Player Matchup

Ymir
Ymir
AgreedRhyme7
Ymir
Level 69
God Stats
9W - 2L
1,863 SR
Queue Stats
222W - 199L
1,487 Elo+
Solo
Izanami
Izanami
AmbbbyToT
Izanami
Level 47
God Stats
46W - 51L
1,443 SR
Queue Stats
85W - 106L
1,401 Elo+
Party 1
Bastet
Bastet
Fxms40
Bastet
Level 59
God Stats
6W - 5L
1,534 SR
Queue Stats
96W - 126L
1,430 Elo+
Party 1
Amaterasu
Amaterasu
MeguminF7
Amaterasu
Level 102
God Stats
1W - 3L
1,153 SR
Queue Stats
118W - 113L
1,452 Elo+
Solo
Raijin
Raijin
YogiTheOne21
Raijin
Level 59
God Stats
3W - 3L
1,500 SR
Queue Stats
92W - 115L
1,447 Elo+
Party 1
Team Averages
Level 67
1,499 SR
1,443 Elo+

VS

Team Averages
Level 100
1,481 SR
1,399 Elo+
Chiron
Chiron
 
Chiron
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
BeardedMonke
Osiris
Level 83
God Stats
3W - 13L
1,396 SR
Queue Stats
56W - 73L
1,358 Elo+
Party 2
Cliodhna
Cliodhna
FatherlessMonke
Cliodhna
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 85L
1,393 Elo+
Party 2
Hel
Hel
MommaGoneMonke
Hel
Level 89
God Stats
18W - 17L
1,507 SR
Queue Stats
178W - 206L
1,404 Elo+
Party 2
Poseidon
Poseidon
VoicelessMonke
Poseidon
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 65L
1,342 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 2
6,269
570
3,504
8,815
5,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
AmbbbyToT
Izanami
12
1 / 3 / 1
5,778
525
3,932
5,664
1,668
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bastet
Fxms40
Bastet
10
1 / 1 / 4
5,701
518
4,576
8,241
2,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Amaterasu
MeguminF7
Amaterasu
13
5 / 0 / 1
7,909
719
10,874
14,708
12,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Raijin
11
5 / 4 / 1
6,493
590
8,903
7,235
2,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
10
0 / 3 / 0
5,707
519
6,918
10,409
2,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
11
4 / 1 / 3
6,569
597
4,997
9,855
7,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cliodhna
9
1 / 5 / 2
5,593
508
3,494
8,368
2,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
1 / 4 / 5
6,391
581
6,235
9,617
3,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Poseidon
12
3 / 1 / 2
6,754
614
5,303
4,538
1,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
21
13
Kills
9
9
Deaths
14
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
0
3
0
0
W
1
1
2
2
W
Izanami
AmbbbyToT
Izanami
1
3
1
0.5
L
Osiris
4
1
3
5.5
L
Cliodhna
1
5
2
0.4
W
Bastet
Fxms40
Bastet
1
1
4
3
W
Amaterasu
MeguminF7
Amaterasu
5
0
1
5.5
L
1
4
5
0.88
L
Poseidon
3
1
2
4
W
Raijin
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,789
Damage
26,947
44,663
Taken
42,787
24,369
Mitigated
17,478
16,565
Healing
16,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
6,918
3,140
103
3,594
10,409
2,792
0
0
10,409
0
39,730
W
3,504
492
0
2,613
8,815
5,181
0
3,783
4,709
22,302
0
W
Izanami
AmbbbyToT
Izanami
3,932
2,633
0
630
5,664
1,668
0
2,319
2,872
0
47,074
L
Osiris
4,997
1,533
0
1,715
9,855
7,807
316
3,986
5,529
0
21,310
L
Cliodhna
3,494
312
0
1,708
8,368
2,519
0
1,873
6,373
0
21,241
W
Bastet
Fxms40
Bastet
4,576
1,715
0
2,262
8,241
2,860
0
932
7,263
0
33,844
W
Amaterasu
MeguminF7
Amaterasu
10,874
4,264
0
9,290
14,708
12,268
0
0
14,708
0
57,823
L
6,235
320
3,045
5,189
9,617
3,111
555
4,873
4,276
36,008
0
L
Poseidon
5,303
757
0
1,180
4,538
1,249
228
581
3,957
45,092
2,090
W
Raijin
8,903
799
0
1,770
7,235
2,392
0
3,597
3,638
34,105
1,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,150
Gold Earned
31,014
340
Minions Killed
308
0
Camps Cleared
0
1,154,752
Distance Traveled
1,170,089
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
5,707
519
67
6
0
203,638
3
W
Ymir
6,269
570
28
3
0
221,687
2
W
Izanami
5,778
525
93
8
0
208,031
0
L
Osiris
6,569
597
30
3
0
246,608
4
L
Cliodhna
5,593
508
31
3
0
253,928
0
W
Bastet
5,701
518
60
5
0
288,059
0
W
Amaterasu
7,909
719
98
9
0
229,502
5
L
Hel
6,391
581
80
7
0
234,727
0
L
Poseidon
6,754
614
100
9
0
231,188
2
W
Raijin
6,493
590
61
6
0
207,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role