Player Matchup

Thanatos
Thanatos
GREEDYxINFIDEL
Thanatos
Level 126
God Stats
21W - 17L
1,574 SR
Queue Stats
379W - 383L
1,408 Elo+
Party 2
Poseidon
Poseidon
Red Priest 00
Poseidon
Level 124
God Stats
47W - 54L
1,507 SR
Queue Stats
251W - 273L
1,475 Elo+
Solo
Ymir
Ymir
jeandarxdxd
Ymir
Level 48
God Stats
6W - 4L
1,490 SR
Queue Stats
79W - 78L
1,388 Elo+
Party 1
Sol
Sol
kushmanjarrett94
Sol
Level 155
God Stats
1W - 2L
1,701 SR
Queue Stats
263W - 276L
1,399 Elo+
Party 2
Ullr
Ullr
ullrdiff
Ullr
Level 64
God Stats
4W - 2L
1,417 SR
Queue Stats
4W - 2L
1,259 Elo+
Party 1
Team Averages
Level 103
1,538 SR
1,386 Elo+

VS

Team Averages
Level 64
1,572 SR
1,470 Elo+
Arachne
Arachne
 
Arachne
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
DerMorder1943
Mulan
Level 47
God Stats
8W - 5L
1,569 SR
Queue Stats
13W - 14L
1,391 Elo+
Solo
Ah Puch
Ah Puch
Edu_Merlin
Ah Puch
Level 93
God Stats
2W - 2L
1,714 SR
Queue Stats
68W - 74L
1,682 Elo+
Solo
Cernunnos
Cernunnos
Eyeluh
Cernunnos
Level 65
God Stats
41W - 31L
1,587 SR
Queue Stats
360W - 357L
1,428 Elo+
Solo
Bacchus
Bacchus
louisbands
Bacchus
Level 81
God Stats
2W - 3L
1,488 SR
Queue Stats
78W - 79L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
12
3 / 2 / 1
6,041
549
1,619
7,928
3,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
Red Priest 00
Poseidon
11
2 / 3 / 1
6,122
557
4,830
4,765
1,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 1 / 1
5,905
537
4,722
8,228
3,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 2 / 2
5,687
517
4,093
5,644
1,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ullr
9
1 / 4 / 1
5,623
511
3,827
7,563
2,303
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
7 / 2 / 3
7,225
657
7,086
9,407
3,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

11
1 / 1 / 0
6,078
553
4,318
7,148
4,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ah Puch
Edu_Merlin
Ah Puch
11
2 / 1 / 2
6,607
601
3,867
4,869
1,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cernunnos
Eyeluh
Cernunnos
10
0 / 1 / 3
5,331
485
1,698
5,992
1,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bacchus
louisbands
Bacchus
10
2 / 2 / 2
6,141
558
2,578
6,610
4,664
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
22
7
Kills
12
12
Deaths
7
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
7
2
3
4.25
W
1
1
0
1
W
Ah Puch
Edu_Merlin
Ah Puch
2
1
2
3
W
Cernunnos
Eyeluh
Cernunnos
0
1
3
1.5
L
Thanatos
3
2
1
1.75
L
Poseidon
Red Priest 00
Poseidon
2
3
1
0.83
L
0
1
1
0.5
L
1
2
2
1
W
Bacchus
louisbands
Bacchus
2
2
2
1.5
L
Ullr
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,091
Damage
19,547
34,128
Taken
34,026
11,748
Mitigated
15,720
10,071
Healing
11,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
7,086
5,303
87
3,464
9,407
3,466
3
2,810
6,355
0
40,247
W
4,318
407
0
931
7,148
4,372
0
3,016
3,716
551
35,322
W
Ah Puch
Edu_Merlin
Ah Puch
3,867
237
0
1,907
4,869
1,556
343
968
3,901
38,117
0
W
Cernunnos
Eyeluh
Cernunnos
1,698
224
0
3,105
5,992
1,662
387
2,431
3,069
0
33,930
L
Thanatos
1,619
344
0
4,568
7,928
3,073
0
282
7,646
0
41,905
L
Poseidon
Red Priest 00
Poseidon
4,830
253
0
782
4,765
1,336
0
1,618
3,147
33,762
1,289
L
4,722
1,067
0
2,569
8,228
3,578
0
160
8,068
28,092
1,050
L
4,093
1,135
0
1,553
5,644
1,458
42
2,112
3,532
29,783
2,097
W
Bacchus
louisbands
Bacchus
2,578
265
0
2,237
6,610
4,664
0
2,415
3,890
16,260
0
L
Ullr
3,827
874
0
599
7,563
2,303
0
2,433
5,130
0
24,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,378
Gold Earned
31,382
317
Minions Killed
258
0
Camps Cleared
0
1,077,504
Distance Traveled
1,062,776
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,225
657
64
6
0
228,519
2
W
Mulan
6,078
553
60
5
0
189,525
0
W
Ah Puch
6,607
601
66
6
0
198,606
0
W
Cernunnos
5,331
485
49
4
0
221,580
0
L
Thanatos
6,041
549
70
6
0
242,973
0
L
Poseidon
6,122
557
71
6
0
224,138
0
L
Ymir
5,905
537
56
5
0
197,568
0
L
Sol
5,687
517
61
6
0
206,779
3
W
Bacchus
6,141
558
19
2
0
224,546
2
L
Ullr
5,623
511
59
5
0
206,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role