2
Team Averages
Level 92
1,414 SR
1,387 Elo+

VS

Team Averages
Level 129
1,508 SR
1,494 Elo+
Charybdis
Charybdis
Deso Dopp
Charybdis
Level 122
God Stats
2W - 1L
1,829 SR
Queue Stats
141W - 187L
1,452 Elo+
Party 1
Ymir
Ymir
LeQuacks back
Ymir
Level 138
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 57L
1,478 Elo+
Party 1
Mulan
Mulan
Rockerboy365
Mulan
Level 104
God Stats
2W - 5L
1,500 SR
Queue Stats
64W - 56L
1,593 Elo+
Solo
Janus
Janus
TSGH Ez
Janus
Level 125
God Stats
5W - 16L
1,351 SR
Queue Stats
197W - 258L
1,411 Elo+
Party 1
Hel
Hel
lifelikepanda
Hel
Level 156
God Stats
0W - 3L
1,361 SR
Queue Stats
338W - 309L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 1
8,041
574
5,099
11,829
9,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Morgan Le Fay
Davidc358
Morgan Le Fay
15
3 / 1 / 5
8,742
624
7,827
7,696
2,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
15
9 / 1 / 2
9,184
656
11,999
10,368
4,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Xbalanque
RutterYB
Xbalanque
12
1 / 3 / 3
6,658
476
5,330
7,492
2,448
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
SquidwardGlock
Jormungandr
12
1 / 0 / 4
7,434
531
5,825
8,869
6,740
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Deso Dopp
Charybdis
12
0 / 3 / 1
6,444
460
3,993
9,065
2,920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

12
3 / 1 / 1
7,708
551
4,114
8,997
7,737
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
1 / 5 / 0
7,576
541
9,883
11,509
7,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
TSGH Ez
Janus
13
1 / 3 / 3
7,168
512
3,578
11,580
3,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 6 / 0
7,237
517
4,687
10,390
2,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
18
Kills
6
6
Deaths
18
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
1
1
4.5
W
Morgan Le Fay
Davidc358
Morgan Le Fay
3
1
5
5.5
L
Charybdis
Deso Dopp
Charybdis
0
3
1
0.17
L
3
1
1
3.5
W
Nemesis
9
1
2
10
L
1
5
0
0.2
W
Xbalanque
RutterYB
Xbalanque
1
3
3
0.83
W
Jormungandr
SquidwardGlock
Jormungandr
1
0
4
3
L
Janus
TSGH Ez
Janus
1
3
3
0.83
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,080
Damage
26,255
46,254
Taken
51,541
25,607
Mitigated
24,089
9,488
Healing
15,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,099
572
0
3,586
11,829
9,781
511
470
11,359
0
43,383
W
Morgan Le Fay
Davidc358
Morgan Le Fay
7,827
656
0
1,148
7,696
2,573
0
3,730
3,966
63,067
1,209
L
Charybdis
Deso Dopp
Charybdis
3,993
1,855
0
1,653
9,065
2,920
264
2,610
6,415
0
49,132
L
4,114
396
0
1,643
8,997
7,737
0
2,705
6,248
25,466
1,061
W
Nemesis
11,999
7,294
0
1,439
10,368
4,065
0
2,986
7,382
0
67,964
L
9,883
707
0
2,508
11,509
7,045
100
1,460
9,973
0
52,853
W
Xbalanque
RutterYB
Xbalanque
5,330
3,318
0
2,180
7,492
2,448
148
2,946
4,546
0
36,500
W
Jormungandr
SquidwardGlock
Jormungandr
5,825
1,786
0
1,135
8,869
6,740
0
2,703
6,166
31,114
1,416
L
Janus
TSGH Ez
Janus
3,578
398
0
5,263
11,580
3,475
0
1,417
10,075
50,233
0
L
4,687
0
772
3,253
10,390
2,912
0
4,123
5,861
52,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,059
Gold Earned
36,133
384
Minions Killed
412
0
Camps Cleared
0
1,516,144
Distance Traveled
1,395,799
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,041
574
75
5
0
293,965
0
W
Morgan Le Fay
8,742
624
116
8
0
291,640
0
L
Charybdis
6,444
460
83
6
0
268,295
0
L
Ymir
7,708
551
46
3
0
307,968
1
W
Nemesis
9,184
656
88
6
0
350,178
0
L
Mulan
7,576
541
92
7
0
249,819
2
W
Xbalanque
6,658
476
75
5
0
271,118
0
W
Jormungandr
7,434
531
30
2
0
309,243
0
L
Janus
7,168
512
97
7
0
306,321
1
L
Hel
7,237
517
94
7
0
263,396
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role