Player Matchup

Morgan Le Fay
Morgan Le Fay
Liam4332
Morgan Le Fay
Level 131
God Stats
9W - 2L
1,658 SR
Queue Stats
310W - 315L
1,552 Elo+
Solo
Jormungandr
Jormungandr
StolenHarbor
Jormungandr
Level 129
God Stats
6W - 7L
1,595 SR
Queue Stats
404W - 411L
1,418 Elo+
Solo
Izanami
Izanami
kedu90
Izanami
Level 148
God Stats
3W - 1L
1,427 SR
Queue Stats
25W - 27L
1,436 Elo+
Solo
Team Averages
Level 136
1,560 SR
1,468 Elo+

VS

Team Averages
Level 114
1,502 SR
1,567 Elo+
Pele
Pele
DoJokabojo37
Pele
Level 126
God Stats
4W - 4L
1,459 SR
Queue Stats
123W - 138L
1,519 Elo+
Solo
Cthulhu
Cthulhu
JamEseR2000
Cthulhu
Level 89
God Stats
39W - 38L
1,546 SR
Queue Stats
120W - 128L
1,398 Elo+
Solo
Raijin
Raijin
moreplzf913
Raijin
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,783 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Liam4332
Morgan Le Fay
17
3 / 4 / 7
10,228
852
12,329
11,404
3,150
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
StolenHarbor
Jormungandr
16
2 / 2 / 8
9,901
825
6,386
10,440
3,664
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
kedu90
Izanami
16
5 / 4 / 4
10,718
893
9,728
9,441
2,654
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 2
9,793
816
5,143
11,648
3,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
JamEseR2000
Cthulhu
14
1 / 5 / 5
8,836
736
6,765
10,147
6,608
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Raijin
16
3 / 2 / 7
10,017
835
10,407
9,740
3,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
23
10
Kills
9
10
Deaths
10
19
Assists
14
Player
Kills
Deaths
Assists
KDA
L
5
3
2
2
L
Cthulhu
JamEseR2000
Cthulhu
1
5
5
0.7
W
Morgan Le Fay
Liam4332
Morgan Le Fay
3
4
7
1.63
W
Jormungandr
StolenHarbor
Jormungandr
2
2
8
3
W
Izanami
kedu90
Izanami
5
4
4
1.75
L
Raijin
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,443
Damage
22,315
31,285
Taken
31,535
9,468
Mitigated
12,966
5,569
Healing
2,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,143
236
0
1,303
11,648
3,326
549
8,143
3,505
0
20,391
L
Cthulhu
JamEseR2000
Cthulhu
6,765
0
126
0
10,147
6,608
0
4,604
5,543
22,012
0
W
Morgan Le Fay
Liam4332
Morgan Le Fay
12,329
607
0
1,536
11,404
3,150
55
6,172
4,769
46,952
583
W
Jormungandr
StolenHarbor
Jormungandr
6,386
381
82
3,041
10,440
3,664
0
4,601
5,539
28,434
0
W
Izanami
kedu90
Izanami
9,728
6,428
0
910
9,441
2,654
693
5,068
3,990
0
33,975
L
Raijin
10,407
767
0
655
9,740
3,032
60
5,913
3,827
28,708
444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,847
Gold Earned
28,646
168
Minions Killed
119
0
Camps Cleared
0
666,211
Distance Traveled
570,725
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,793
816
32
3
0
196,356
0
L
Cthulhu
8,836
736
18
2
0
168,688
0
W
Morgan Le Fay
10,228
852
58
5
0
227,074
0
W
Jormungandr
9,901
825
41
3
0
244,434
0
W
Izanami
10,718
893
69
6
0
194,703
0
L
Raijin
10,017
835
69
6
0
205,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role