Player Matchup

Cernunnos
Cernunnos
BongoVik
Cernunnos
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,713 Elo+
Solo
Ah Puch
Ah Puch
DirtyHharry
Ah Puch
Level 145
God Stats
0W - 2L
1,303 SR
Queue Stats
172W - 165L
1,547 Elo+
Party 3
Merlin
Merlin
Lord ButterBoy
Merlin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,403 Elo+
Party 1
Ganesha
Ganesha
OpheliaPain
Ganesha
Level 127
God Stats
3W - 4L
1,685 SR
Queue Stats
121W - 143L
1,545 Elo+
Party 3
Olorun
Olorun
ThyLord7849
Olorun
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 28L
1,355 Elo+
Party 1
Team Averages
Level 79
1,498 SR
1,513 Elo+

VS

Team Averages
Level 66
1,521 SR
1,455 Elo+
Hera
Hera
Chandler atx
Hera
Level 65
God Stats
4W - 0L
1,680 SR
Queue Stats
159W - 127L
1,457 Elo+
Party 2
Cthulhu
Cthulhu
Claymask
Cthulhu
Level 86
God Stats
4W - 3L
1,642 SR
Queue Stats
422W - 411L
1,482 Elo+
Solo
Baron Samedi
Baron Samedi
Danman0217
Baron Samedi
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 107L
1,415 Elo+
Party 2
Cabrakan
Cabrakan
Mem0sH
Cabrakan
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 112L
1,411 Elo+
Solo
Hades
Hades
Nooters69
Hades
Level 56
God Stats
3W - 3L
1,280 SR
Queue Stats
79W - 54L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BongoVik
Cernunnos
14
4 / 6 / 6
9,728
649
5,259
9,033
3,349
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ah Puch
DirtyHharry
Ah Puch
18
7 / 7 / 8
11,442
763
20,674
13,658
4,564
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
2 / 5 / 0
8,396
560
4,181
5,781
1,630
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
OpheliaPain
Ganesha
20
1 / 7 / 20
12,179
812
9,081
25,209
32,414
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Olorun
20
9 / 10 / 6
12,978
865
16,327
16,644
6,456
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 4 / 15
12,832
855
15,797
14,874
5,311
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Claymask
Cthulhu
18
6 / 4 / 18
11,692
779
12,868
18,320
18,295
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baron Samedi
Danman0217
Baron Samedi
19
9 / 6 / 8
12,188
813
11,578
13,556
6,216
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
Mem0sH
Cabrakan
17
1 / 5 / 21
11,139
743
5,256
19,238
27,964
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hades
Nooters69
Hades
20
10 / 7 / 14
13,343
890
15,065
16,890
7,752
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
110
23
Kills
34
35
Deaths
26
40
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
BongoVik
Cernunnos
4
6
6
1.17
W
8
4
15
3.88
W
Cthulhu
Claymask
Cthulhu
6
4
18
3.75
W
Baron Samedi
Danman0217
Baron Samedi
9
6
8
2.17
L
Ah Puch
DirtyHharry
Ah Puch
7
7
8
1.57
L
2
5
0
0.4
W
Cabrakan
Mem0sH
Cabrakan
1
5
21
2.3
W
Hades
Nooters69
Hades
10
7
14
2.43
L
Ganesha
OpheliaPain
Ganesha
1
7
20
1.57
L
Olorun
9
10
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,522
Damage
60,564
70,325
Taken
82,878
48,413
Mitigated
65,538
11,309
Healing
22,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
BongoVik
Cernunnos
5,259
2,011
0
391
9,033
3,349
164
7,588
1,445
0
13,305
W
15,797
2,757
603
3,125
14,874
5,311
3,746
9,270
5,339
46,640
0
W
Cthulhu
Claymask
Cthulhu
12,868
668
667
4,413
18,320
18,295
1,111
6,611
11,375
28,747
174
W
Baron Samedi
Danman0217
Baron Samedi
11,578
558
2,385
2,012
13,556
6,216
1,095
9,088
4,203
28,587
0
L
Ah Puch
DirtyHharry
Ah Puch
20,674
1,025
127
1,835
13,658
4,564
0
12,333
1,325
36,501
1,110
L
4,181
310
90
69
5,781
1,630
0
4,770
1,011
12,912
135
W
Cabrakan
Mem0sH
Cabrakan
5,256
960
455
3,561
19,238
27,964
733
10,870
7,326
9,917
746
W
Hades
Nooters69
Hades
15,065
831
1,199
3,770
16,890
7,752
2,054
10,829
5,746
24,162
0
L
Ganesha
OpheliaPain
Ganesha
9,081
1,504
2,972
4,574
25,209
32,414
95
20,073
5,136
13,617
1,409
L
Olorun
16,327
6,243
374
877
16,644
6,456
827
15,568
1,076
41,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,723
Gold Earned
61,194
139
Minions Killed
162
0
Camps Cleared
0
865,141
Distance Traveled
1,292,622
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
9,728
649
16
1
0
134,790
0
W
Hera
12,832
855
68
5
0
236,532
0
W
Cthulhu
11,692
779
20
1
0
307,866
0
W
Baron Samedi
12,188
813
34
2
0
244,222
0
L
Ah Puch
11,442
763
45
3
0
212,262
0
L
Merlin
8,396
560
22
1
0
96,372
0
W
Cabrakan
11,139
743
12
1
0
240,919
0
W
Hades
13,343
890
28
2
0
263,083
0
L
Ganesha
12,179
812
1
0
0
230,256
0
L
Olorun
12,978
865
55
4
0
191,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role