Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
BoostedPearTTV
Vulcan
Level 217
God Stats
3W - 3L
1,700 SR
Queue Stats
180W - 172L
1,587 Elo+
Party 1
Geb
Geb
TylerHealMe
Geb
Level 174
God Stats
20W - 15L
1,604 SR
Queue Stats
832W - 814L
1,528 Elo+
Party 1
Sol
Sol
WoahSway
Sol
Level 159
God Stats
1W - 0L
1,283 SR
Queue Stats
24W - 23L
1,550 Elo+
Party 1
Nike
Nike
vashbat7
Nike
Level 159
God Stats
6W - 2L
1,737 SR
Queue Stats
470W - 454L
1,518 Elo+
Solo
Team Averages
Level 174
1,565 SR
1,537 Elo+

VS

Team Averages
Level 149
1,682 SR
1,573 Elo+
Merlin
Merlin
PrincessAdam22
Merlin
Level 140
God Stats
7W - 10L
1,578 SR
Queue Stats
105W - 88L
1,571 Elo+
Party 2
Hades
Hades
Whyrler
Hades
Level 157
God Stats
11W - 12L
1,451 SR
Queue Stats
632W - 677L
1,567 Elo+
Solo
Gilgamesh
Gilgamesh
contmc
Gilgamesh
Level 161
God Stats
3W - 3L
2,039 SR
Queue Stats
276W - 209L
1,583 Elo+
Party 3
Poseidon
Poseidon
princeadam13
Poseidon
Level 133
God Stats
1W - 1L
1,729 SR
Queue Stats
68W - 50L
1,583 Elo+
Party 2
Scylla
Scylla
xLeftxxBehindx
Scylla
Level 152
God Stats
3W - 2L
1,614 SR
Queue Stats
42W - 39L
1,563 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
1 / 2 / 12
7,465
747
3,586
7,908
6,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

14
2 / 3 / 8
8,013
801
6,604
4,712
1,403
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

14
3 / 2 / 9
8,885
889
5,570
9,126
7,041
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
2 / 0 / 12
8,656
866
8,358
4,199
1,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nike
16
7 / 1 / 8
8,922
892
6,623
13,692
5,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 3
7,582
758
6,979
3,303
1,285
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hades
Whyrler
Hades
11
0 / 3 / 4
6,847
685
2,616
8,515
8,581
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
contmc
Gilgamesh
11
2 / 4 / 3
7,107
711
6,347
8,780
7,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Poseidon
princeadam13
Poseidon
13
0 / 5 / 4
6,983
698
4,465
7,538
2,787
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

14
2 / 2 / 2
7,520
752
8,399
4,179
1,796
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
21
15
Kills
5
8
Deaths
15
49
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
2
12
3.5
W
2
3
8
2
L
1
1
3
2.5
W
3
2
9
3.75
L
Hades
Whyrler
Hades
0
3
4
0.67
W
2
0
12
8
L
Gilgamesh
contmc
Gilgamesh
2
4
3
0.88
L
Poseidon
princeadam13
Poseidon
0
5
4
0.4
W
Nike
7
1
8
11
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,741
Damage
28,806
39,637
Taken
32,315
21,682
Mitigated
21,835
17,613
Healing
9,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,586
381
1,098
2,481
7,908
6,040
375
4,198
3,334
0
5,843
W
6,604
257
396
161
4,712
1,403
705
2,449
2,066
24,188
0
L
6,979
325
163
485
3,303
1,285
0
2,108
1,159
28,890
0
W
5,570
58
1,862
2,699
9,126
7,041
0
3,899
4,950
14,999
470
L
Hades
Whyrler
Hades
2,616
182
1,072
3,023
8,515
8,581
0
5,790
2,651
4,439
0
W
8,358
1,958
0
1,376
4,199
1,602
1,643
3,019
1,140
21,564
1,728
L
Gilgamesh
contmc
Gilgamesh
6,347
1,179
360
731
8,780
7,386
0
5,092
3,540
0
7,431
L
Poseidon
princeadam13
Poseidon
4,465
555
214
1,964
7,538
2,787
0
5,043
2,354
18,206
0
W
Nike
6,623
138
1,822
5,718
13,692
5,596
0
8,098
5,176
0
11,395
L
8,399
426
403
748
4,179
1,796
0
2,171
1,968
20,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,941
Gold Earned
36,039
123
Minions Killed
117
0
Camps Cleared
0
875,372
Distance Traveled
844,149
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,465
747
5
1
0
200,114
0
W
Vulcan
8,013
801
54
5
0
209,837
0
L
Merlin
7,582
758
31
3
0
183,770
0
W
Geb
8,885
889
9
1
0
149,717
0
L
Hades
6,847
685
8
1
0
170,043
0
W
Sol
8,656
866
41
4
0
180,680
0
L
Gilgamesh
7,107
711
1
0
0
138,628
0
L
Poseidon
6,983
698
27
3
0
170,149
0
W
Nike
8,922
892
14
1
0
135,024
0
L
Scylla
7,520
752
50
5
0
181,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role