Player Matchup

Scylla
Scylla
 
Scylla
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
ChainedGod
Neith
Level 170
God Stats
44W - 39L
1,617 SR
Queue Stats
120W - 109L
1,597 Elo+
Solo
Aphrodite
Aphrodite
Potatohead1504
Aphrodite
Level 122
God Stats
2W - 2L
1,793 SR
Queue Stats
99W - 84L
1,564 Elo+
Party 3
Arachne
Arachne
SoloSupremacy
Arachne
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 11L
1,690 Elo+
Party 1
Vamana
Vamana
xSerso
Vamana
Level 113
God Stats
1W - 1L
1,822 SR
Queue Stats
108W - 92L
1,562 Elo+
Party 3
Team Averages
Level 116
1,646 SR
1,582 Elo+

VS

Team Averages
Level 173
1,585 SR
1,577 Elo+
Ra
Ra
Lordakon
Ra
Level 242
God Stats
16W - 15L
1,488 SR
Queue Stats
229W - 214L
1,603 Elo+
Party 2
Guan Yu
Guan Yu
Pancakes300
Guan Yu
Level 173
God Stats
10W - 8L
1,656 SR
Queue Stats
152W - 134L
1,559 Elo+
Solo
Sol
Sol
WatchMeMilkYou
Sol
Level 120
God Stats
6W - 3L
1,621 SR
Queue Stats
223W - 186L
1,569 Elo+
Solo
Serqet
Serqet
hukko
Serqet
Level 112
God Stats
8W - 5L
1,663 SR
Queue Stats
125W - 119L
1,544 Elo+
Party 2
Anhur
Anhur
smbadat
Anhur
Level 216
God Stats
3W - 0L
1,500 SR
Queue Stats
232W - 211L
1,608 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
1 / 2 / 0
6,022
602
2,973
3,670
862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
9
2 / 1 / 1
5,117
512
5,984
6,925
2,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
Potatohead1504
Aphrodite
9
0 / 1 / 2
5,138
514
2,017
6,446
3,758
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
9
2 / 1 / 0
5,078
508
3,479
7,488
1,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vamana
xSerso
Vamana
10
1 / 1 / 0
5,064
506
962
6,351
2,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 3
6,777
678
1,476
4,502
1,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Pancakes300
Guan Yu
11
1 / 2 / 0
6,057
606
4,151
6,758
4,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
1 / 1 / 0
5,076
508
5,449
6,172
1,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Serqet
hukko
Serqet
9
0 / 2 / 2
5,244
524
3,893
6,833
4,896
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Anhur
smbadat
Anhur
11
4 / 0 / 0
6,161
616
2,843
4,722
1,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
11
6
Kills
6
6
Deaths
6
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
2
0
0.5
L
Neith
2
1
1
2.5
W
0
1
3
1.5
W
Guan Yu
Pancakes300
Guan Yu
1
2
0
0.5
L
Aphrodite
Potatohead1504
Aphrodite
0
1
2
1
L
Arachne
2
1
0
2
W
1
1
0
1
W
Serqet
hukko
Serqet
0
2
2
0.5
W
Anhur
smbadat
Anhur
4
0
0
4
L
Vamana
xSerso
Vamana
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,415
Damage
17,812
30,880
Taken
28,987
10,798
Mitigated
13,711
14,203
Healing
11,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
2,973
428
0
565
3,670
862
12
810
2,812
50,256
0
L
Neith
5,984
1,173
0
1,458
6,925
2,173
0
3,224
3,480
0
33,469
W
1,476
177
248
1,907
4,502
1,513
0
1,881
2,447
55,072
963
W
Guan Yu
Pancakes300
Guan Yu
4,151
882
120
2,280
6,758
4,148
0
269
6,489
0
37,921
L
Aphrodite
Potatohead1504
Aphrodite
2,017
630
2,556
4,030
6,446
3,758
0
2,175
4,169
14,034
970
L
Arachne
3,479
2,183
0
4,422
7,488
1,645
0
0
7,488
973
18,912
W
5,449
1,777
0
3,696
6,172
1,467
0
658
5,514
39,240
2,154
W
Serqet
hukko
Serqet
3,893
806
0
1,623
6,833
4,896
0
1,216
5,577
443
13,636
W
Anhur
smbadat
Anhur
2,843
1,681
0
1,618
4,722
1,687
0
771
3,897
0
42,278
L
Vamana
xSerso
Vamana
962
232
0
1,172
6,351
2,360
0
787
5,564
0
37,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,419
Gold Earned
29,315
300
Minions Killed
352
0
Camps Cleared
0
1,035,189
Distance Traveled
1,074,784
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,022
602
94
9
0
200,684
0
L
Neith
5,117
512
60
6
0
200,472
0
W
Ra
6,777
678
123
12
0
234,861
3
W
Guan Yu
6,057
606
77
8
0
176,634
0
L
Aphrodite
5,138
514
27
3
0
198,982
1
L
Arachne
5,078
508
41
4
0
182,579
1
W
Sol
5,076
508
56
6
0
189,248
2
W
Serqet
5,244
524
23
2
0
232,346
2
W
Anhur
6,161
616
73
7
0
241,695
2
L
Vamana
5,064
506
78
8
0
252,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role