Player Matchup

Chaac
Chaac
Gold IV
EazyE0302
Chaac
Gold IV
Level 146
God Stats
13W - 15L
1,576 SR
Queue Stats
228W - 276L
1,319 MMR
Party 1
Cernunnos
Cernunnos
Gold IV
Jheremypaez
Cernunnos
Gold IV
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 37L
1,497 MMR
Solo
Ix Chel
Ix Chel
Platinum V
MaHDi-23
Ix Chel
Platinum V
Level 156
God Stats
6W - 7L
1,517 SR
Queue Stats
370W - 395L
1,674 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 152
1,531 SR
1,496 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 139
1,636 SR
1,502 MMR
Ne Zha
Ne Zha
Silver I
MSTCO
Ne Zha
Silver I
Level 155
God Stats
3W - 0L
1,715 SR
Queue Stats
20W - 24L
1,358 MMR
Party 2
Baron Samedi
Baron Samedi
Gold III
MaestroPira
Baron Samedi
Gold III
Level 89
God Stats
11W - 5L
1,613 SR
Queue Stats
57W - 59L
1,484 MMR
Solo
Shiva
Shiva
Gold I
StOokGoLoO
Shiva
Gold I
Level 174
God Stats
34W - 25L
1,579 SR
Queue Stats
148W - 140L
1,662 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
EazyE0302
Chaac
20
1 / 1 / 1
12,894
716
11,604
19,588
26,828
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
Jheremypaez
Cernunnos
10
1 / 1 / 0
10,127
563
2,159
3,406
919
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Ix Chel
MaHDi-23
Ix Chel
20
1 / 3 / 2
13,368
743
7,638
12,052
4,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bans
ThothAchillesKuzenboBacchusMulan

VS

Bans
CthulhuHerculesAthenaMedusaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
MSTCO
Ne Zha
20
2 / 1 / 2
13,230
735
13,350
12,593
8,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Baron Samedi
MaestroPira
Baron Samedi
18
0 / 1 / 4
12,642
702
6,719
6,120
2,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shiva
20
3 / 1 / 1
13,710
762
12,218
16,160
19,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
3
Kills
5
5
Deaths
3
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chaac
EazyE0302
Chaac
1
1
1
1.5
L
Cernunnos
Jheremypaez
Cernunnos
1
1
0
1
W
Ne Zha
MSTCO
Ne Zha
2
1
2
3
L
Ix Chel
MaHDi-23
Ix Chel
1
3
2
0.67
W
Baron Samedi
MaestroPira
Baron Samedi
0
1
4
2
W
Shiva
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,401
Damage
32,287
35,046
Taken
34,873
32,214
Mitigated
31,748
14,184
Healing
12,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
EazyE0302
Chaac
11,604
841
0
6,213
19,588
26,828
0
5,302
12,676
3,142
47,119
L
Cernunnos
Jheremypaez
Cernunnos
2,159
711
0
247
3,406
919
0
1,126
2,005
0
7,936
W
Ne Zha
MSTCO
Ne Zha
13,350
1,961
0
5,553
12,593
8,866
304
3,301
9,264
53
67,310
L
Ix Chel
MaHDi-23
Ix Chel
7,638
271
2,444
5,280
12,052
4,467
0
1,451
9,458
61,024
0
W
Baron Samedi
MaestroPira
Baron Samedi
6,719
511
912
1,689
6,120
2,973
780
1,519
4,594
43,707
420
W
Shiva
12,218
1,149
588
3,447
16,160
19,909
0
4,785
11,314
1,581
45,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,389
Gold Earned
39,582
195
Minions Killed
240
0
Camps Cleared
0
679,644
Distance Traveled
913,733
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
12,894
716
78
4
0
318,530
0
L
Cernunnos
10,127
563
23
1
0
88,747
0
W
Ne Zha
13,230
735
74
4
0
349,030
5
L
Ix Chel
13,368
743
94
5
0
272,367
0
W
Baron Samedi
12,642
702
86
5
0
220,411
0
W
Shiva
13,710
762
80
4
0
344,292
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role