Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Withering-_Rose
Cerberus
Level 147
God Stats
5W - 1L
1,651 SR
Queue Stats
34W - 30L
1,569 Elo+
Party 1
Achilles
Achilles
cStine999
Achilles
Level 159
God Stats
72W - 46L
1,497 SR
Queue Stats
167W - 141L
1,508 Elo+
Solo
Apollo
Apollo
just_Oracle
Apollo
Level 178
God Stats
6W - 2L
1,340 SR
Queue Stats
65W - 64L
1,579 Elo+
Party 1
Zeus
Zeus
tybaltc
Zeus
Level 216
God Stats
39W - 35L
1,545 SR
Queue Stats
298W - 299L
1,479 Elo+
Solo
Team Averages
Level 178
1,507 SR
1,527 Elo+

VS

Team Averages
Level 114
1,547 SR
1,517 Elo+
Apollo
Apollo
 
Apollo
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
JolieOlie69
Thor
Level 81
God Stats
1W - 4L
1,328 SR
Queue Stats
149W - 140L
1,504 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ViceXVI
Morgan Le Fay
Level 88
God Stats
6W - 3L
1,789 SR
Queue Stats
654W - 603L
1,556 Elo+
Solo
Achilles
Achilles
smastersx
Achilles
Level 155
God Stats
3W - 3L
1,516 SR
Queue Stats
316W - 284L
1,531 Elo+
Solo
Sylvanus
Sylvanus
xXKIRANCIAXx
Sylvanus
Level 80
God Stats
47W - 32L
1,601 SR
Queue Stats
365W - 333L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
2 / 2 / 1
5,860
533
4,074
8,519
3,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
10
3 / 0 / 7
6,802
618
4,578
8,570
5,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Achilles
cStine999
Achilles
13
1 / 1 / 1
7,337
667
5,008
8,329
3,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Apollo
14
6 / 0 / 3
7,918
720
4,974
5,879
1,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zeus
tybaltc
Zeus
12
3 / 2 / 3
6,642
604
7,341
4,589
1,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
0 / 5 / 0
5,206
473
1,536
6,323
1,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 3 / 0
5,261
478
4,737
9,457
2,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
ViceXVI
Morgan Le Fay
10
2 / 2 / 0
5,412
492
5,370
6,509
1,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
smastersx
Achilles
12
2 / 1 / 0
5,967
542
4,530
8,890
4,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
xXKIRANCIAXx
Sylvanus
9
0 / 4 / 0
4,674
425
2,728
8,881
3,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
15
Kills
5
5
Deaths
15
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
2
1
1.25
L
Apollo
 
Apollo
0
5
0
0
L
1
3
0
0.33
L
Morgan Le Fay
ViceXVI
Morgan Le Fay
2
2
0
1
W
Cerberus
3
0
7
6.5
W
Achilles
cStine999
Achilles
1
1
1
1.5
W
Apollo
6
0
3
7.5
L
Achilles
smastersx
Achilles
2
1
0
2
W
Zeus
tybaltc
Zeus
3
2
3
2.25
L
Sylvanus
xXKIRANCIAXx
Sylvanus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,975
Damage
18,901
35,886
Taken
40,060
15,396
Mitigated
13,150
11,747
Healing
11,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
4,074
1,405
0
878
8,519
3,143
0
1,479
6,880
0
35,682
L
Apollo
 
Apollo
1,536
855
0
1,060
6,323
1,657
0
1,573
4,750
0
26,156
L
4,737
1,347
0
3,185
9,457
2,562
0
2,284
7,173
0
35,120
L
Morgan Le Fay
ViceXVI
Morgan Le Fay
5,370
256
0
788
6,509
1,614
0
4,016
2,493
29,945
0
W
Cerberus
4,578
295
0
2,676
8,570
5,577
102
2,576
5,766
16,289
897
W
Achilles
cStine999
Achilles
5,008
653
0
3,362
8,329
3,660
0
0
7,737
0
59,834
W
Apollo
4,974
3,037
0
4,162
5,879
1,917
543
1,294
4,585
0
67,062
L
Achilles
smastersx
Achilles
4,530
366
0
4,069
8,890
4,145
0
0
8,890
0
38,597
W
Zeus
tybaltc
Zeus
7,341
153
0
669
4,589
1,099
47
1,948
2,363
48,307
0
L
Sylvanus
xXKIRANCIAXx
Sylvanus
2,728
879
211
2,420
8,881
3,172
0
3,902
4,979
16,237
6,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,559
Gold Earned
26,520
416
Minions Killed
275
0
Camps Cleared
0
1,122,926
Distance Traveled
1,147,543
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,860
533
61
6
0
255,786
2
L
Apollo
5,206
473
57
5
0
235,682
0
L
Thor
5,261
478
61
6
0
225,564
0
L
Morgan Le Fay
5,412
492
56
5
0
234,606
2
W
Cerberus
6,802
618
35
3
0
231,435
0
W
Achilles
7,337
667
105
10
0
232,258
0
W
Apollo
7,918
720
127
12
0
203,178
4
L
Achilles
5,967
542
62
6
0
244,526
7
W
Zeus
6,642
604
88
8
0
200,269
0
L
Sylvanus
4,674
425
39
4
0
207,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role